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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Are you getting an error message?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
hehe, well my only suggestions are:
Not much help! But maybe someone else will have a better solution for you.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - hehe, well my only suggestions are:
- Go back to Windows XP :)
2. Go back to Poser 7 or Poser 6 :)Not much help! But maybe someone else will have a better solution for you.
Thats a bit extreme I think... LOL It has to have something to do with reading files etc. Maybe the problem with absolute vs relative address issues? IDonn0 LOL
Quote - I am running Poser Pro on Vista 64. When I make a scene from scratch all is well but when I try to load saved scenes (.pz3) Poser crashes. I have 2 runtimes. The main Pro and my existing P7. I have a feeling it has to do with this but don't know why?
I've read that Poser Pro uses relative paths in pz3s, while poser 7 and earlier used absolute paths. If you use multiple runtimes, Pro can get hung up looking for files. Also, the User Account Control can cause problems if you're trying to write a file into the Program File folder. Are you saving your scenes in default save location within the poser program folders?
Quote - [ I've read that Poser Pro uses relative paths in pz3s, while poser 7 and earlier used absolute paths. If you use multiple runtimes, Pro can get hung up looking for files. Also, the User Account Control can cause problems if you're trying to write a file into the Program File folder. Are you saving your scenes in default save location within the poser program folders?
I saved the files in Pro. I'll check UAC. No I am not saving in the defaul folder, does that matter?
Don
Quote - I saved the files in Pro. I'll check UAC. No I am not saving in the defaul folder, does that matter?
If your scene has items from multiple runtimes, pro may be having a hard time finding files as the pz3 was saved with relative paths. UAC restricts write privileges in your Program Files folder, and can therefore cause errors if the application does not account for this. If you aren't trying to save scene files there then it's not a problem.
Hi, all files in a runtime are 'relative', and within any additional runtimes as well. It's references to files residing in outside folders that cause the problems. If I were you I would do two things. First I would try running Poser in administrative mode. Also check your graphics drivers, most Poser problems stem from them. It's possible the files you're attempting to open have their preview set to openGL hardware support and this is where the troubles reside. One simple test is switch to SreeD for preview mode and make sure it's saved as the default. If things are more stable, then the graphics card's openGL isn't compatible with Poser. Try newer drivers and maybe switch to openGL sofware support under preview settings.
Regards...
Quote - Hi, all files in a runtime are 'relative', and within any additional runtimes as well. It's references to files residing in outside folders that cause the problems. If I were you I would do two things. First I would try running Poser in administrative mode. Also check your graphics drivers, most Poser problems stem from them. It's possible the files you're attempting to open have their preview set to openGL hardware support and this is where the troubles reside. One simple test is switch to SreeD for preview mode and make sure it's saved as the default. If things are more stable, then the graphics card's openGL isn't compatible with Poser. Try newer drivers and maybe switch to openGL sofware support under preview settings.
Regards...
Thats an interesting though re: the video drivers. I do have hardware excelleration turned on. I have the most current Nvidia drivers now for an Nvidia GTS 8800 with 1 gig ram. The drivers are configured to let the application decide how the card is used. I know this was/is a very popular card, however no guarantee it's fully compatible. So I will try that and let everyone know.
Thanks, Don
Two words:
nvoglv32.dll
175.19
Well, OK, they're not words... The first is the OpenGL file the video card uses, the second is probably the driver set you're using, from Nvidia. It's the latest one.
The good news is, the dll and the driver version are the most stable and best yet - for all games and all apps I've tried them with. I have the same video card as you do, and am running Vista Ultimate 64 bit, and I just recently "upgraded" to Poser Pro.
The bad news is, it seems to be only Poser which has a problem with it. If you've been using Poser for any amount of time, you'll know that Poser is always thje exception to everything. ;-)
On Nvidia's site there's a link somewhere for older driver sets - if you play games, you might not want to try downgrading your drivers, though.
Also, in the Nvidia Control Panel, make sure "Let the 3D app decide" is selected for OGL options. You could also go into the advanced aoptions and set rules for individual apps. I haven't tried it yet because frankly I'm disgusted with Poser at the moment, but that comes and goes. ;-)
OpenGL is outdated and ill-maintained and slow, plus requires too much CPU power, and too little GPU power. I'm hoping the next major release of Poser uses DirectDraw (otherwise known as DirectX), but I'm not gonna hold my breath...
Thanks MikeJ That is the driver version I have. I was having Poser problems with the two previous drivers. Different ones but problems so I don't know how far back I have to go. I have "let the 3D app decide" checked. Since the GPU is only assisting the preview I wonder if sreed would be sufficient?
