Tue, Dec 24, 7:40 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Bump Maps Rendering Model's MESH in Poser 6+ ?


pizzone ( ) posted Wed, 06 August 2008 at 5:32 AM · edited Thu, 12 December 2024 at 11:37 AM

Hi,
I already checked previous posts so I know it's something other people found before. Using a bump map on a model in Poser 6 or 7 (I didn't check if it's the same for P5; for sure it wasn't in P4PP..) takes a very strange (and very annoying) effect: besides the desired bump effect you were actually looking for, carefully setting your bumpmap, you get a bonus: a light (but clearly evident) bump-effect that renders the mesh structure of the model. It happens both in Firefly and P4 rendering. At first I thought I forgot a "template layer" on my bumpmap, but in the end it looks like the effect is "mesh based" and comes out whenever you use a bump map. Well, as I alredy told, I'm not the first one to experience it, but did anyone succeed in solving it? Since it's present both in P6 and P7 it looks like e-frontier (or Curious Labs or whoever is the actual owner of P...) didn't notice it? Is there an update to solve the problem? I admit I didn't read all the posts about it, but I don't consider "solving the problem" setting the bump values to 0,00...; the mesh structure sure disappears... along with the bump effect you were looking for! Thanks to everyone who will have the patience to help,
              Alberto


Miss Nancy ( ) posted Wed, 06 August 2008 at 3:10 PM

post screen cap of bad bump/mesh interaction, along with screen cap of materials room
settings.  ISTR there was something about using gradient bump, or else just drop bump
and use displacement channel.



pizzone ( ) posted Wed, 06 August 2008 at 3:27 PM

OK, I'll try with displacement. Thanks


EnglishBob ( ) posted Wed, 06 August 2008 at 4:25 PM

Last I heard, bagginsbill had filed a bug report with Sith Micro - so there may be a fix sometime around Poser 9 or 10... :)

If you're using a map which uses mid-grey to represent "no bump", as Poser 4 bump maps did, you'll get this effect. You can use a math node to subtract 0.5 from the bump map, which will return the mid-point to zero. It helps on some maps, but won't be 100% effective on them all. 


pizzone ( ) posted Thu, 07 August 2008 at 4:41 AM

Thanks, I'll try that, too.


bagginsbill ( ) posted Thu, 07 August 2008 at 6:46 AM

I did post a bug, and they did fix it.

You want Poser 7 SR3.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


EnglishBob ( ) posted Thu, 07 August 2008 at 3:39 PM

Kudos to SM, in that case. I retract my previous allegations of sloth. :-)


pizzone ( ) posted Fri, 08 August 2008 at 5:08 AM

Wow, I'm sure gonna grab that SR3!!!
Thanks to everybody!!!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.