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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Blank areason texmap


Manikin Flesh ( ) posted Tue, 26 June 2001 at 11:34 AM ยท edited Tue, 24 December 2024 at 2:10 AM

file_183828.jpg

Hi, I remapped a p4male. The texmap around the hip area isn't there. The first one I did was using steve cox's uvmapper c I just downloaded e and tried it and the same thing happened.I emailed Steve Cox but I guess he's knee deep in the pro version. Does anyone know what causes this? thanks. It seems for every door you open you enter a new room with 5 new doors.


JKeller ( ) posted Tue, 26 June 2001 at 1:54 PM

When you have 'Genitals' unchecked in your Figure menu, Poser replaces the hip of the male characters with an alternative hip object. You would need to remap the object as well and edit the cr2's 3rd obj referece to point to the remapped version of the object. Hope this helps.


adele ( ) posted Tue, 26 June 2001 at 4:06 PM

JKeller I'm having the same problem. your reply explains why it isn't working. what exactly has to be done to correct this. thanks. Adele


PhilC ( ) posted Tue, 26 June 2001 at 4:35 PM

file_183829.jpg

The figure is showing bare spots because the blHipNoGen.obj still has its existing mapping. I've overlayed the with gen, (green) and gen only, (red+white) maps as the background for comparison. You will probably find it easier to remap the no gen hip to a clear part of the map rather than have it overlapping as it now stands. Hope this helps rather than confuzzles :) [![philc_agatha_white_on_black.jpg](http://www.philc.net/images/logos/philc_agatha_white_on_black.jpg)](http://www.philc.net)


Manikin Flesh ( ) posted Tue, 26 June 2001 at 10:32 PM

JeffH and PhilC, thanks for responding. Let me explain my confusion. As I understand it there are two ways to go about remapping an obj. The first is to export an object to mapper. The problem with that method is that you can't configure the map using groups as it is one enity.The second way is to export an obj from poser, ie malenude. In this instance you can regroup the texmap but in poser it will have genitals. That is the crux of my problem. What has to be done to reconfigure a texmap on the p4malenude without that pesky genitalia. You have to wonder why his little pee-pee sticking out is the default. It should be the other way around. Gentlemen, I thank you for your indulgence and hope you can shed some light on how to accomplish this. Thanks


Manikin Flesh ( ) posted Tue, 26 June 2001 at 10:57 PM

JKeller sorry I was looking at a response from JeffH. It stuck in my mind. The first sign of remapping dementia. Thanks for the help.


JKeller ( ) posted Wed, 27 June 2001 at 1:04 AM

Attached Link: http://www.propsguild.com/thumbs/Characters/page7.htm

I've been called worse =) If you follow the provided link to the illustrius PropsGuild, there's an alteration of the P4 Nude Male that I made way back when that uses the NoGen hip to permanently replace the hip with the pee-pee. It comes with a .pcf, so you'll need Objaction Mover to decode it. If you re-map the object that Mover decodes, and use the cr2 I've provided with the download (it's important to use this cr2 because I've cut the genitalSwitch coding out of it), you won't have to worry about those pesky genitals any longer. Hope this helps.


Steve Cox ( ) posted Wed, 27 June 2001 at 8:42 AM

Hi Darkorb - Sorry, my response to you must have gotten lost somewhere. I just went through my 'sent items' folder and tried sending it again (though it seems that everyone here was more helpful than I was...) Thanks for the help everyone, Steve


PhilC ( ) posted Wed, 27 June 2001 at 8:57 AM

s'ok Steve
peeks over your shoulder
Oh, you are putting THAT feature into your Pro version!!!!! kewl :)
philc_agatha_white_on_black.jpg


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