Don
No, SreeDee is slow, slow, slow, not an option for general working, unless you want everything as a flat shaded bounding box.
I'm not sure it's entirely Poser, and I'm not sure you can completely blame it on the drivers. I have an XP Pro x64 boot too, and with the same driver version and the same GPU, I don't have any crashes in XP. But that's just circumstantial evidence and speculation to go there. However, for OGL apps, the graphics response is noticeably quicker in Vista than in XP, while games show no difference that I've noticed.
Who knows. Just one of those things we have to live with, I guess. AT least I can get Poser to work, and if it doesn't crash instantly, it stays stable for hours. Only some scenes crash, though, and even rebuilding them identically doesn't cause it.
Like I said though... who knows...
Hi i am getting the same problem but it is mostly to when i use V4.1 also since installing latest service pack for poser 7 i cannot access my external runtime folder.When i try to link it i get a message not a runtime folder only been happening since SR3,so at the moment is a waste of time trying to run poser anyone anyideas.
Thanks, Blue
Quote - Hi i am getting the same problem but it is mostly to when i use V4.1 also since installing latest service pack for poser 7 i cannot access my external runtime folder.When i try to link it i get a message not a runtime folder only been happening since SR3,so at the moment is a waste of time trying to run poser anyone anyideas.
Thanks, Blue
Try putting a poser.exe file in the folder where your external runtime resides. Example:
E:/MySavedRuntime/Poser.exe
E:/MySavedRuntime/Runtime
Your external runtime can't be in a drive root dir.
Don
Ok I have definitly determined my problems are some kind of issue with openGL and my video card (only with Poser). It is an intermitent issue because sometimes it works and sometimes it doesn't. When in Sreed mode it never happens. Like others I thought it was V4 that was causing it but it's just intermittent and almost any character will cause it eventually. I'm starting to think that displaying transperency may be the issue. I will do some more tests.
Don
Poser is just terrified of good video cards is all it is. It's intimidated by power. It was designed in the days when a user was lucky to have an onboard 3dfx card with 32 MB of RAM on his 1998 Compaq. ;-)
See though, what did I tell you? It's only Poser. It's always only Poser.
Whatever you do, don't overclock that 8800 GTS and try it with Poser. You wanna talk terrified? I never saw Poser move so quick before. So quick to crash, that is. ;-)
I tried it with Riva Tuner and the EVGA Precision Tool and got some nice benchmarks in 3D Mark and Half-Life 2 Lost Coast, and it seemed perfectly stable with all the other graphics apps I have, but Poser didn't like it one little bit.
I have a desktop HP Core 2 Duo (4G RAM) that's about 2 years old now -- with an add-on ATI Radeon card + 512MB video RAM. XP Pro 64 bit. No problems whatsoever running Poser Pro.....which seems to contradict some of the things that I've heard about problems with Poser and ATI cards.
I also have a newer (approx. 4 months old) HP laptop with 64 bit Vista -- likewise 4G RAM. If anything, Poser Pro seems to run more smoothly under Vista 64 than it does under XP Pro 64.....which also contradicts some of what I've heard. IMO, Microsoft finally got their act together with Vista this last Spring. Too bad that it took so long to do.
You pays your money and you takes your choice.
I agree Poser Pro runs smoother under Vista x64, no doubt about it at all. Faster, too. As I already mentioned, I have a dual boot with XP x64, and there's no question that the OpenGL performance is quicker and smoother in Vista, even with Aero turned on. But, it won't crash in XP with the same card and the Nvidia XP 64 bit drivers.
The problem is something to do with how Poser deals with OpenGL, and how the 64 bit drivers for Vista are running OpenGL. Each new driver release from Nvidia for 64 bit Vista has been a little bit better than the previous, so this too shall pass, eventually.
Quote - Poser is just terrified of good video cards is all it is. It's intimidated by power. It was designed in the days when a user was lucky to have an onboard 3dfx card with 32 MB of RAM on his 1998 Compaq. ;-)
See though, what did I tell you? It's only Poser. It's always only Poser.
Whatever you do, don't overclock that 8800 GTS and try it with Poser. You wanna talk terrified? I never saw Poser move so quick before. So quick to crash, that is. ;-)
I tried it with Riva Tuner and the EVGA Precision Tool and got some nice benchmarks in 3D Mark and Half-Life 2 Lost Coast, and it seemed perfectly stable with all the other graphics apps I have, but Poser didn't like it one little bit.
