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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Ok whats going on here?


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IDonn0 ( ) posted Thu, 11 September 2008 at 3:55 PM

Hey Mike... The driver goes with the OS and not the app used.  So he would be using the 64 bit.

Don


SimonWM ( ) posted Thu, 11 September 2008 at 4:00 PM

i get two drivers from their drivers page for the Quadro FX 1700:

Graphics Driver: 169.96 for Win 64 This is the one I have installed Date: June 6, 2008

Performance Driver 176.06 for Win 64 Released July 11, 2008. This is a newer driver, I'm wondering if I should switch to this one.  I'm getting the occasional black box on pop up menus since Vista 64 installed some updates, everything is still working the black boxes are just anoying and the dialogue displays if I move the mouse along them.


MikeJ ( ) posted Thu, 11 September 2008 at 4:08 PM

Simon, new Nvidia releases tend to be better than the previous, so you probably ought to update it. Can't hurt, you can always go back easily enough.

Quote -
Hey Mike... The driver goes with the OS and not the app used.  So he would be using the 64 bit.

Don,
That's what I would have thought too, but we still get the 32 bit dll's in there with the 64 bit install. I just assumed the 32 bit apps were using the 32 bit dll's. Maybe that's the problem, that Poser is trying to use it, it does list tfhe 32 bit dll in the error message. Then again, I really don't know how much control apps have over the OS usage of OpenGL, so I really couldn't say.



IDonn0 ( ) posted Thu, 11 September 2008 at 4:31 PM

Quote - Simon, new Nvidia releases tend to be better than the previous, so you probably ought to update it. Can't hurt, you can always go back easily enough.

Quote -
Hey Mike... The driver goes with the OS and not the app used.  So he would be using the 64 bit.

Don,
That's what I would have thought too, but we still get the 32 bit dll's in there with the 64 bit install. I just assumed the 32 bit apps were using the 32 bit dll's. Maybe that's the problem, that Poser is trying to use it, it does list tfhe 32 bit dll in the error message. Then again, I really don't know how much control apps have over the OS usage of OpenGL, so I really couldn't say.

Thats really odd Mike.  What error are you referring to?

Don


MikeJ ( ) posted Thu, 11 September 2008 at 4:50 PM · edited Thu, 11 September 2008 at 4:50 PM

"Poser.exe has caused an error in nvoglv32.dll" Then something  about 175.19. I don't know, I can't make it happen now that I want to, so I can't get the exact wording, but that was the gist of it.
And I clear my error reports routinely, so it's gone.



IDonn0 ( ) posted Thu, 11 September 2008 at 5:00 PM

I've never gotten that one.  How is your Poser running after the changes we made?

Don


MikeJ ( ) posted Thu, 11 September 2008 at 6:03 PM

Quote - I've never gotten that one.  How is your Poser running after the changes we made?

Don

It's running fine, finally. I never had graphics drivers appcrash errors with Poser prior to version 7, and also not before getting the 8800, in 64 bit Vista. As I've mentioned, it doesn't hapen in XP x64 with the same driver revision (for XP of course), with the same card.
So I'm not willing to blame it entirely on Poser, but due to the fact that the above fix worked, and I don't get this with any other OGL or DX apps or games, I have to wonder.
I'm wondering if it's just that they haven't updated Poser's OGL much since the ultra powerful cards and drivers began coming out, or 64 bit, or Vista. I couldn't say for sure, but I think it's a result of all three variables.



SimonWM ( ) posted Thu, 11 September 2008 at 6:17 PM

I don't know. I see you guys having Poser crash and I haven't get a crash since Poser 5.  Poser Pro being incredibly stable now I'm worried about upgrading my drivers. ;)


IDonn0 ( ) posted Thu, 11 September 2008 at 6:18 PM

Quote - > Quote - I've never gotten that one.  How is your Poser running after the changes we made?

Don

It's running fine, finally. I never had graphics drivers appcrash errors with Poser prior to version 7, and also not before getting the 8800, in 64 bit Vista. As I've mentioned, it doesn't hapen in XP x64 with the same driver revision (for XP of course), with the same card.
So I'm not willing to blame it entirely on Poser, but due to the fact that the above fix worked, and I don't get this with any other OGL or DX apps or games, I have to wonder.
I'm wondering if it's just that they haven't updated Poser's OGL much since the ultra powerful cards and drivers began coming out, or 64 bit, or Vista. I couldn't say for sure, but I think it's a result of all three variables.

