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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: FaceShop Pro v3.7 and V4


mathman ( ) posted Thu, 31 July 2008 at 6:02 AM · edited Thu, 09 January 2025 at 6:46 PM

Hi all,

I have created a new object based on V4.2 using FaceShop Pro, and exported it as an object from FaceShop.

When I loaded the new morph target back onto V4.2, the dial did not appear amongst all of the morph dials for V4.2 (I checked thoroughly).

Just wondering what is the solution to this problem ?

thanks,
Andrew

PS. Please -- no bagging of FaceShop (I know some people like to do this). This is a genuine technicial question, and I will alert the moderators if anyone tries to hijack this thread.


santicor ( ) posted Thu, 31 July 2008 at 6:10 AM

what morph sets have you injected into V4.2 ........++? base??

i suggest you make sure all possible morph sets are injected, because I cannot tell you  for sure in which branch of the MORPHS heiarchy the faceshop related dial is loading up, it is so extensive for V4.2....... I also use FS 3.7  for V4.2, and all I can tell you is, when I have all possible morph sets injected for V4, the dials for the faceshop morph  will appear at the very bottom of the dials window of body part  **head.

**
what does this mean:  PS. Please -- no bagging of FaceShop (I know some people like to do this). This is a genuine technicial question, and I will alert the moderators if anyone tries to hijack this thread.




______________________

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mathman ( ) posted Thu, 31 July 2008 at 6:50 AM

Santino, FS3.7 creates a custom morph, therefore the other morph sets are not relevant.

I established this fact by the following - I created a morph tusing the morph brush, exported it, then re-loaded it as a morph target and it worked - which proves that the other morph sets are not needed when loading up a custom morph target.

The custom morph is supposed to appear in the hierarchy under the "Morph" node for the Head actor.

The last bit "PS..." is because FS Pro seems to be controversial, so its just a plea for people to not to hijack my thread with their opinions.


santicor ( ) posted Thu, 31 July 2008 at 7:56 AM

*Santino, FS3.7 creates a custom morph, therefore the other morph sets are not relevant.

  • TRUE  but I was attempting to explain ( from memory)  where I see the FS related dial show up in my dials window....and as a point of reference i know that when i have the whole morph tree for V4.2 expanded with head selected,  it ends up at the very bottom of all morph dials.

s i referred to having all morphs loaded as a frame of reference to indicate where I usually see the proper morph dial.

BTW for your head obj ,when you begin the faceshop reashape proces,are you using the "V4"  head object  that comes already available in faceshop 3.7?  or are you exporting your own V4.2 head obj from poser and bringing it into FS 




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

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mathman ( ) posted Thu, 31 July 2008 at 8:07 AM

Quote - BTW for your head obj ,when you begin the faceshop reashape proces,are you using the "V4"  head object  that comes already available in faceshop 3.7?  or are you exporting your own V4.2 head obj from poser and bringing it into FS 

Santino, I have tried both using the default V4 option, and creating my own V4.2 head obj.


santicor ( ) posted Thu, 31 July 2008 at 8:29 AM

well
, i'm sorry i do not know more about why this is happening to you.
At the risk of violatring your original "P.S." request - I think FS is very unstable, it does vaiuous crazy things to me all the time. BUT for Poser, when applying the load morph target command,  to act like it has picked up a good FS generated file, with no bad verticies warning, and then you don't see the morph dial? That's some crazy shit. I would not  put it past FS to be somehow causing this.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


Tashar59 ( ) posted Thu, 31 July 2008 at 10:28 PM

I can't see how FS could cause that problem when there is no Vert error. If the morph loads, there will be a dial, usually on the bottom. But to make sure it is not FS why not open the .obj, the one from the exported V4 head so everything lines up right, in UVMapper. It will show the head, resave the .obj and load that. If there is no head when you load the morph in UVMapper, then you might have a case to blame FS.

In the meantime I will start up FS and export a V4.2 head and do a test for you right now. Will be back in a few with the results.


mathman ( ) posted Thu, 31 July 2008 at 10:33 PM

Thanks :)


Tashar59 ( ) posted Thu, 31 July 2008 at 11:49 PM

file_410902.jpg

Took longer than I thought it would. I forgot to update it. LOL

Works fine for me and this is where my morphs showed in the parameters.


mathman ( ) posted Fri, 01 August 2008 at 12:34 AM

Oh poo...

That's exactly where I looked and it wasn't there for me.
It must be something that I am doing wrong.

