Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
what morph sets have you injected into V4.2 ........++? base??
i suggest you make sure all possible morph sets are injected, because I cannot tell you for sure in which branch of the MORPHS heiarchy the faceshop related dial is loading up, it is so extensive for V4.2....... I also use FS 3.7 for V4.2, and all I can tell you is, when I have all possible morph sets injected for V4, the dials for the faceshop morph will appear at the very bottom of the dials window of body part **head.
**
what does this mean: PS. Please -- no bagging of FaceShop (I know some people like to do this). This is a genuine technicial question, and I will alert the moderators if anyone tries to hijack this thread.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Santino, FS3.7 creates a custom morph, therefore the other morph sets are not relevant.
I established this fact by the following - I created a morph tusing the morph brush, exported it, then re-loaded it as a morph target and it worked - which proves that the other morph sets are not needed when loading up a custom morph target.
The custom morph is supposed to appear in the hierarchy under the "Morph" node for the Head actor.
The last bit "PS..." is because FS Pro seems to be controversial, so its just a plea for people to not to hijack my thread with their opinions.
*Santino, FS3.7 creates a custom morph, therefore the other morph sets are not relevant.
s i referred to having all morphs loaded as a frame of reference to indicate where I usually see the proper morph dial.
BTW for your head obj ,when you begin the faceshop reashape proces,are you using the "V4" head object that comes already available in faceshop 3.7? or are you exporting your own V4.2 head obj from poser and bringing it into FS
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Quote - BTW for your head obj ,when you begin the faceshop reashape proces,are you using the "V4" head object that comes already available in faceshop 3.7? or are you exporting your own V4.2 head obj from poser and bringing it into FS
Santino, I have tried both using the default V4 option, and creating my own V4.2 head obj.
well
, i'm sorry i do not know more about why this is happening to you.
At the risk of violatring your original "P.S." request - I think FS is very unstable, it does vaiuous crazy things to me all the time. BUT for Poser, when applying the load morph target command, to act like it has picked up a good FS generated file, with no bad verticies warning, and then you don't see the morph dial? That's some crazy shit. I would not put it past FS to be somehow causing this.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
I can't see how FS could cause that problem when there is no Vert error. If the morph loads, there will be a dial, usually on the bottom. But to make sure it is not FS why not open the .obj, the one from the exported V4 head so everything lines up right, in UVMapper. It will show the head, resave the .obj and load that. If there is no head when you load the morph in UVMapper, then you might have a case to blame FS.
In the meantime I will start up FS and export a V4.2 head and do a test for you right now. Will be back in a few with the results.
Oh poo...
That's exactly where I looked and it wasn't there for me.
It must be something that I am doing wrong.
Which version of FaceShop are you using ?
Did you use the "Victoria 4" option in FaceShop, or did you export your own head obj from Poser ?
When you had finished doing your bit in FaceShop did you click on the "Export OBJ" button from the FaceShop interface ?
Thanks,
Andrew
Version 3.7
Exported V4 head .obj
Yes, export button. As you see I used it twice. 1 is the original generated morph and 2 is the mirrored morph.
Did you check to see if your exported FC head .obj is good. Import it into a blank poser scene as you would a prop. .obj and see if you even have anything. If you do, it should load as a proper head morph.
Another thing would be to export a V4 head, remember you just want the head and not all the other stuff that comes with the head like eyes an upper/lower jaw.. Then load that back to V4 head to see if a dial is created.
That may give us a starting point to find out what is going on.
Quote - Did you check to see if your exported FC head .obj is good. Import it into a blank poser scene as you would a prop. .obj and see if you even have anything. If you do, it should load as a proper head morph
Yes I did. I imported the OBJ created by FS, and it did look like a head morph.
Quote - Another thing would be to export a V4 head, remember you just want the head and not all the other stuff that comes with the head like eyes an upper/lower jaw.. Then load that back to V4 head to see if a dial is created.
Yes I did this as well. I created and exported a morph using P7's morph brush. When I loaded it back in, the dial appeared and worked.
