Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
I have no idea what the "mirroring morph tool" is (A py script? A new feature in P7?), but seeing as no one else seems to know what it is either (or if the do, they're not sying), I'll hazard a guess.
The meanings are probably these:
+x to -x = mirror left side to right side.
-x to + x = mirror right side to left side.
+y to -y + = mirror the top side to the bottom side.
+z to -z = mirror the front side to the back side.
Hi Les- it is in the morphing tool menu, it is a button that says "mirror" you can click it any time during your use of the morphing brush, and the result for me is SOME of the morph gets mirrored over, even if i click x,y,and z.. Seems like what you say makes sense, but it doesn't give the expected result.
WELL NO MATTER, b/c I already have a much better option - i really stay away from the brush now, and I use magnets and your MM32 !
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SHOOT.
Don't talk "
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I've found this tool to work well when morphing the base geometry, but to have consistent problems when mirroring on a body part. Which tends to make it less than useful, unfortunately, in my book.... :(
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
If you work and create your morph on the left side of the face (your right) you would then click the +x to -X and it will mirror that morph to the other side of the face. The others are based on their coordinates.
Since I'm one of those rare creatures that creates my custom face morphs using this I'm clicking that all the time.
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I do not feel obliged to believe that the same
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CAGE
I checked out your link to your free stuff.
how is your freebie for MAGZONE group restrictions different than - if I create a polygon group and leave out the polygons that I do not want to effect.
This thing you have might be very interesting
PROBLEM: if i make a polygon group that chooses, for instance, a large part of the figures butt cheek, but i do not include the polygons that start to come around the outsides of the butt cheek ( i want to morph the rearend to bubble straight back out, but not fatten it to the side)
what happens is i get some wierd stretching of the texture between the last set of polygons chosen and the polygons not chosen. Is your mag zone limiter something that i can use as an alternate method, i want to choose a PORTION of a body part, magnetize it, with no stretching away effect from the unchosen part of same body part
Thanks
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
3DA -
should i have to do all 3 coordinates?, because I try all 3 coordinates and what APPEARS to happen is - only one of them (usually X) has an effect , and the other two make no change on the other side. And my morph never gets fully mirrored
This is what i ineloquently have tried to explain, sorry..... ; - b
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Since I work fully on one side of the face I only generally mirror the x coordinates, just one way.
I've never had to use the others.
3-D Arena | Instagram | Facebook
I do not feel obliged to believe that the same
God who has endowed us with sense, reason, and intellect has
intended us to forgo their use.
-Galileo
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Annoying newbie question? Sure is, I have plenty of them:
Can someone explain the reason the mirror morph option goes:
+x to -x
+y to -y
+z to -z
-x to + x
etc.....
I mean , I understand the 3 dimensions are denoted by x,y,and z, but how do I just simply miror my morph work in it's entirety? Clicking all of them does not work. only one of them usually seems to make some partial result of mirroring the work.
Thanks
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115