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Subject: Room request


Faery_Light ( ) posted Tue, 04 November 2008 at 10:44 PM · edited Tue, 26 November 2024 at 12:39 AM

file_417154.JPG

Does anyone have a room prop or OBJ like the image I'm posting? I need one for a special project and no money to purchase. It doesn't need textures, I can do that. But it needs the doors and window set like I've drawn and on the sides indicated. I tried to make one but still not good on modeling...sigh. Any help is appreciated. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


brynna ( ) posted Wed, 05 November 2008 at 1:57 AM

Attached Link: Rooms in Freestuff

Have you tried any of these yet? The first one I've used several times, as it's very basic and is easy to work with.

3D Commune has several free rooms when you search on "room."

Also, there's always www.whatever3d.com. Just do a search there and see what pops up, both paid and free. 👍

Brynna

With your arms around the future, and your back up against the past
You're already falling
It's calling you on to face the music.

The Moody Blues

Dell Desktop XPS 8940 i9, three 14 tb External drives, 64 GB DDR4 RAM, NVidia RTX 3060 12 GB DDR5.
Monitor - My 75 Inch Roku TV. Works great! 
Daz Studio Premier 
Adobe Creative Cloud - newest version


EnglishBob ( ) posted Wed, 05 November 2008 at 4:50 AM

Do you need the doors and window to open? And do you have any particular styles in mind? 


bobbystahr ( ) posted Wed, 05 November 2008 at 8:17 AM

www.whatever3d.com. 404's brynna...fyi.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


nyguy ( ) posted Wed, 05 November 2008 at 8:58 AM

Quote - www.whatever3d.com. 404's brynna...fyi.. ...

Think they are updating the site, got an email the other day about that.

As to the OP Have you looked in to sweethome3d? It is free and will export in obj format

Poserverse The New Home for NYGUY's Freebies


Faery_Light ( ) posted Wed, 05 November 2008 at 11:48 AM

brynna, thanks for the links.
But I didn't find what I need for this project.
Did find a product that went to my wishlist though. :)

EnglishBob, The first is an open doorway, no door, the other two had doors with4-panels on the top section.
No need to open.
The window will be shown only as a background and slightly side angle.
I only need the prop for an image. :)

nyguy, I'll check that link to see if there's anything I may need for future projects, thanks.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Wed, 05 November 2008 at 1:07 PM · edited Wed, 05 November 2008 at 1:11 PM

Attached Link: walls.zip (15KB)

Here's a set of wall sections that I made for my own use some time ago, hastily packaged up. There's one with a door opening, one with a window opening, and a plain one. The door and window morph for position and size. Arrange these to form the room you envisage, and that will give me a starting point. Then send me the final scene file (don't include any figures) and I'll make it into a unified prop and add doors etc. I can't envisage exactly what you want for the panelled doors, so another rough sketch would be ideal there. ;)

You may find that these walls will be enough to do what you want, although if you morph the door or window openings too far the UV mapping will look very strange - they'd be best remapped.

Edited to spell the URL to my own site correctly (duh!) - and to add that if anyone else wants to use these, then by all means go ahead. They're free as in freedom. Sell 'em on TurboSquid for $100 if you like, nobody will be impressed. :)


Faery_Light ( ) posted Wed, 05 November 2008 at 1:30 PM

Thank you, I'll check them out.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Wed, 05 November 2008 at 1:33 PM

Link needs editing.
Won't load. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Wed, 05 November 2008 at 2:11 PM

Attached Link: http://www.morphography.uk.vu/Renderosity/walls.zip

I **did** edit it. It seems to have un-edited itself. Try this one. ;) 


Faery_Light ( ) posted Wed, 05 November 2008 at 2:23 PM

That one worked fine. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


bobbystahr ( ) posted Wed, 05 November 2008 at 2:49 PM

What a nice, productive thread...way t go EnglishBob...great community spirit.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


RonGC ( ) posted Wed, 05 November 2008 at 8:51 PM

file_417228.jpg

 BlueEcho, i modeled this in Lightwave as an exercise in creating models that work in poser.

Currently it is for Poser 6 prop format with poser Materials applied, no uv map all surfaces are planar mapped.

If you wish this prop to see if it works for you just Message me here on Renderosity and if you supply your email i will send it to you.

3 walls , floor, 3 doors, 1 window. If you want changes let me know.

Ron


Faery_Light ( ) posted Wed, 05 November 2008 at 10:32 PM

EnglishBob, I've downloaded the props and have them positioned and sized where they are needed.
I'm going to make a Photoshop image with them to show the type doors and trim.
Do you want the image and the scene file emailed to you?

RonGc, that is very close to what I need.
The window is too wide and the first door was just an open doorway.

The image will be posted here later tonight or in the morning to show what I mean.

