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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)
Quote - You have to zero-pose your V3 figure,
calculate cloth dynamics in the cloth room,
then pose your model as desired
and recalculate dynamics for the clothes to fit the pose,
voilà
YA
Nope,
Load V3
Load dress
set frame to 15 (for example)
Set pose
Set frame to 1
go to cloth room
create and run simulation
That's an abbreviated list by the way - search the forums for Dynamic Cloth and you should find better instructions but I'm at work at the moment and don't have access to Poser
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morphometry... your start date at Renderosity and your question seem to imply that you are quite new to Poser. If not, please forgive the assumption.
But if so, I would advise that you start your Poser modelling using Conforming clothing, rather than Dynamic clothing. Others may feel different about this, but I think it's a better place to start learning the basics of Poser. The Cloth Room is a fairly intimidating place when you first visit, and its often unpredictable results can be quite disheartening.
Izi
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Pjz99's link to PhilC is an excellent way to learn the difference between dynamic and conforming clothing. And IsaoShi's advice couldn't be truer. But be aware that conforming clothing does have it's drawbacks with certain poses and pokethroughs. Don't get us started with supermorph figures and clothes that don't fit. That's another can or worms altogether. Find some conforming clothing to play with and gradually work your way to dynamic. Decide which method is right for you.
operaguy - Still.
you have to have "collsion detection" turned on for the model of V3. Even if you tell the cloth sim to have the cloth detect collision against V3, if collision is turned off on V3 the dress will just fall right thru her, as it appears to be doing in those screen captures.
When you find collision detection for V3 and turn it on, the dress will not fall thru the shoulders. However, you will have a new problem: In the first frame the dress is intersecting V3. When collision is on, that intersection will go haywire.
Here is your bottom line, and others have mentioned it above. You MUST start V3 in a zero pose in frame 1. Put her in the sitting pose in frame 30. Then, in go back to frame 1 and move the dress until it SURROUNDS V3, but does NOT touch her ANYWHERE.
Then, when you run the simulation, the dress will descend to the shoulders and begin to drape. In the meantime, V3 will sit down, frame by frame, and if you are lucky you'll get good looking results at frame 30.
As others have said...you are starting at a fairly high level of amibition with not much experience. Fortunately, many are being helpful here, so far.
However, frankly, your post above more or less tells us that you did not look at the tutorials at Phil's site as suggested. Is that right?
::::: Opera :::::
IsaoShi, hborre - This is for ART303. Our assignment is to create the scene of a Cafe. I'd like V3 sitting, with some kind of semiformal - formal dress. Across her table will be David, in a formal suit, as her waiter.
Any, free, dress will do; really. This article, by SVDL, is the best I've found! Do
you see any alternatives?
hi morphometry... I am sure there will be a suitable, conforming, free dress out there somewhere. It might be quicker to go find one in one of the many freebie places, than master the Cloth Room -- at least just for this assignment. Or raise a new thread with a picture of what you are looking for, asking if anyone knows of a freebie conforming dress like it.
I do admire your willingness to get stuck in with Dynamic cloth - frankly, the Cloth Room is still a House of Horrors for me!
Having said that, you must read the tutorials carefully or follow the advice in operaguy's last post. Frame 1 must be V4 in her ZERO pose with the clothing loaded and not intersecting her anywhere. Then go to Frame 30 and put her in the sitting position. Then run the simulation.
Then it starts: adjust, simulate, adjust, simulate.... etc. etc. until it goes right!
By the way, which article by SVDL are you referring to?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
If you have not gone through your bottle of Excedrin yet, there are a few more important things to do: First you need about 10 draping frames selected. Then run Calculate Drape (if it takes over 10 seconds to start with frame 1 while the counter is around 11 or 12 and climbing, you have the wrong collision selected (right now you have the default one--nothing is checked). Cancel and select the first one (Object vertex against cloth polygon), start Calculate Drape again, the right collision format will go throught the 10 frames in about 20 seconds or less and it will look great (the rest will look like bird dodo on a clean shiny car).
Next, select a chair and seat V3 in frame 30. Don't worry about the dress position or where it's at.
Go back to frame one and ensure, repeat ensure that the chair is selected as well as various parts of V3 for collision avoidance. Start ye olde simulation Jan
You need to go to Step 2 and select the strapless dress as the prop to clothifly. Then the Calculate Drape function will be activated. However, you have one more thing you must do-the collide against function--you need to select the V3 body parts eg body, hip, abdomen, chest, shoulders etc. or your dress will fall through everything.
Additionally, 15 frames is too small go for 30.
Now question # 2, you can use every one of those collison selections but don't. Use the middle one-why because I just did it with the same dress you used- I got all of Svdl's dynamic stuff.
One more thing, make sure that your V3 is the default size model for frame one-you can adjust the proportions in frame 30 and the dress will adjust to it (within limits).
The folks that make the dynamic clothing use the base model as the standard to fit their clothes
Jan
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I think a little Friction would go along way; but which one first, and by how much(double, triple..?)
I've also got some crackling going on in front of her abdomen. I'm wondering of Cloth Density will help a little, but then on too spinning dials?
I'm also wondering why my Cloth Self-friction Dynamic Control was set to 0, when I checked Cloth self-collision in my Additional Cloth Collision OPtions dialog(pic. in last post?)
Jan - Thanks you so much! I hav'nt tried your last post; I,ll be sure to mention it soon.
No, but the simulation will be completed at 15 and the other 15 won't do anything. What you need to do is clear out the previous simulation. To do that reset the end frame to 1 (it will ask you if you want to delete those, say yes. Then, enter 30, go to 30 and repose your figure. Then go back to 1 and rerun your simulation.
The reason for going to 30 instead of 15 is that it does a better job of removing the crack and other adjustments that needed to refined. Thirty appears to be a good number of frames for Poser to resolve shaping and conforming issues. Some folks go to 100 frames to do it. Jan
If you want to stop the neck slipping down, you might want to look at adding a few polys around the neck to the constrained group (down in the bottom left corner from memory) that will "pin" them and should stop them sliding down.
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Pluto, Jan - Thank you both; this is exactly what I hoped to do!
I just wish I really understood the principle behind what's going on. WHen I use the Group Editor, to select what's getting pinned, what am I pinning that cloth to?
Here we are at Frame 5 of my Simulation. This looks like a nice place to reference where I'd like the cloth slip over her shoulder to. So, at frame 5, I began my Constraint Group; and then just added the a bit of each side of the collar. Then I set a Key Frame, went back to Frame 1, and...
The constrained group doesn't pin the cloth to anything in particular, it just keeps it in place. The cloth room can be a bit confusing till you get the hang of it :)
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morphometry i must say I -- and perhaps others -- did not give you much chance to get very far. So glad you are suprising us! You are doing great.
You'll eventually will build an understanding of "the principle behind what's going on".
If you have crackling going on somewhere it may mean:
Despite you best checking, the cloth intersects the mesh in frame 1; or
During the 30 frame transition, something violent happens at that spot and "poke Thru" occurs; the subsequent sim frames go all crackly and haywire; or
The cloth is folding against itself and it cannot make it flow smoothly, probably because there are not enough polys. Turn DOWN "fold resistence."
::::: Opera :::::
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I have V3 selected when I load the Props; but if I then re-pose V3 the prop doesn't follow the new position of V3's body?
I tried parenting to V3's body, before resetting her pose, but that didn't help.