Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 2:01 pm)
Bantam3D had a hair maker called hairdo 6, this was almost like the hair room out side of poser. This had promise wish would have developed more. Watching thread
Poserverse The New Home
for NYGUY's Freebies
Quote - "The Poser mddPack will let you export Figures, Props, Strand Hair, Cloth Dynamics and Hair Dynamics.
All the animations in Poser can be exported to mdd files for import into Lightwave.
You can also take mdd animations into Poser, generate cloth dynamics with them and export the lot back out."
This, from a thread in the Newtek froums, pointing to an app which understands, mdd files, which AFAIK, include Lightwave, Houdini, Modo, and other highend apps.
http://www.vuescripts.com/_A/index.php?id=1,0,0,1,0,0
still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D
Wavefront obj format support lines too and not only faces. Poser inclusive Poser4 use lines for dynamic hair. Poser4 is unable to render lines, but Poser5 and above yes it does.
Posers create dynamic hair as lines and it are saved in obj, pp2 or hr2 files, but if you have no application that is able to render lines these files are useless. I suppose that Lightwave or Maya can do it, but I don't know if they have full support of the obj format.
My PropViwer 2 now can do it too.
To turn dynamic hair something more useful and compatible with normal 3d applications includind Bryce or DazStudio or Poser4 the solution is convert lines into polygons, in other words turn a line into a thin tube, of course this will increase the number of vertices and faces compared to the original.
I don't know how many faces will need to have the tube, 2, 3,4??? I think that two will not be good and more than 4 a waste of polygons. Within some days I shall know it.
Stupidity also evolves!
The question that I jave is what to do with the texturing. I have copied the original ub textures from the dynamic hair, but I don't know how is textured. One posible idea is to each hair have the same texture, this will reduce in a dramatic way the number of rexture vertices and have each hair with a great texture definition.
Stupidity also evolves!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Stupidity also evolves!