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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)



Subject: Copy'n'paste while animating ?


glennb ( ) posted Sun, 17 August 2008 at 2:30 PM · edited Sun, 03 November 2024 at 3:29 AM

I currently playing around with making anims in D|S, its fairly easy, except that if I for example want to make my figure jump I animate the jump in several steps, but the last step (keyframe) should then be identical to the first one, ok, i could adjust everything to normal manually, but if I changed like 30 values thats a bit timeconsuming, it really must be a way to copy a keyframe and insert it again ? or.. ?

I searched and tried several ideas with no success.. :/

..It would also be nice to have keyframes marked in the timeline, I have a very vauge memory that I seen this before ? ..maybe that was in some another program however.


RHaseltine ( ) posted Mon, 18 August 2008 at 8:10 AM

Save a pose preset for the single frame at the start and apply it at the end. You could also select all the nodes you will want to have in the orignal position, go to the frame you will want to be the final key, and click the make keyframe button before starting to adjust the intermediate poses

I believe the Animator plugin shows keyframes in its palette.


pixelwks ( ) posted Thu, 28 August 2008 at 12:49 PM

RHaseltine**


Thanks for making me realise the animation plugin was even available.****

With a keyframe editor this program is looking interesting again.

Strange way to develop a program though....
**


heddheld ( ) posted Tue, 02 September 2008 at 2:08 AM

have you tried the puppeteer??

once you have set up the "dots" for the start frame just go over it again at the end frame


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