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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: mirroring morph tool work


santicor ( ) posted Tue, 08 July 2008 at 8:11 AM · edited Mon, 23 December 2024 at 7:41 AM

Annoying newbie question? Sure is, I have plenty of them:

Can someone explain the reason the mirror morph option goes:
+x to -x
+y to -y
+z to -z
-x to + x

etc.....
I mean , I understand the 3 dimensions are denoted by x,y,and z, but how do I just simply miror my morph work in it's entirety? Clicking all of them does not work. only one of them usually seems to make some partial result of mirroring the work.

Thanks




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lesbentley ( ) posted Thu, 10 July 2008 at 2:45 AM

I have no idea what the "mirroring morph tool" is (A py script? A new feature in P7?), but seeing as no one else seems to know what it is either (or if the do, they're not sying), I'll hazard a guess.

The meanings are probably these:

+x to -x  = mirror left side to right side.
-x to + x  = mirror right side to left side.
+y to -y + = mirror the top side to the bottom side.
+z to -z  = mirror the front side to the back side.


santicor ( ) posted Fri, 11 July 2008 at 1:14 PM

Hi Les- it is in the morphing tool menu,  it is a button that says  "mirror" you can click it any time during your use of the morphing brush, and the result for me is  SOME  of the morph gets mirrored over, even if i click x,y,and z.. Seems like what you say makes sense, but it doesn't give the expected result.
WELL NO MATTER, b/c  I already have a much better option - i really stay away from the brush now, and I use magnets  and your MM32 !




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

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Cage ( ) posted Fri, 11 July 2008 at 4:02 PM

I've found this tool to work well when morphing the base geometry, but to have consistent problems when mirroring on a body part.  Which tends to make it less than useful, unfortunately, in my book....  :(

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


3-DArena ( ) posted Fri, 11 July 2008 at 4:10 PM

If you work and create your morph on the left side of the face (your right) you would then click the +x to -X and it will mirror that morph to the other side of the face. The others are based on their coordinates.

Since I'm one of those rare creatures that creates my custom face morphs using this I'm clicking that all the time.


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santicor ( ) posted Fri, 11 July 2008 at 4:16 PM

CAGE

I checked out your link to your free stuff.

how is your freebie  for MAGZONE  group restrictions  different than - if I create a polygon group  and leave out the polygons  that I do not want to effect.

This thing you have might be very interesting

PROBLEM:  if i make a polygon group that chooses, for instance, a large part of the figures butt cheek,  but i do not include the polygons  that start to come around the outsides of the butt cheek ( i want to morph the rearend to bubble straight back out, but not fatten it to the side)

what happens is  i get some wierd stretching of the texture between the last set of polygons chosen and the polygons not chosen. Is your mag zone limiter something that i can use as an alternate method,  i want to choose a PORTION of a body part, magnetize it,  with no stretching away effect from the unchosen part of same body part

Thanks




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


santicor ( ) posted Fri, 11 July 2008 at 4:19 PM

3DA -

should i have to  do all 3 coordinates?, because I try all 3 coordinates  and what APPEARS to happen is - only one of them (usually X) has an effect , and the other two make no change on the other side. And my morph  never gets fully mirrored

This is what i ineloquently have tried to explain,  sorry..... ; - b




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


3-DArena ( ) posted Fri, 11 July 2008 at 4:21 PM

Since I work fully on one side of the face I only generally mirror the x coordinates, just one way.

I've never had to use the others.


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I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.
-Galileo


scott8539 ( ) posted Sun, 13 July 2008 at 10:24 AM

i get that not fully mirrored effect with v4.2.i mirrior left to right side then use the smoothing tool then mirrior it back right to left.it get pretty even.


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