Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
I would really like to hear some feedback about how people feel about this in a utility sense. I included a number of hopefully helpful utility poses to zero the dress, hide the handles; as well as a couple of MAT poses to hide the gloves and the front part of the dress (e.g. if you just wanted to use the bodice and back skirt). I'm also interested in hearing what people think of the rig after working with it. Of course any technical problems I am happy to help with as well.
I'm trying it out at the moment, pjz, and one thing that is starting to bug me is that the front and back skirt don't move independently on one side. I'm draping my girl over a log atm, and she's a bit on the dead side, so the back of the skirt should be hanging down to her side, while the front needs to cover... well, other bits.
It's tricky, I'm still working on things, but it's tricky. :)
Silke
Yeah if I was rigging it again I would have added two more bones on each side of the skirt, so that very problem could be avoided. Any future skirts that are structured like this I'll rig them that way.
note that in the Skirt morphs, there are SkirtOutFront and SkirtOutBack morphs that may be helpful...
Here is a little render of me playing around with it. Might upload it to the galleries....
Thank you!!
Looks great so far. All I have to do now is build the rest of the scene in Hex :)
My Freebies
Buy stuff on RedBubble
Thanks, pj, you're coming out with a lot of nice outfits -- Can't wait to try it out.
JB
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
I am going ahead with a high poly version of the dress, in which I'll take the approach discussed earlier about the leg bones. The UVmap will be the same, so any textures can be shared, MAT poses will be interchangeable and a lot of the rigging work is already done. Shouldn't take all that long to finish the high rez version.
Some very nice work pjz99! Absolutely outstanding!
Posermocap - Motion Capture animations for Poser and Daz3D.
Actually the high-poly version with the different rig is coming out MUCH MUCH BETTER, but the bodice rig is still pretty difficult - I had great luck up until I got to those four bones, and now I'm getting the retarded tumbling falloff zones crap. I think I'll have it in a few hours. The material poses will all work interchangeably but there will need to be a few new utility poses that support the different bone layout.
I've discovered it's a lot easier to do these posing handles if you just add their geometry LAST, instead of taking them out every time you need to touch the rig and putting them back in each time.
ps: poly count has gone up to 25,378. size of the CR2 is about 17mb with all the morphs loaded.
Content Advisory! This message contains nudity
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Oh my gosh. Thank you so so much. This is gorgeous.
HoNeY
http://www.HoneyB.co.za