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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)



Subject: where are M4s clothes???????????


estherau ( ) posted Wed, 29 October 2008 at 5:55 AM · edited Wed, 05 February 2025 at 2:10 PM

file_416610.jpg

 I got this email from artzone today.  

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Wed, 29 October 2008 at 5:57 AM

 He's still almost butt naked!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


pakled ( ) posted Wed, 29 October 2008 at 6:37 AM · edited Wed, 29 October 2008 at 6:37 AM

There's a few things floating around; try Freepository. He's been out, what, a week?...;) shopping takes *time!...;)

so does modeling...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


kuroyume0161 ( ) posted Wed, 29 October 2008 at 8:57 AM

V4 ;0)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


dyret ( ) posted Wed, 29 October 2008 at 11:48 AM

What? I can't bitch and moan a week after he was released???? :lol:

 


estherau ( ) posted Wed, 29 October 2008 at 4:48 PM

 I am certain that several merchants have had him for much longer than a week.  I think if he is that easy to make clothes for then where are they?
love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


kuroyume0161 ( ) posted Wed, 29 October 2008 at 5:04 PM

That was the intention of my gregariously over-detailed post before. ;)  When V4.0 (4.1, 4.2) was released, the clothes and other related items covered these sites like a blizzard (some before, many just after release, and even more as time has progressed).

But M4 doesn't have breasticles - and we know what that means?  Sparse, soon to die away accessory support.  Oh, there'll be some die-hard vendors and Daz will recycle M3 items (already) for M4 but just like M2, M3, D3, H3, the less we hear from them the better it is for V (for Victory!). ;D

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


estherau ( ) posted Wed, 29 October 2008 at 5:09 PM

 wish they wouldn't boast about how easy he is to make clothes for and not show us any clothes though.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


kuroyume0161 ( ) posted Wed, 29 October 2008 at 6:02 PM · edited Wed, 29 October 2008 at 6:04 PM

Is there any specificity on why this 'ease' is so mentionable?  Is there some feature of M4 specific to making clothing?  I don't see anything at Daz specifically about this.

Correction: Maybe this refers to the M4 Morph Magnet Fits.  But doesn't V4/A4 have the same?  Yeppery.  So, it's only easy if you have this product as well. ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


wdupre ( ) posted Wed, 29 October 2008 at 6:03 PM

that was my comment and I stand behind it, I have one package out already and one ready for release, should be out soon. and am working on more, I think a lot of merchants at DAZ who had him early wanted to wait for the very final version, to make sure the rigging and morphs were locked in, and they were tweaking him a bit even shortly before release. give it a little time there is plenty of stuff in the works but for a lot of merchants it can take a month or so for completion of a package.



Conniekat8 ( ) posted Wed, 29 October 2008 at 6:05 PM

Quote - But M4 doesn't have breasticles - and we know what that means? 

But he has buttsicles and other touchablicles...

yea, yea, yea,     I know what you mean....

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


estherau ( ) posted Wed, 29 October 2008 at 6:10 PM

 aha.  Okay thanks for info.  It was just kind of amusing to see that comment you made in my first post and not see any clothes to go with the comment.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


wdupre ( ) posted Wed, 29 October 2008 at 8:07 PM

Quote - Is there any specificity on why this 'ease' is so mentionable?  Is there some feature of M4 specific to making clothing?  I don't see anything at Daz specifically about this.

Correction: Maybe this refers to the M4 Morph Magnet Fits.  But doesn't V4/A4 have the same?  Yeppery.  So, it's only easy if you have this product as well. ;)

no M4 has no built in magnets, and I don't use magnet kits to create morphs, I don't find them accurate enough. I just find his joints easier to work with , the jcms easier to work with because there are fewer of them that actually have to be precisely matched, primarily because he was built so that most of the JCM's actually move the mesh inwards rather than outwards (though this is now less of an issue now that DAZ has released their studio rigging tools with MorphLoaderPro).



Conniekat8 ( ) posted Wed, 29 October 2008 at 9:17 PM

oooh, DAZ rigging tools are out????
is it a separate product or a part of studio... do you have a handy link?

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Conniekat8 ( ) posted Wed, 29 October 2008 at 9:27 PM

is this it?
http://www.daz3d.com/i/3d-models/-/figure-setup-tools?item=8115&_m=d

Rob showed it to me at siggraph... looks like a must-have

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


kuroyume0161 ( ) posted Wed, 29 October 2008 at 9:59 PM

Quote - > Quote - Is there any specificity on why this 'ease' is so mentionable?  Is there some feature of M4 specific to making clothing?  I don't see anything at Daz specifically about this.

