Thu, Jan 2, 11:07 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)



Subject: SVDL Dynamic Free Stuff


morphometry ( ) posted Thu, 09 October 2008 at 10:54 PM · edited Tue, 26 November 2024 at 8:24 PM

Content Advisory! This message contains nudity

file_415258.jpg

I just DL's Dynamic Dresses for Victoria 3's Dynamic Dresses for Victoria 3, and Dynamic Blouse and Skirt for V3, from the Free stuff area.

I have V3 selected when I load the Props; but if I then re-pose V3 the prop doesn't follow the new position of V3's body?

I tried parenting to V3's body, before resetting her pose, but that didn't help.


flibbits ( ) posted Fri, 10 October 2008 at 12:38 AM

You have to conform the clothing to V3.  Select the clothing, make sure it is selected as BODY, go to figure, conform, conform to the V3.

Adjustments may be required.

Parenting merely moves a prop with the parent.

Conforming, in simple terms, makes the figure wear the clothing.



thefixer ( ) posted Fri, 10 October 2008 at 1:07 AM

Umm no!!!
This is "Dynamic" clothing, you must use the "Cloth" room to have the clothing adopt the same pose as your V3 figure!

Injustice will be avenged.
Cofiwch Dryweryn.


yvesab ( ) posted Fri, 10 October 2008 at 1:24 AM

You have to zero-pose your V3 figure,
calculate cloth dynamics in the cloth room,
then pose your model as desired
and recalculate dynamics for the clothes to fit the pose,
voilà
YA


FrankT ( ) posted Fri, 10 October 2008 at 2:34 AM · edited Fri, 10 October 2008 at 2:37 AM

Quote - You have to zero-pose your V3 figure,
calculate cloth dynamics in the cloth room,
then pose your model as desired
and recalculate dynamics for the clothes to fit the pose,
voilà
YA

Nope,
Load V3
Load dress
set frame to 15 (for example)
Set pose
Set frame to 1
go to cloth room
create and run simulation

That's an abbreviated list by the way - search the forums for Dynamic Cloth and you should find better instructions but I'm at work at the moment and don't have access to Poser

My Freebies
Buy stuff on RedBubble


IsaoShi ( ) posted Fri, 10 October 2008 at 3:15 AM · edited Fri, 10 October 2008 at 3:18 AM

morphometry... your start date at Renderosity and your question seem to imply that you are quite new to Poser. If not, please forgive the assumption.

But if so, I would advise that you start your Poser modelling using Conforming clothing, rather than Dynamic clothing. Others may feel different about this, but I think it's a better place to start learning the basics of Poser. The Cloth Room is a fairly intimidating place when you first visit, and its often unpredictable results can be quite disheartening.

Izi

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


pjz99 ( ) posted Fri, 10 October 2008 at 3:23 AM

Much valuable information here:
http://www.philc.net/tutorialsIndex.htm

My Freebies


hborre ( ) posted Fri, 10 October 2008 at 8:54 AM

Pjz99's link to PhilC is an excellent way to learn the difference between dynamic and conforming clothing.  And IsaoShi's advice couldn't be truer.  But be aware that conforming clothing does have it's drawbacks with certain poses and pokethroughs.  Don't get us started with supermorph figures and clothes that don't fit.  That's another can or worms altogether.  Find some conforming clothing to play with and gradually work your way to dynamic.  Decide which method is right for you.


operaguy ( ) posted Fri, 10 October 2008 at 8:15 PM

I think the first question to ask is: are you trying to make animations or stills?


morphometry ( ) posted Fri, 10 October 2008 at 11:10 PM · edited Fri, 10 October 2008 at 11:16 PM

file_415326.jpg

FrankT - I ran the simulation. Posted are the dialogs I hurdled.  The bottom two images are frames 13, and 25, of 30 frame simlulation.  I think the dress begins to adopt the pose of V3; but is still a miss?  I did'nt Keyframe anything; I just set her pose to sitting at frame 1, when the scene had only one frame, and then added 30 frames?

operaguy - Still.


operaguy ( ) posted Fri, 10 October 2008 at 11:29 PM

you have to have "collsion detection" turned on for the model of V3. Even if you tell the cloth sim to have the cloth detect collision against V3, if collision is turned off on V3 the dress will just fall right thru her, as it appears to be doing in those screen captures.

When you find collision detection for V3 and turn it on, the dress will not fall thru the shoulders. However, you will have a new problem: In the first frame the dress is intersecting V3. When collision is on, that intersection will go haywire.

Here is your bottom line, and others have mentioned it above. You MUST start V3 in a zero pose in frame 1. Put her in the sitting pose in frame 30. Then, in go back to frame 1 and move the dress until it SURROUNDS V3, but does NOT touch her ANYWHERE.