Which version of FaceShop are you using ?
Did you use the "Victoria 4" option in FaceShop, or did you export your own head obj from Poser ?
When you had finished doing your bit in FaceShop did you click on the "Export OBJ" button from the FaceShop interface ?

Thanks,
Andrew


Tashar59 ( ) posted Fri, 01 August 2008 at 1:20 AM

Version 3.7
Exported V4 head .obj
Yes, export button. As you see I used it twice. 1 is the original generated morph and 2 is the mirrored morph.

Did you check to see if your exported FC head .obj is good. Import it into a blank poser scene as you would a prop. .obj and see if you even have anything. If you do, it should load as a proper head morph.

Another thing would be to export a V4 head, remember you just want the head and not all the other stuff that comes with the head like eyes an upper/lower jaw.. Then load that back to V4 head to see if a dial is created.

That may give us a starting point to find out what is going on.


mathman ( ) posted Fri, 01 August 2008 at 3:07 AM

Quote - Did you check to see if your exported FC head .obj is good. Import it into a blank poser scene as you would a prop. .obj and see if you even have anything. If you do, it should load as a proper head morph

Yes I did. I imported the OBJ created by FS, and it did look like a head morph.

Quote - Another thing would be to export a V4 head, remember you just want the head and not all the other stuff that comes with the head like eyes an upper/lower jaw.. Then load that back to V4 head to see if a dial is created.

Yes I did this as well. I created and exported a morph using P7's morph brush. When I loaded it back in, the dial appeared and worked.

Come to think of it, I had a similar problem with Blacksmith Head Forge where I would load up a morph target but there was no error AND there was no dial. AFAICR, I didn't resolve that problem.

It's making me cross !  .... sheeeeshhh...


mathman ( ) posted Fri, 01 August 2008 at 3:43 AM

OK .... I'm trying to take the bull by the horns here.

On the basis that OBJ files are text-based files, I thought that I would make a few comparisons between the two files- the two files being the OBJ file created by FS3.7 and the file that I exported from Poser after applying the morph brush.

There are thousands of vertex coordinates at the top of both files. These start with 'v'. After that, the format is very different.

For the FS3.7-generated OBJ file, the remainder of the file consists of lines in the following format :

f 27091/-1   27078/-2   27081/-3   27092/-4

vt 0.356897   0.664977

vt 0.357937   0.658750

vt 0.353824   0.657894

vt 0.352905   0.664100

f 27081/-1   26314/-2   26317/-3   27092/-4

vt 0.204965   0.633978

vt 0.205527   0.628790

vt 0.201333   0.628479

vt 0.200989   0.634014

f 27095/-1   26456/-2   26453/-3   27093/-4

vt 0.204965   0.633978

vt 0.208798   0.634130

vt 0.209645   0.629735

vt 0.205527   0.628790

On the other hand, the Poser-generated file seemed a bit more orderly. All of the 'vt' coordinate lines are together, followed by all of the 'vn' lines, and then finally the 'f' lines with the following format :

f 3025/2986/3025 2664/2570/2664 2738/2983/2738 3024/2984/3024

f 2738/2983/2738 2055/2624/2055 2052/2985/2052 3024/2984/3024

f 2052/2985/2052 2053/2190/2053 2217/2160/2217 3024/2984/3024

f 2663/2990/2663 2664/2570/2664 3025/2986/3025 3026/2987/3026

f 3025/2986/3025 2045/2982/2045 2047/2988/2047 3026/2987/3026

f 2047/2988/2047 2048/2989/2048 2258/2214/2258 3026/2987/3026

So, I guess I need to find out more about what these lines really mean. It seems to me that the FS3.7-generated OBJ file is somewhat disorderly, but I guess I will only really know once I understand what all of these lines mean.

Any feedback on this would be appreciated.


mathman ( ) posted Fri, 01 August 2008 at 3:45 AM

Attached Link: http://www.royriggs.com/obj.html

Here is a summary by Roy Riggs of the OBJ file specification.


Tashar59 ( ) posted Fri, 01 August 2008 at 5:25 AM

Maybe it's just a glitch. Did you try creating a new morph with FS to see if it does the same thing? It may be just one of those onetime gremlin things. You don't even have to do any work, just right click for everything until it gets to the create morph and then save it and see if that one loads right and creates a dial.

