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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: Creating cr2


Lighthorse ( ) posted Sun, 28 September 2008 at 10:36 PM · edited Wed, 20 November 2024 at 5:52 AM

OK figured out the hinging part with Richard Haseltine's help
I still can not get the saved object to convert to a cr2 file. 

I have the phi I followed maclean's Tut
All names are correct But when I Convert Hier file It does not recognize the geometry
Names. I opened the obj tile and confirmed that the names were correct.

Any one ave any ideas
Using Poser 7

Lighthorse
FalconArts.Com


EnglishBob ( ) posted Mon, 29 September 2008 at 3:35 AM

Poser is very sensitive to the correct formatting in PHI files - and both the examples given in the Poser manual are wrong. I don't know Maclean's tutorial, although knowing Mac, I'm sure he would have it right - do you have a link?

In what way does Poser "not recognise" the geometry?

If you can, post your PHI file here so we can have a look at it.


Lighthorse ( ) posted Mon, 29 September 2008 at 9:24 AM · edited Mon, 29 September 2008 at 9:28 AM

I can make a link for the files if you would like to look them over
I have tried severial of my planes and still get the same message.
This is the PHI

objFile :Runtime:Geometries:Lighthorse:DG800:DG800.obj

1 DG800_body yxz
2 DG800_canopy yxz
2 DG800_rGeardoor yxz
2 DG800_lGeardoor yxz
2 DG800_gear yxz
2 DG800_right_flap yxz
2 DG800_right_aileron yxz
2 DG800_brakes yxz
2 DG800_left_flap yxz
2 DG800_left_aileron yxz
2 DG800_rudder yxz
2 DG800_elevator yxz

I tryied it with and without a space between the first and second line
Let me know if you want to look over the files I know its probably something simple.

Ken

Lighthorse
FalconArts.Com


EnglishBob ( ) posted Mon, 29 September 2008 at 9:51 AM

The objFile line looks fine, and that's usually the one that causes trouble. If you want to send over some files, I can have a quick look - I won't post my e-mail address here, but you can get it from my contact page.

Incidentally, I see all your rotation orders are the same, which will give you problems. You would normally have the twist axis as the first in the list, followed by the most used rotation second (academic for most aircraft parts). Assuming this is a conventional aircraft, modelled with the fuselage along the Z axis, and the wings in the X, the flaps, ailerons and elevator would want to be xyz, ie twist along the wing axis. The gear would depend on how it opens, whether you want it to be steerable etc.


Lighthorse ( ) posted Mon, 29 September 2008 at 10:24 AM · edited Mon, 29 September 2008 at 10:35 AM

All moving parts are working fine with limits set
I still need to tweek a little so that it works in DAZ also
I could also Redo it so that the main structurse  are parented to the
main pody (ie: wings to body) and then parent the flaps and ailerons to
the wings and so on if that would be better.

I could have set the sterring OK but  on a sailplane it only
goes up and down.

I sent you the files.

Ken

Lighthorse
FalconArts.Com


Lighthorse ( ) posted Tue, 30 September 2008 at 6:30 PM · edited Tue, 30 September 2008 at 6:38 PM

Made a few changes Now creating cr2 file but losing all Hinging and Textures.

???????????????

Please Help

Lighthorse
FalconArts.Com


EnglishBob ( ) posted Wed, 01 October 2008 at 8:13 AM

file_414785.jpg

Sorry about the delay, I didn't see your e-mails. I really must do something about my contacts page. It seems that my alternative addresses take visual priority for some visitors. For future reference, this is the main address. I'll see mail sent to that one within a few minutes if I'm online and paying attention, whereas the Gmail and Yahoo addresses don't get checked very often - maybe once a week if things are busy at work.

Anyway, I have the files now, and I'll have a look as soon as I can. What changes did you make, by the way?


Lighthorse ( ) posted Wed, 01 October 2008 at 11:26 AM

Thank you I'll send the new ones

Lighthorse
FalconArts.Com


EnglishBob ( ) posted Wed, 01 October 2008 at 3:29 PM

That's getting there - now the real work begins... :-)

  1. Since this in an inorganic model, you need to turn off bending for each actor so that it hinges rigidly - like a robot rather than a human figure. You can do that by going through your CR2 and replacing all "bend 1" with "bend 0" - or you can use Ockham's script, however his site wasn't responding when I tried it just now.
  2. Poser won't read the MTL file when you convert a hierarchy, so you'll need to apply the textures and colours in the material room. Poser can set the colour of an untextured part directly, so there's no need for separate texture files titled "red", "white" and "blue" etc. Incidentally it isn't a good idea to have names which might be used by someone else, because Poser sometimes gets them mixed up.
  3. Then you'll need to adjust the joint parameters. This is made easier for you because of the inorganic bending - you probably only need to touch the centres on most joints, so that for instance the canopy hinges from the back, rather than around the middle. Drag the green and red crosshairs to the right spot, using the orthogonal cameras so you can judge it more easily.
  4. If you want, you can change the dial names to something useful (like "up" and "down"), and maybe hide the ones which don't do anything useful.

Poser has the ability to deal with L-R symmetry, so for a future project you may want to model the plane with its fuselage along the Z axis. Then label the surfaces "rAileron" and "lAileron", and so on. Pose recognises the l and r prefix, and once you've set the joint parameters for one side, you can use the symmetry command in the figure menu to copy the parameters to the other side.


Lighthorse ( ) posted Thu, 02 October 2008 at 7:45 AM

I will work on those

Lighthorse
FalconArts.Com


Lighthorse ( ) posted Fri, 03 October 2008 at 4:45 PM

OK Figured it out

Thanks

Lighthorse
FalconArts.Com


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