I have a special 8800 GTS card that is factory overclocked and has 1gig of dedicated DDR3 Vram and Poser doesn't seem to like it. I have been trying to play with Posers render settings to see if one setting or another stops the behavior. Sometimes changing the settings works and sometimes not. So who knows... LOL
Don
I have maybe discovered how to set up Poser Pro for these high end cards. In render settings / Preview Tab use OpenGL / Hardware accumulation on / Transperency Actual on / Enhanced Multilayer Transperency on / Texzture display 1024
The Preview window responds a bit slower when I load a scene but maybe Poser just couldn't keep up with the fast response of the video card and this gives it time to catch up. Who knows why but I can't seem to crash it now loading any scene.
My system specs are: Vista 64 Ultimate, Intel core 2 quad 3ghz, 8 gig ram, 8800 GTS overclocked (factory) 1gig vram, Vista controled swap file (16 gig) on secondary drive, Alternate runtime also on secondary drive.
Don
That sounds cool, and I'm definitely gonna try that soon as I get a chance. Will let you know if I have the same results.
What's that then you have, the 8800 Ultra? I never saw an 8800 GTS with 1000 MB Vram when I was shopping, but that describes the Ultra. However, there do seem to be quite a few versions of the 8800 out there. I "only" have the 640 MB 8800 GTS by EVGA. Kicks ass, it does. :)
Although I'm buying a GTX 280 within the next month or so. Let's see how Poser deals with that. ;-)
Hey Don, you might find this interesting.
First off, I set Poser pro up as you suggested. I've messed with all that before with Poser 7, but not yet with Poser Pro. Seems like it might be a little faster. Anyway, I've always used hardware accumulation.
But anyway, what's interesting is then I opened up the Nvidia Control Panel and under Manage 3D Settings I added Poser pro to the list. I didn't change anything, just left it all at default settings. I was just curious to see if anything would change.
When I opened Poser back up and loaded a figure, it all seems quite a bit faster now, like maybe by adding it to the list it turned something on... who knows, but it's stable and much faster. An old scene I had which guaranteed an insta-crash every time, loaded just fine.
Might want to give that a try.
Quote -
It will never use DirectDraw because it's not available (nor ever will be) on any platform but Windows.
Oh, right, the whole Mac thing.
Not only that, but they would have to license it from Microsoft.
Then again, they could always have it as an option, wouldn't have to be one or the other. 3ds max allows you to change between DX and OGL, for example, and so does Deep Exploration.
it's a nice thought though - DD is alot faster and more versatile than OpenGL. Would be nice though to get the OGL people off their arses and do some developing. ;-)
Quote - Hey Don, you might find this interesting.
First off, I set Poser pro up as you suggested. I've messed with all that before with Poser 7, but not yet with Poser Pro. Seems like it might be a little faster. Anyway, I've always used hardware accumulation.
But anyway, what's interesting is then I opened up the Nvidia Control Panel and under Manage 3D Settings I added Poser pro to the list. I didn't change anything, just left it all at default settings. I was just curious to see if anything would change.
When I opened Poser back up and loaded a figure, it all seems quite a bit faster now, like maybe by adding it to the list it turned something on... who knows, but it's stable and much faster. An old scene I had which guaranteed an insta-crash every time, loaded just fine.
Might want to give that a try.Ok mike I added Poser Pro to the Nvidia control panel as you did and still stable but didn't notice any speed increase. It didn't hurt anything though. I think the settings I used did the trick though and thats all I care about :)
Don
I see. Interesting. Found a link too:
www.opengl.org/discussion_boards/ubbthreads.php
You're welcome, again, Sharen. I'm glad that helped you.
Quote:Try putting a poser.exe file in the folder where your external runtime resides. Example:
E:/MySavedRuntime/Poser.exe
E:/MySavedRuntime/Runtime
Your external runtime can't be in a drive root dir.
Thanks for the help.I have tried all of the above and still no luck.It adds the folder ExtRuntime but the folder is empty when opened with no way to add the individual folders contained.
The path i have is,C:/ExtRuntime/Runtime
The PC is running Vista 32 bit like i say all was well untill the latest service release.
Blue
This is something I'm keeping in mind while reading this thread. I will be getting a system with Win Vista Premium 32bit, and will have nVidia graphics in it so keeping my fingers crossed - it would be a gaming system.
The only thing I'm keeping in mind also is to turn off UAC and set it as Run as Administrator, something I wouldn't dream of doing with WinXP.
So, once I get it, I will certainly keep viewing this thread for info.
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Quote - Quote:Try putting a poser.exe file in the folder where your external runtime resides. Example:
E:/MySavedRuntime/Poser.exe
E:/MySavedRuntime/RuntimeYour external runtime can't be in a drive root dir.