Mine is running like a clock also.  Looks like we fixed it until the next time... LOL

Don


SimonWM ( ) posted Fri, 12 September 2008 at 4:44 AM

I upgraded to the performance driver and added the Poser Pro exe to the Manage list in the Nvidia Control Panel. Still stable but no visible speed increase. :(


IDonn0 ( ) posted Fri, 12 September 2008 at 10:14 AM

Quote - I upgraded to the performance driver and added the Poser Pro exe to the Manage list in the Nvidia Control Panel. Still stable but no visible speed increase. :(

How much VRam do you have and what texture size are you using in your render settings?

Don


SimonWM ( ) posted Fri, 12 September 2008 at 11:04 AM

Oh, I'm not complaining about renders, the increase of speed was excellent since switching to Poser Pro. What I was hoping was to gain in viewport response since I do animations. I have 525 MB of VRAM, the Quadro FX 1700 has DDR2 though.


IDonn0 ( ) posted Fri, 12 September 2008 at 11:38 AM

Quote - Oh, I'm not complaining about renders, the increase of speed was excellent since switching to Poser Pro. What I was hoping was to gain in viewport response since I do animations. I have 525 MB of VRAM, the Quadro FX 1700 has DDR2 though.

I understand you mean the viewport.  What is your texture set at in render settings?

Don


SimonWM ( ) posted Fri, 12 September 2008 at 1:17 PM

Default but what does it has to do with the speed of redraw in the viewports? As far as I have always seen rendering speed doesn't have to do with viewport redraw.


IDonn0 ( ) posted Fri, 12 September 2008 at 3:42 PM

Quote - Default but what does it has to do with the speed of redraw in the viewports? As far as I have always seen rendering speed doesn't have to do with viewport redraw.

The render settings also control the viewport./ Goto render settings preview tab. Lowering the texture size will speed up your viewport :)

Don


SimonWM ( ) posted Fri, 12 September 2008 at 3:59 PM

Quote - The render settings also control the viewport./ Goto render settings preview tab. Lowering the texture size will speed up your viewport :)

Don

Is that a Poser thing? Maybe I need to check the manual.


IDonn0 ( ) posted Fri, 12 September 2008 at 4:08 PM

Quote - > Quote - The render settings also control the viewport./ Goto render settings preview tab. Lowering the texture size will speed up your viewport :)

Don

Is that a Poser thing? Maybe I need to check the manual.

Yup it's a Poser thing. Goto the Render Menu / Render Settings / Preview Tab.  Read above for the settings :)

Don


SimonWM ( ) posted Fri, 12 September 2008 at 6:39 PM

You are right I had used this screen before how could I forgot about it?! :blushing: 1024 on texture display seem to be too much so I left it at the default 512. Accumulation buffer was at software and I switched to hardware.

Texture Display at 128 does make it faster but the transparencies in clothing & texture details look like crap.

Thanks Don, I had totally forgotten about that screen!


IDonn0 ( ) posted Fri, 12 September 2008 at 6:42 PM

Quote - You are right I had used this screen before how could I forgot about it?! :blushing: 1024 on texture display seem to be too much so I left it at the default 512. Accumulation buffer was at software and I switched to hardware.

Texture Display at 128 does make it faster but the transparencies in clothing & texture details look like crap.

Thanks Don, I had totally forgotten about that screen!

Don't forget to check actual for transperency :) and your welcome.

Don


renderclipps ( ) posted Tue, 21 October 2008 at 8:12 PM

nvoglv32.dll
i recently updated my drivers and i'm getting a problem with this nvoglv32.dll on p7 & pro
hmmm
system restore i think and i'm not updating my nvidia drivers again

learnt my lesson
if it aint broke !!!


renderclipps ( ) posted Tue, 21 October 2008 at 9:03 PM

yes
as soon as i restored to a previous checkpoint poser was back to normal ;-)


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