If it's working for me, it should be working for you. I'm using XP32/64 dual boot and it is working on both os.


mathman ( ) posted Fri, 01 August 2008 at 9:45 AM

Guess what, I got it working .... but I had to select the "Classic 3.5" option .... so there may be a  problem with V4.2 and FS3.7. Who knows ?


santicor ( ) posted Fri, 01 August 2008 at 11:07 AM

there was a "3.7  for Poser" out there about a month ago  -I used it in 15 day trial it always acted weird....now  the product by that specific  name  is not available  and the 15 day trial is gone.... ....now there is only something named "face shop Pro (v 3.7)" available if you go looking.  This is the one i have purchased and am currently using, and this product works fine
...
maybe the release that came out as "3.7 for poser"  was bad  and maybe that's what you had gotten ahold of.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


santicor ( ) posted Fri, 01 August 2008 at 11:09 AM

BTW  the improvements  from 3.5 for Poser  and  FS pro 3.7  are:
the back and undo buttons  actually work reliably  in 3.7




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


AbaloneLLC ( ) posted Fri, 01 August 2008 at 12:25 PM · edited Fri, 01 August 2008 at 12:27 PM

file_410931.jpg

> Quote - BTW  the improvements  from 3.5 for Poser  and  FS pro 3.7  are: > the back and undo buttons  actually work reliably  in 3.7

Also, check out the new "Profile" button - it is now user adjustable (you overlap the profile photo with a 3-axis rotating TempMan).
Laslo


Tashar59 ( ) posted Fri, 01 August 2008 at 4:36 PM

Now I did just get the update last night, don't use it much now that I have Modo, so that might explain why it is working for me and not you and you need to use the 3.5 checkbox. Does a new download work for you?


mathman ( ) posted Fri, 01 August 2008 at 9:58 PM

Maybe a new download is the way to go. Thanks for all of your help, Tashar.


Tashar59 ( ) posted Fri, 01 August 2008 at 10:55 PM

LOL I didn't help much did I. Let us know if the new download works.


mathman ( ) posted Sat, 02 August 2008 at 11:27 AM

Well, I re-downloaded (I noticed the file size was different). When I installed it, and re-ran it, all was well. So, I might have had a bad download.


Tashar59 ( ) posted Sat, 02 August 2008 at 2:49 PM

It happen. It's good you got it working now.

Have fun.


AbaloneLLC ( ) posted Mon, 04 August 2008 at 9:22 AM

file_411080.jpg

> Quote - It happen. It's good you got it working now. > > Have fun.

I just wanted to remind y'all that you can get a FREE upgrade to the new FS 3.7 at:
http://www.abalonellc.com/free-upgrade-for-existing-pro-users.html

Your old key should work.
Laslo


mathman ( ) posted Mon, 04 August 2008 at 4:57 PM

Thanks, Laslo.
I reset my download at DAZ and got the latest version, which works nicely.


AbaloneLLC ( ) posted Mon, 04 August 2008 at 6:12 PM

NP. Please post some nice images here:-)


mathman ( ) posted Mon, 04 August 2008 at 8:48 PM

Hmmm... will see what I can come up with :)


xanaman ( ) posted Wed, 27 August 2008 at 11:39 PM

So I used FaceShop 3.7 with the V4 option and saved my results as an .obj file.  When I tried to load the file as a morph target, I got a message saying that the target geometry has the wrong number of vertices.
I'm using V4.2 in poser, so I'm guessing that the program does not work with that figure yet?  I exported the V4.2 head as a morph object, but the nice auto functions of 3.7 don't work with the loaded object, so what I came up with was a mess.
Are the objects I created using the program's V4 option wasted?

xan


Tashar59 ( ) posted Thu, 28 August 2008 at 12:25 AM · edited Thu, 28 August 2008 at 12:25 AM

You need to export the V4 head and only the head out of Poser. Not the eyes or the other upper and lower groups of the head. Then you need to import that head/ select other .obj into FS to get it to work in Poser.

The V4 that is checked when you open FS is for DS.


xanaman ( ) posted Thu, 28 August 2008 at 9:05 AM

Thanks for the reply.  I guess with the work I've already done, I need to find out how to export out of DAZ into Poser.

Also, I've noticed the mirror commands don't mirror the polygons as much as they mirror the texture.  I worked on something and couldn't get the ears to match up.


Tashar59 ( ) posted Thu, 28 August 2008 at 6:39 PM

Can't help you there. I remember older threads stating that the scaling is different from Daz to Poser and also placed different space. They had a major work around but it would have been much easier just to use V4 in poser to begin with and start from there.

Things may be different now.


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