Come to think of it, I had a similar problem with Blacksmith Head Forge where I would load up a morph target but there was no error AND there was no dial. AFAICR, I didn't resolve that problem.
It's making me cross ! .... sheeeeshhh...
OK .... I'm trying to take the bull by the horns here.
On the basis that OBJ files are text-based files, I thought that I would make a few comparisons between the two files- the two files being the OBJ file created by FS3.7 and the file that I exported from Poser after applying the morph brush.
There are thousands of vertex coordinates at the top of both files. These start with 'v'. After that, the format is very different.
For the FS3.7-generated OBJ file, the remainder of the file consists of lines in the following format :
f 27091/-1 27078/-2 27081/-3 27092/-4
vt 0.356897 0.664977
vt 0.357937 0.658750
vt 0.353824 0.657894
vt 0.352905 0.664100
f 27081/-1 26314/-2 26317/-3 27092/-4
vt 0.204965 0.633978
vt 0.205527 0.628790
vt 0.201333 0.628479
vt 0.200989 0.634014
f 27095/-1 26456/-2 26453/-3 27093/-4
vt 0.204965 0.633978
vt 0.208798 0.634130
vt 0.209645 0.629735
vt 0.205527 0.628790
On the other hand, the Poser-generated file seemed a bit more orderly. All of the 'vt' coordinate lines are together, followed by all of the 'vn' lines, and then finally the 'f' lines with the following format :
f 3025/2986/3025 2664/2570/2664 2738/2983/2738 3024/2984/3024
f 2738/2983/2738 2055/2624/2055 2052/2985/2052 3024/2984/3024
f 2052/2985/2052 2053/2190/2053 2217/2160/2217 3024/2984/3024
f 2663/2990/2663 2664/2570/2664 3025/2986/3025 3026/2987/3026
f 3025/2986/3025 2045/2982/2045 2047/2988/2047 3026/2987/3026
f 2047/2988/2047 2048/2989/2048 2258/2214/2258 3026/2987/3026
So, I guess I need to find out more about what these lines really mean. It seems to me that the FS3.7-generated OBJ file is somewhat disorderly, but I guess I will only really know once I understand what all of these lines mean.
Any feedback on this would be appreciated.
Attached Link: http://www.royriggs.com/obj.html
Here is a summary by Roy Riggs of the OBJ file specification.Maybe it's just a glitch. Did you try creating a new morph with FS to see if it does the same thing? It may be just one of those onetime gremlin things. You don't even have to do any work, just right click for everything until it gets to the create morph and then save it and see if that one loads right and creates a dial.
If it's working for me, it should be working for you. I'm using XP32/64 dual boot and it is working on both os.
there was a "3.7 for Poser" out there about a month ago -I used it in 15 day trial it always acted weird....now the product by that specific name is not available and the 15 day trial is gone.... ....now there is only something named "face shop Pro (v 3.7)" available if you go looking. This is the one i have purchased and am currently using, and this product works fine
...
maybe the release that came out as "3.7 for poser" was bad and maybe that's what you had gotten ahold of.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
BTW the improvements from 3.5 for Poser and FS pro 3.7 are:
the back and undo buttons actually work reliably in 3.7
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
So I used FaceShop 3.7 with the V4 option and saved my results as an .obj file. When I tried to load the file as a morph target, I got a message saying that the target geometry has the wrong number of vertices.
I'm using V4.2 in poser, so I'm guessing that the program does not work with that figure yet? I exported the V4.2 head as a morph object, but the nice auto functions of 3.7 don't work with the loaded object, so what I came up with was a mess.
Are the objects I created using the program's V4 option wasted?
xan
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi all,
I have created a new object based on V4.2 using FaceShop Pro, and exported it as an object from FaceShop.
When I loaded the new morph target back onto V4.2, the dial did not appear amongst all of the morph dials for V4.2 (I checked thoroughly).
Just wondering what is the solution to this problem ?
thanks,
Andrew
PS. Please -- no bagging of FaceShop (I know some people like to do this). This is a genuine technicial question, and I will alert the moderators if anyone tries to hijack this thread.