Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I don't believe gamma will fix the issue, because it changes the entire image. Thanks for the kind words, Geep.
¤~ RadiantCG ~¤~ My Renderosity Gallery ~¤
Observation:
There appears to be a distinct difference in the amount of gold showing in the center (on the left side).
Any reason for this? Did part of the gold object get shifted on the zAxis?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
You're using displacement and noise. There is an open bug on this for Poser 7.
Your old (P7 render) image is wrong, whether you like it better or not.
Very soon, even Poser 7 is going to render that differently.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
On the other hand, there is a shader-related bug in Poser Pro, that the dev team are aware of, and which is due to be fixed in the next service pack.
Have a look at this thread:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2739404&page=1
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thanks for all the replies. So is the bug in Poser 7 that the noise node does not interact correctly with displacement?
¤~ RadiantCG ~¤~ My Renderosity Gallery ~¤
Quote - You're using displacement and noise. There is an open bug on this for Poser 7.
Your old (P7 render) image is wrong, whether you like it better or not.
Very soon, even Poser 7 is going to render that differently.
Is this a fix that you're working on or a Service Pack that you have privy information about?
"So is the bug in Poser 7 that the noise node does not interact correctly with displacement?"
Yes there is such a bug relating to noise and bump or displacement. I'm not certain it is the reason you see a difference, but it may be. Here is a thread about it.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704186
"Is this a fix that you're working on or a Service Pack that you have privy information about?"
Service Pack.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Interesting. I had thought that the sort of checkerboarding/striping problems were due to the model, not P7 itself. Well it's good to know that should be fixed in the future. Sad about the particular look of the velvet shader being permanently changed though. I'll have to work on tweaking it more.
¤~ RadiantCG ~¤~ My Renderosity Gallery ~¤
Attached Link: Example 2
So, now that Poser 7 is post SR3 it's gotten rid of that weird tiled look on certain shadered materials, but it's still present in those materials in Poser Pro. Ambient Occlusion is more spotty in Poser Pro also. Take a look at the attached link of a shot rendered in Poser 7 SR3 and Poser Pro.Do we know if an SR is on the way for Poser Pro to fix the issue there too?
¤~ RadiantCG ~¤~ My Renderosity Gallery ~¤
I don't see problems with AO or the tiled artifacts.
This is a Poser Pro SR render. Click for full size.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Attached Link: The REAL Example 2
CRAP I posted the wrong example lol! Too late to edit but here is the corrected Example 2.Regardless, thanks for the update Bagginsbill. Now to figure out how to get into these top secret betas...
¤~ RadiantCG ~¤~ My Renderosity Gallery ~¤
Build 10,000 shaders. Give a couple thousand away = Poser beta for you. :)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Attached Link: Example
I just upgraded to Poser Pro from Poser 7 over the weekend and I've noticed that there are discrepancies with some of the shaders I use between the two applications. I have attached an example velvet material, based on a freebie from RDNA, that appears much much too light/bright in Poser Pro. I would like it to appear as it does in Poser 7. I am using the same render settings (without gamma correction in Poser Pro), and even as I tweak the values of the various inputs on the nodes, it doesn't come out the same as it did in P7. Can anybody offer any advice?¤~Giolon~¤
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