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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Carrara 6.5 Upgrade around the corner


ren_mem ( ) posted Thu, 17 July 2008 at 8:16 PM · edited Thu, 28 November 2024 at 10:39 PM

http://forum.daz3d.com/viewtopic.php?t=90057

Here are some of the hot new features to try out:

  • 3D Paint
    In Carrara 6.5, 3D Painting was added to the Assembly room. A texture can be selected, edited, or assigned to an object The 3D Paint tool supports layers, image stamping, tablet support, and the ability to save brush settings for later use. In addition to customizable brushes and stamps the Carrara 6.5 3D paint tool also includes a line tool, an eyedropper tool and an eraser.

  • LODs
    Carrara 6.5 provides the ability to use Level of Detail (LOD) meshes on a figure which allows the user to use lower resolution meshes while working in the scene to save time when manipulating models but then render with a higher resolution mesh or use different resolution meshes depending on how far the figure is from the camera.

There are two different ways to switch between higher and lower LOD meshes.

  1. Simple - Manually set the LOD values for the viewport and for rendering.
  2. Advanced – Allow the application to automatically switch LOD meshes based on distance from the camera.
  • Vertex modeling in assembly room
    Vertex modeling capability has been added to the assembly room. By having the ability to do vertex modeling in the assembly room you are able to see the other objects in the scene. All of the features available for vertex modeling are now included in assembly room.

  • UV Editing
    The UV Editor contains a 3D view of the polymesh, a 2D display of the UV values on the polymesh vertices, and a set of tools to manipulate them including a variety of selection modes and selection tools. The UV editing feature includes the ability to map UVs to a surface and to define seams and pins to “Unfold” the UVs.

  • Transparency optimizations
    Rendering enhancements which will make rendering faster for most renders which include transparencies.

No need to think outside the box....
    Just make it invisible.


sparrownightmare ( ) posted Thu, 17 July 2008 at 8:37 PM

I am hoping that you will still be able to do vertex modeling in a separate room as well as the assembly room.  I really prefer to work in a separate and uncluttered area when modeling an object.  Also I would think that it will be pretty slow doing it in the assembly room since the system also has to keep track of all of the other objects in the modeling room.  I always felt that the major strongpoint of Carrara over the other high end packages was the ability to work in separate rooms so you don't get distracted.  And I really don't need more tools cluttering up the assembly room so I hope you can turn them off in there.

Did they do any major bug fixes?  Or are they waiting for 7.0 for those?


GKDantas ( ) posted Thu, 17 July 2008 at 8:55 PM

You can edit objects in VM room... but I need to talk that the idea of separeted rooms are a very old way and I think that this will die in future... all major softwares are working to get it in one place that is very mopre powerfull when doing animations... they dont said about bugs fixes but I think that theres a lot of them out.

Follow me at euQfiz Digital




bwtr ( ) posted Thu, 17 July 2008 at 10:04 PM

Oh! WOW!

A brilliant upgrade.
The 60MB Artists Guide must be about the best "Manual" I have ever seen for a 3D app.

Brian

bwtr


Miss Nancy ( ) posted Thu, 17 July 2008 at 10:35 PM · edited Thu, 17 July 2008 at 10:40 PM

free to PC members, but they clammed up when one guy griped about having to pay for it.
so we shall see.  whomever downloads the open beta, let us know how it works.  post some
screenshots of UVMapping thing if possible.



Tashar59 ( ) posted Thu, 17 July 2008 at 11:31 PM

What manual?


bwtr ( ) posted Thu, 17 July 2008 at 11:37 PM
stardust ( ) posted Thu, 17 July 2008 at 11:49 PM

Just downloaded now - off to play!




Tashar59 ( ) posted Fri, 18 July 2008 at 12:13 AM

Thanks, I thought it was some online thing Daz was doing. Will try to download again sometime. Thier conection is very slow.


boeing ( ) posted Fri, 18 July 2008 at 7:15 PM

If only there was a way to import my Zbrush morphs for V4...maybe Carrara 7


GKDantas ( ) posted Fri, 18 July 2008 at 7:20 PM

Plugin... you can load normal map with Inagoni plugin:
www.inagoni.com

Follow me at euQfiz Digital




boeing ( ) posted Fri, 18 July 2008 at 8:05 PM

Hello GKDantas, were you directing the advice my way?  Nice site in case you werent.  I see version 6.5 only takes in morphs made in Carrara.


ren_mem ( ) posted Sat, 26 July 2008 at 12:10 AM

There is now a poll on this at DAZ. Interested parties my care to go vote. Same thread.

No need to think outside the box....
    Just make it invisible.


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