Then, when you run the simulation, the dress will descend to the shoulders and begin to drape. In the meantime, V3 will sit down, frame by frame, and if you are lucky you'll get good looking results at frame 30.

As others have said...you are starting at a fairly high level of amibition with not much experience. Fortunately, many are being helpful here, so far.

However, frankly, your post above more or less tells us that you did not look at the tutorials at Phil's site as suggested. Is that right?

::::: Opera :::::


morphometry ( ) posted Fri, 10 October 2008 at 11:38 PM

IsaoShi, hborre  - This is for ART303.  Our assignment is to create the scene of a Cafe.  I'd like V3 sitting, with some kind of semiformal - formal dress.  Across her table will be David, in a formal suit, as her waiter.

Any, free, dress will do; really.  This article, by SVDL, is the best I've found!  Do
you see any alternatives?


IsaoShi ( ) posted Sat, 11 October 2008 at 6:05 AM · edited Sat, 11 October 2008 at 6:06 AM

hi morphometry... I am sure there will be a suitable, conforming, free dress out there somewhere. It might be quicker to go find one in one of the many freebie places, than master the Cloth Room -- at least just for this assignment. Or raise a new thread with a picture of what you are looking for, asking if anyone knows of a freebie conforming dress like it.

I do admire your willingness to get stuck in with Dynamic cloth - frankly, the Cloth Room is still a House of Horrors for me!

Having said that, you must read the tutorials carefully or follow the advice in operaguy's last post. Frame 1 must be V4 in her ZERO pose with the clothing loaded and not intersecting her anywhere. Then go to Frame 30 and put her in the sitting position. Then run the simulation.

Then it starts: adjust, simulate, adjust, simulate.... etc. etc. until it goes right!

By the way, which article by SVDL are you referring to?

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Plutom ( ) posted Sat, 11 October 2008 at 5:45 PM

If you have not gone through your bottle of Excedrin yet, there are a few more important things to do:  First you need about 10 draping frames selected.  Then run Calculate Drape (if it takes over 10 seconds to start with frame 1 while the counter is around 11 or 12 and climbing, you have the wrong collision selected (right now you have the default one--nothing is checked).  Cancel and select the first one (Object vertex against cloth polygon), start Calculate Drape again, the right collision format will go throught the 10 frames in about 20 seconds or less and it will look great (the rest will look like bird dodo on a clean shiny car).

Next, select a chair and seat V3 in frame 30.  Don't worry about the dress position or where it's at.

Go back to frame one and ensure, repeat ensure that the chair is selected as well as various parts of V3 for collision avoidance.  Start ye olde simulation  Jan


morphometry ( ) posted Sun, 12 October 2008 at 11:47 AM · edited Sun, 12 October 2008 at 11:47 AM

Content Advisory! This message contains nudity

file_415429.jpg

operaguy - Thank you!  I'd forgotten to check V3's Collision Detection box; but where is it, if not on the Body part?  I see it for the Head(and other Parts;) is there a Python to set all, of a whole Figure's, Parts' Collision Detection on?


operaguy ( ) posted Sun, 12 October 2008 at 1:20 PM

select hip
turn on collision detection
then, click on the button "Apply Collision Settings To Children"
This will turn on collision for the entire figure

Reminder: you must still do the "collide against" thing in the cloth room.

:: og ::


morphometry ( ) posted Sun, 12 October 2008 at 1:25 PM

*"By the way, which article by SVDL are you referring to?"


***Dynamic Dresses for Victoria 3
**
It's the Offshoulder.pp2, of this Free Stuff item!


IsaoShi ( ) posted Sun, 12 October 2008 at 1:34 PM

Oh that article.... silly me! :O)

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


morphometry ( ) posted Sun, 12 October 2008 at 2:36 PM

file_415436.jpg

Plutom - Thank you for your advice also!

Why is'nt the Calculate Drape button available in this dialog?

And can I even have(or want) two(or more) Additional Cloth Collision Options checked at the same time?


Plutom ( ) posted Sun, 12 October 2008 at 3:01 PM · edited Sun, 12 October 2008 at 3:09 PM

You need to go to Step 2 and select the strapless dress as the prop to clothifly.  Then the Calculate Drape function will be activated.  However, you have one more thing you must do-the collide against function--you need to select the V3  body parts eg body, hip, abdomen, chest, shoulders etc. or your dress will fall through everything.
 
Additionally, 15 frames is too small go for 30.

Now question # 2, you can use every one of those collison selections but  don't. Use the middle one-why because I just did it with the same dress you used- I got all of Svdl's dynamic stuff.