Correction: Maybe this refers to the M4 Morph Magnet Fits.  But doesn't V4/A4 have the same?  Yeppery.  So, it's only easy if you have this product as well. ;)

no M4 has no built in magnets, and I don't use magnet kits to create morphs, I don't find them accurate enough. I just find his joints easier to work with , the jcms easier to work with because there are fewer of them that actually have to be precisely matched, primarily because he was built so that most of the JCM's actually move the mesh inwards rather than outwards (though this is now less of an issue now that DAZ has released their studio rigging tools with MorphLoaderPro).

Ehem.  Yes.  This is a separate Morph Magnet Fits product.  Or didn't you read carefully?  This is a set of magnets to provide 'morphs' for fitting clothing figures to M4 (I suppose):

http://www.daz3d.com/i/3d-models/new-releases/m4-magnet-fits?item=8062&cat=421&_m=d

Vindication.... ;P

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


kuroyume0161 ( ) posted Wed, 29 October 2008 at 10:03 PM

Quote - is this it?
http://www.daz3d.com/i/3d-models/-/figure-setup-tools?item=8115&_m=d

Rob showed it to me at siggraph... looks like a must-have

Ugggh.  I need a team of 20-30 developers and oodles of investment money to do these types of things.  Unfortunately, it is just little ole' me working hard towards a heart attack... ;(  It is hard to compete 1:20 or 1:30 (for every year I develop, they have 20-30 on me - no win situation without winning the lottery; inventing time travel; etc.).

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


dlfurman ( ) posted Wed, 29 October 2008 at 10:09 PM

I sympathize. Out and no cat/body suit in the 1st week.

Very interesting.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


wdupre ( ) posted Wed, 29 October 2008 at 10:35 PM · edited Wed, 29 October 2008 at 10:36 PM

Quote - > Quote - > Quote - Is there any specificity on why this 'ease' is so mentionable?  Is there some feature of M4 specific to making clothing?  I don't see anything at Daz specifically about this.

Correction: Maybe this refers to the M4 Morph Magnet Fits.  But doesn't V4/A4 have the same?  Yeppery.  So, it's only easy if you have this product as well. ;)

no M4 has no built in magnets, and I don't use magnet kits to create morphs, I don't find them accurate enough. I just find his joints easier to work with , the jcms easier to work with because there are fewer of them that actually have to be precisely matched, primarily because he was built so that most of the JCM's actually move the mesh inwards rather than outwards (though this is now less of an issue now that DAZ has released their studio rigging tools with MorphLoaderPro).

Ehem.  Yes.  This is a separate Morph Magnet Fits product.  Or didn't you read carefully?  This is a set of magnets to provide 'morphs' for fitting clothing figures to M4 (I suppose):

http://www.daz3d.com/i/3d-models/new-releases/m4-magnet-fits?item=8062&cat=421&_m=d

Vindication.... ;P

yes that was why I added the second part of my first sentence. there have been clothing morph magnet kits out for several years, Netherworks has a bunch of them, and they are great for product end users to add morphs quickly. But unfortunately like the automatic morph transfer tools they aren't quite up to the level of creating morphs by hand, I use the magnet tool in C4D for example to hand sculpt the morphs in my clothing.



kuroyume0161 ( ) posted Wed, 29 October 2008 at 11:04 PM

I agree completely with you on that, of course.  The origin of this thread was on that "M4 is hands down the easiest figure to create clothes for" advert/testimonial.  And, agreeing with you there, I don't agree that there is anything special in it.  V4 has the same kit and other figures have similar kits.  So, what else is there so special about M4 (nothing that I can see).

C4D is great for this.  Remember, too, that interPoser Pro can take those morphs sculpted on an IPP figure using the magnet tool and write out a new CR2 or Inj/Rem pose files ready-for-Poser (unabashed advert/testimonial of my own). :D

I apologize for any perceived sneering.  Context is never carried well by these types of conversations. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


wdupre ( ) posted Wed, 29 October 2008 at 11:19 PM

I explained why I said that though. At the risk of repeating myself, I think the joints and base shape are easier to work with than many of the figures in the past, and the new JCM system is easier to fit clothing to. Perhaps not a monumental thunderous difference to some but I found him a pleasure to produce content for. They quoted a number of merchants who have worked with M4 and the quote of mine just happened to make it into the newsletter in question, I'm sure you will see other quotes showing up elswhere.



kuroyume0161 ( ) posted Wed, 29 October 2008 at 11:43 PM · edited Wed, 29 October 2008 at 11:44 PM

And now you see that I'm not reading. ;P  So that was your quote (just made the connection - ehhh - this is what 5 hours sleep does to you).  I take it that this was not made in light of the M4 Magnet Kit then.