And gee, thanks so much for all the help...my eyes are misty with tears of joy. :)

bobbystarh, Rendo community has always been good to help when someone asks.
Even when we disagree with some of the rules, we gotta love this place because even the mods and staff give help when needed.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


RonGC ( ) posted Wed, 05 November 2008 at 10:51 PM

 I enjoy modeling these type of requests, it makes me get off my duff and be creative, LOL

Ron


Faery_Light ( ) posted Thu, 06 November 2008 at 1:32 AM

file_417234.jpg

Here is an image of what I'm needing.

This is a good likeness of the kitchen where I lived until recently.

Englishbob, I will get the scene file to you tomorrow.

I am so tired tonight, no sleep last night due to acid reflux all night...ugh!
Gonna get some sleep now, I hope.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Fri, 07 November 2008 at 8:47 AM · edited Fri, 07 November 2008 at 8:48 AM

file_417377.jpg

Work In Progress - I have the basic shell nailed together now. :-) I'll UV map, then make a frame and a door next.
  • edit - 

Whoopsie - my image was too big.


Faery_Light ( ) posted Fri, 07 November 2008 at 11:47 AM

Looking good!


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


RonGC ( ) posted Fri, 07 November 2008 at 11:51 AM

 @ EnglishBob, just out of curiosity what application for modeling are you using. I can't place the interface, it seems familiar though.

Ron


Faery_Light ( ) posted Fri, 07 November 2008 at 12:20 PM

Interface looks like Anim8or from what I can see. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


RonGC ( ) posted Fri, 07 November 2008 at 1:03 PM

 Ok thanks, never used it but have seen it's interface before.

Ron


EnglishBob ( ) posted Sat, 08 November 2008 at 10:13 AM

Attached Link: room.zip (43KB)

file_417450.jpg

Yes, it's Anim8or. I've got used to it now, and although I have other (theoretically better) modellers available, I usually open up Anim8or without thinking, especially if I want to get something done quickly.

All done. :-) If you need any modifications, or find any problems, please let me know.

I put three doors on for the benfit of anyone else who may want to use it. They're parented props, so you can delete any that you don't need - and they open... 


bobbystahr ( ) posted Sat, 08 November 2008 at 11:01 AM

Well done Bob..great spirit man.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Faery_Light ( ) posted Sat, 08 November 2008 at 12:01 PM · edited Sat, 08 November 2008 at 12:06 PM

Wow!
Thank you so much.
I'll do a texture and make it a freebie too. :)

EDIted to add:
The first door of the room led to a small hall, the second door was for the pantry and the third door led to the upstairs.
Just in case anyone was curious about the arrangement. :D


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Sat, 08 November 2008 at 5:30 PM

You're welcome! It was fun.

Quote - I'll do a texture and make it a freebie too. :)

That would be excellent.

Quote - The first door of the room led to a small hall, the second door was for the pantry and the third door led to the upstairs.
Just in case anyone was curious about the arrangement. :D

I was curious, actually... I'd guessed that the middle door couldn't lead anywhere significant, unless the place had really strange architecture. :) I had thought about extending the prop for more general release, to include a floor, and some rudimentary walls behind the doors so there would be something to see when they were open. I'd decided on a small pantry-style room for the middle door, so it's good to know that would be in keeping with the real thing.


Faery_Light ( ) posted Sat, 08 November 2008 at 8:07 PM

I used to stare at it and wonder why they designed it that way.
But I think the stairs were there originally and the pantry was an add-on later as was the bathroom behind the pantry.

I might attempt to do a floor plan later to show what I mean.

As soon as I UV map the window frame, I'll finish the texture.
Just a little tweaking on the wall panel to make it look right.
 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Sun, 09 November 2008 at 10:59 AM

I managed to uv map everything but the windowframe. For some reason it won't map individually and it won't take a texture or color. I'm working around it at present.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Mon, 10 November 2008 at 8:04 AM

Attached Link: room.zip (44KB)

That poor window frame. :-) It got missed out of the first version altogether, then it seemed to have escaped being mapped, it was in the wrong place, and it had overlapping polygons. No wonder it didn't work.

Sorry about that. I've uploaded a new version - the same link will work, but I've repeated it here. 


Faery_Light ( ) posted Wed, 19 November 2008 at 1:24 AM

file_418226.jpg

Well it's been a while since I let you know how it's going on with this model. Here is an image of the project I'm working on. Still have a few tweaks to get it right but this is the general idea. And I have been learning to do a bit of modeling as well. And I made the cabinet you see next to the stove here. Now to see if I can make it with drawers and doors that open. :) I'm also working on a room like this and it will have a ceiling and floor too. Then I need to get advice on proper UV mapping for it.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Wed, 19 November 2008 at 5:28 AM

Glad to hear you're ok - I was concerned when you dropped off the face of Renderosity. :)

It's coming along well, nice work on the texturing and modelling. I see you've improved the window frame and moved the doors around too. Make the cabinet drawers and doors as separate props. That's how I did the room's doors, it's easier than making a rigged figure out of it. Let us know when you get to the UV mapping stage - drop in to the UVMapper forum if you like.


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