One more thing, make sure that your V3 is the default size model for frame one-you can adjust the proportions in frame 30 and the dress will adjust to it (within limits).

The folks that make the dynamic clothing use the base model as the standard to fit their clothes

Jan 


morphometry ( ) posted Sun, 12 October 2008 at 3:08 PM · edited Sun, 12 October 2008 at 3:13 PM

Content Advisory! This message contains nudity

file_415439.jpg

It's too bad the collar is actually wide enough to slip over my V3's shoulders.  I've tried xScale(...etc.) all I could.

I think a little Friction would go along way; but which one first, and by how much(double, triple..?)

I've also got some crackling going on in front of her abdomen.  I'm wondering of Cloth Density will help a little, but then on too spinning dials?

I'm also wondering why my Cloth Self-friction Dynamic Control was set to 0, when I checked Cloth self-collision in my Additional Cloth Collision OPtions dialog(pic. in last post?)

Jan - Thanks you so much!  I hav'nt tried your last post; I,ll be sure to mention it soon.


morphometry ( ) posted Sun, 12 October 2008 at 3:17 PM

plutom - Will adding more frames change the result, of the final frame?


Plutom ( ) posted Sun, 12 October 2008 at 3:21 PM

Looks like you resolved your own question.

Your next question:  slipping over the shoulders down to bust and you wanting it to stay at the shoulder level--it can be done using the constraint group and modification to the dress.  Jan 


Plutom ( ) posted Sun, 12 October 2008 at 3:46 PM · edited Sun, 12 October 2008 at 3:47 PM

No, but the simulation will be completed at 15 and the other 15 won't do anything.  What you need to do is clear out the previous simulation.  To do that reset the end frame to 1 (it will ask you if you want to delete those, say yes.  Then, enter 30, go to 30 and repose your figure.  Then go back to 1 and rerun your simulation.

The reason for going to 30 instead of 15 is that it does a better job of removing the crack and other adjustments that needed to refined.  Thirty appears to be a good number of frames for Poser to resolve shaping and conforming issues.  Some folks go to 100 frames to do it.  Jan


FrankT ( ) posted Sun, 12 October 2008 at 3:55 PM

If you want to stop the neck slipping down, you might want to look at adding a few polys around the neck to the constrained group (down in the bottom left corner from memory) that will "pin" them and should stop them sliding down. 

My Freebies
Buy stuff on RedBubble


morphometry ( ) posted Sun, 12 October 2008 at 6:42 PM

file_415447.jpg

Jan - By Modification you mean a Modeller application?

Pluto, Jan - Thank you both; this is exactly what I hoped to do!

I just wish I really understood the principle behind what's going on.  WHen I use the Group Editor, to select what's getting pinned, what am I pinning that cloth to?

Here we are at Frame 5 of my Simulation.  This looks like a nice place to reference where I'd like the cloth slip over her shoulder to.  So, at frame 5, I began my Constraint Group; and then just added the a bit of each side of the collar.  Then I set a Key Frame, went back to Frame 1, and...


morphometry ( ) posted Sun, 12 October 2008 at 6:43 PM

file_415448.jpg

...recalculated my Simulation.

I Pinned it; but I'm not sure of my workflow, from the get go?


FrankT ( ) posted Sun, 12 October 2008 at 6:54 PM

The constrained group doesn't pin the cloth to anything in particular, it just keeps it in place.  The cloth room can be a bit confusing till you get the hang of it :)

My Freebies
Buy stuff on RedBubble


Plutom ( ) posted Sun, 12 October 2008 at 7:08 PM · edited Sun, 12 October 2008 at 7:14 PM

By modification, I meant exactly what you did Great job, you are a quick study!!

Jan


operaguy ( ) posted Sun, 12 October 2008 at 7:19 PM · edited Sun, 12 October 2008 at 7:21 PM

morphometry i must say I -- and perhaps others -- did not give you much chance to get very far. So glad you are suprising us! You are doing great.

You'll eventually will build an understanding of "the principle behind what's going on".

If you have crackling going on somewhere it may mean:

  1. Despite you best checking, the cloth intersects the mesh in frame 1; or

  2. During the 30 frame transition, something violent happens at that spot and "poke Thru" occurs; the subsequent sim frames go all crackly and haywire; or

  3. The cloth is folding against itself and it cannot make it flow smoothly, probably because there are not enough polys. Turn DOWN "fold resistence."

::::: Opera :::::


morphometry ( ) posted Thu, 16 October 2008 at 8:53 PM

file_415717.jpg

Final Draft due in two weeks...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.