Note that I'm not trying to disparage M4 - I like the figure so far (and love the lack of the magnet 'JCMs' as used by V4!).  Poser magnets have their advantages - being procedural.  But they are difficult to get used to - being so proprietary and complex (three separate objects is hard to manage for one deformation).  But you'll note that there are 144 pages of V4 products here and less than 1 page of M4.  And I expect M4 to go all the way to, oooh, 3 pages or so.  No balance - this is not your fault in any way whatsoever.

I saw that Daz has this new 'figure creation' toolset available.  Intriguing.  Now if they could just scrounge together a polygonal modeler for D|S that would clinch it. :D

Looking forward to seeing your M4 clothes.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


wdupre ( ) posted Thu, 30 October 2008 at 12:07 AM

yeah I'm glad they dropped the internal magnets as well, particularly considering that I do like to use your IPP to work with Figures in C4D, and the poser magnets aren't compatible with C4D.

As far as the huge difference in clothing quantities, no I doubt M4 will ever be the clotheshorse that V4 is, but than when has a male figure, (in real life or CG ;) ) ever been able to keep up with the females in that department. But it is only 2 weeks into his life so I wouldn't expect much yet. I already have the Barbarian outfit out for him and the updated version of the BTBW Biker is waiting in the wings. and I have a 3rd package started.

Yeah the new figure tools are really excellent. I particularly appreciate the new features of Morph Loader Pro, particularly the Reverse Deformations feature which allows one to export a posed figure, create morphs on it in my modeler, than import it using reverse deformations to subtract the  currently applied joint rotations and morphs. thus the easiest way to create JCMs that I have yet found. I havnt tried the new morph creation feature in IPP though, will it do the same thing?



Paloth ( ) posted Thu, 30 October 2008 at 12:26 AM

I can't express how hopeful I am, now that Daz has released rigging tools. Maybe there's finally a sane and stable solution for rigging Poser figures. 

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


kuroyume0161 ( ) posted Thu, 30 October 2008 at 12:52 AM

Quote - yeah I'm glad they dropped the internal magnets as well, particularly considering that I do like to use your IPP to work with Figures in C4D, and the poser magnets aren't compatible with C4D.

Hold your breath. :D

Quote - As far as the huge difference in clothing quantities, no I doubt M4 will ever be the clotheshorse that V4 is, but than when has a male figure, (in real life or CG ;) ) ever been able to keep up with the females in that department. But it is only 2 weeks into his life so I wouldn't expect much yet. I already have the Barbarian outfit out for him and the updated version of the BTBW Biker is waiting in the wings. and I have a 3rd package started.

One good thing is that things like WardrobeWizard allow us to convert conforming clothing from one figure to another.  But I just cannot get my head around M4 with a skimpy cheerlearder outfit. :)

Quote - Yeah the new figure tools are really excellent. I particularly appreciate the new features of Morph Loader Pro, particularly the Reverse Deformations feature which allows one to export a posed figure, create morphs on it in my modeler, than import it using reverse deformations to subtract the  currently applied joint rotations and morphs. thus the easiest way to create JCMs that I have yet found. I havnt tried the new morph creation feature in IPP though, will it do the same thing?

Unfortunately, one thing that I can say is that IPP does not subtract the currently applied joint rotations and morphs automatically in a way that conclusively preserves the C4D deformation (it depends).  It does consider these and zero them before doing the morph creation process but some consideration is required beforehand.  For instance, if you are trying to create a particular JCM while the joint is in the rotated position to show it, you'll need to be sure that the deformation is not negated or altered by the figure zeroing process.  For direct point alterations this shouldn't be a concern (as they are independent of the joint bends).  But for deformation objects (ffd, bend, twist, and so on), you may need to parent the deformer object to the proper IPP Base object so that it 'follows' the joint as it is zeroed.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Conniekat8 ( ) posted Thu, 30 October 2008 at 8:52 PM

Quote - I saw that Daz has this new 'figure creation' toolset available.  Intriguing.  Now if they could just scrounge together a polygonal modeler for D|S that would clinch it. :D

Hexagon! they're making it more and more integrated with D|S. I like working with it.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


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