Thanks for the help.I have tried all of the above and still no luck.It adds the folder ExtRuntime but the folder is empty when opened with no way to add the individual folders contained.
The path i have is,C:/ExtRuntime/Runtime
The PC is running Vista 32 bit like i say all was well untill the latest service release.Blue
I wonder if this isn't a Vista issue? If you have another drive try the same dir structure on it and see what happens. Also you did put a copy of Poser.exe in your C:/ExtRuntime dir? You don't need a copy of the real Poser.exe just open notepad and then save the blank document as Poser.exe :)
Don
Quote - This is something I'm keeping in mind while reading this thread. I will be getting a system with Win Vista Premium 32bit, and will have nVidia graphics in it so keeping my fingers crossed - it would be a gaming system.
The only thing I'm keeping in mind also is to turn off UAC and set it as Run as Administrator, something I wouldn't dream of doing with WinXP.
So, once I get it, I will certainly keep viewing this thread for info.
Good luck on the new puter, I'm sure it will be fine. Nvidia cards are great, Poser is just really finiky I think.
Don
Quote:
I wonder if this isn't a Vista issue? If you have another drive try the same dir structure on it and see what happens. Also you did put a copy of Poser.exe in your C:/ExtRuntime dir? You don't need a copy of the real Poser.exe just open notepad and then save the blank document as Poser.exe :)
Hi tried everything above but still no luck.will keep on trying though have put all my runtimes files back in main poser directory for the moment,Thanks again
Blue
For years lots people been using nvidia control panel, when i got a second base unit with nvidia card instead ATi i noticed straight away slow down and went and added to panel.
I'm surprised people still not using nvidia control panel as i mentioned on here over year ago, and have other people.
If you have 2 computers and use 1 for games use ATI and for 3d renders nvidia as that's what i do, as have never had a single game problem with ATI unlike Nvidia.
Quote - But anyway, what's interesting is then I opened up the Nvidia Control Panel and under Manage 3D Settings I added Poser pro to the list. I didn't change anything, just left it all at default settings. I was just curious to see if anything would change.
When I opened Poser back up and loaded a figure, it all seems quite a bit faster now, like maybe by adding it to the list it turned something on... who knows, but it's stable and much faster.
I'm always looking for a faster viewport. Poser 7 is already listed in Nvidia Control panel. What did you do? Searched for the Poser Pro exe and added the program so you ended up with both Poser 7 & Poser Pro on the list?
Quote - > Quote - > Quote - Two words:
nvoglv32.dll
175.19I'm running Vista 64 too but I have a Nvidia Quadro FX 1700, I searched for that file and I don't have it. I do have a 64 one:
Yup me too for 64 bit.
My OpenGL drivers are inside a 169.96 folder. You mention your driver is 175.19. Is that a newer driver?
Quote - > Quote - > Quote - > Quote - Two words:
nvoglv32.dll
175.19I'm running Vista 64 too but I have a Nvidia Quadro FX 1700, I searched for that file and I don't have it. I do have a 64 one:
Yup me too for 64 bit.
My OpenGL drivers are inside a 169.96 folder. You mention your driver is 175.19. Is that a newer driver?
Go to Nvidia to see if theres a later driver for your card as it's different than mine.
Don
Well, I believe the 32 bit nvoglv.dll will be used by Poser, since Poser is a 32 bit app. I've never seen the error in any other program, and not involving the 64 bit version.
I don't know - I of course, installed the 64 bit version of the Nvidia drivers, but it also includes the nvoglv32.dll file too, presumably for 32 bit apps.
Yes, I had to add Poser to the Nvidia Control Panel. There were no apps at all in the list, probably because I installed the graphics drivers before I installed anything else. If you install it later, after you've installed programs already, maybe then it sees them and adds them. Who knows, I also have all that Vista indexing and background searching stuff turned off.
As far as the driver goes, yes, that's the current driver version for the 8800 - the whole 8 series for that matter - 175.xx.19. Quadro drivers would be different. The current Quadro 1700 driver for Vista 64 bit is 96.85:
www.nvidia.com/object/winvista_x64_96.85_2.html
The 169.96 driver is for 32 bit Vista:
www.nvidia.com/object/winvista_x86_169.96.html
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I am running Poser Pro on Vista 64. When I make a scene from scratch all is well but when I try to load saved scenes (.pz3) Poser crashes. I have 2 runtimes. The main Pro and my existing P7. I have a feeling it has to do with this but don't know why?
Thanks, Don