Wed, Feb 5, 2:47 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)



Subject: multianimation on poser


JORDI ( ) posted Fri, 22 June 2001 at 2:19 AM ยท edited Tue, 04 February 2025 at 11:50 PM

It's possible to add a diferent characters on a poser animation or it's ONE ONLY SCENE FOR ANIMATION?, please it's very important to send me your answers. Thanks JNOVAU@MENTA.NET


doozy ( ) posted Fri, 22 June 2001 at 9:27 AM

A poser scene (even an animated one) may have many characters in it. Is that what you mean?


jamball77 ( ) posted Fri, 22 June 2001 at 11:47 AM

If you want to add another character select it from the character library then click on the double check mark at the bottom.


nevin ( ) posted Sat, 23 June 2001 at 4:29 AM

You can also IMPORT poser characters in case you've created each one seperately (which is highly reccommended). Simply go to file->import->poser prop*-> This will bring up the load/import window where you can select your file. You'll want to change the format to .pz3 (or whatever) and browse to the correct folder. That's it. It's been a loooong night for me so I hope this makes sense. You'll want to learn how to fully utilize the different cameras to do animation. For example, I use the Main Camera and Aux Camera for POV, then I use the Posing Camera to lock onto each figure for actual posing; Hand Cams are especially helpful for handshakes and such. You get the idea. Be careful though, I myself am addicted to this whole animation deal... ADDICTED... 0_o' *not sure of the actual label here, I'm at work ^_^


doozy ( ) posted Sat, 23 June 2001 at 8:09 AM

He explained privately that what he meant was to change one figure into another during an animation.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.