Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Well theres not much to go on as both programs barely share any data at all. Best you can do is export models out of 3dsmax, and into bryce. Or collapse bryce boolean meshes in Bryce 6 and export them to a format 3dsmax can import. There's not much more sharing you can do really?
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
You can export terrains too - with texture as a bitmap - can be very handy for adding terrain in mid / long distance in max. But all in all not exactly a workflow....
with respect to exporting 3ds from max to go to bryce there are a few dos and don't s
----------
Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
Don't forget to collapse your modifier stack(s) if you are exporting from Max. Goes along with the XForm reset.
Don't save the collapsed objects as .max files though, unless for a backup. You lose all of the ability to alter the modifiers when you collapse them; but the file is much smaller.
Friends don't let friends use booleans.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi,
I just signed up for a couple interesting tutorials on character modeling, but
would also find one dedicated to the workflow between Bryce and 3Ds Max,
Can you help me?