Thu, Dec 12, 2:08 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 2:01 pm)



Subject: Dynamic hair converter (VIP)


kawecki ( ) posted Wed, 02 July 2008 at 5:12 AM · edited Wed, 11 December 2024 at 9:01 PM

file_409350.jpg

Dynamic hair works only with Poser, if you export the hair as obj the result is useless, I don't know which 3d applications are able to view this exported mesh. There was an application (FurFur) to convert the exported dynamuc hair to a normal prop, but the results are not good and the number of polygons created is huge. So here I am. The first step was to make something to view the exported dynamic hair and it's done. The next step will be to turn it into a prop

Stupidity also evolves!


infinity10 ( ) posted Wed, 02 July 2008 at 5:20 AM

following with interest....

Eternal Hobbyist

 


EnglishBob ( ) posted Wed, 02 July 2008 at 6:39 AM

VIP stands for "Very Important Project", I assume? :)

Teasing aside, this looks interesting. 


TheOwl ( ) posted Wed, 02 July 2008 at 6:52 AM

wow!  Where can I get it?

Passion is anger and love combined. So if it looks angry, give it some love!


nyguy ( ) posted Wed, 02 July 2008 at 10:34 AM

Bantam3D had a hair maker called hairdo 6, this was almost like the hair room out side of poser. This had promise wish would have developed more.  Watching thread

Poserverse The New Home for NYGUY's Freebies


manoloz ( ) posted Wed, 02 July 2008 at 10:42 AM · edited Wed, 02 July 2008 at 10:42 AM

Quote - "The Poser mddPack will let you export Figures, Props, Strand Hair, Cloth Dynamics and Hair Dynamics.

All the animations in Poser can be exported to mdd files for import into Lightwave.

You can also take mdd animations into Poser, generate cloth dynamics with them and export the lot back out."

This, from a thread in the Newtek froums, pointing to an app which understands, mdd files, which AFAIK, include Lightwave, Houdini, Modo, and other highend apps.

http://www.vuescripts.com/_A/index.php?id=1,0,0,1,0,0

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


lululee ( ) posted Wed, 02 July 2008 at 10:56 AM

bookmark


kawecki ( ) posted Wed, 02 July 2008 at 4:12 PM · edited Wed, 02 July 2008 at 4:14 PM

Wavefront obj format support lines too and not only faces. Poser inclusive Poser4 use lines for dynamic hair. Poser4 is unable to render lines, but Poser5 and above yes it does.
Posers create dynamic hair as lines and it are saved in obj, pp2 or hr2 files, but if you have no application that is able to render lines these files are useless. I suppose that Lightwave or Maya can do it, but I don't know if they have full support  of the obj format.
My PropViwer 2 now can do it too.
To turn dynamic hair something more useful and compatible with normal 3d applications includind Bryce or DazStudio or Poser4 the solution is convert lines into polygons, in other words turn a line into a thin tube, of course this will increase the number of vertices and faces compared to the original.
I don't know how many faces will need to have the tube, 2, 3,4??? I think that two will not be good and more than 4 a waste of polygons. Within some days I shall know it.

Stupidity also evolves!


chrispoole ( ) posted Wed, 02 July 2008 at 5:27 PM

This is very interesting, should be superb if it can be done.


mathman ( ) posted Wed, 02 July 2008 at 10:40 PM

VIP = "virk in progress" (said with best Hungarian accent)


flyerx ( ) posted Thu, 03 July 2008 at 12:31 AM

Attached Link: PoseRay

PoseRay can also read the line entries from OBJ files. It can even convert them to ribbons. Unfortunately I have not found much use for this feature although it was a learning experience.

good luck


kawecki ( ) posted Fri, 04 July 2008 at 1:16 AM

file_409439.jpg

Preliminary results. I have tested with only two sides polygon (a plane) per segment and I don't think that I need to go further, the result rendered with converted hair and Poser4 is very similar to the original dynamic hair rendered with Poser6. I don'r think that using three of four sides (tube) per segment will improve the result. Three sides per segment will produce three times more faces so is much worth to create the dynamic with three times more detail than to use a three side tube for the same final polygon count. One thinh that will improve the result is to strrtch the hair width towand the tip of the hair as Poser6 does.

The question that I jave is what to do with the texturing. I have copied the original ub textures from the dynamic hair, but I don't know how is textured. One posible idea is to each hair have the same texture, this will reduce in a dramatic way the number of rexture vertices and have each hair with a great texture definition.

Stupidity also evolves!


kawecki ( ) posted Sun, 06 July 2008 at 3:02 PM

Well...., almost is done.

Stupidity also evolves!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.