Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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Well its wierd...after this is over next week I have to send the files to evoia. I got it to work twice...on one I was able to select all the options (bump, reflections, shadows, etc) but had to disable aurora. The one I chose to keep worked when I disabled bump mapping but I was able to keep aurora on. This has happened a lot recently. On the tunnel part of the animation it would keep giving me nil errors until I took off motion blur. I think that if you turn everything on the post filters have strange problems. Hopefully Eovia will be able to find them after I send the files to them.
After you have created the new shader: Select an object that you want to change. Look in the Properties Tray, under General, there will be a listing for the shader(s), just mash the button next to it, a list of all of the shaders in the scene will pop-up. Just select the one you want. It's the long way around if your going to change a lot.
Oh, sorry you misunderstood the question. It's not about shaders but objects themselves. Like in Bryce you can change a primitive sphere to a primitive cube. I need to change some splines from one master spline to another without adding a bunch of new master splines. From your earlier post earlier post I was able to select a bunch of the splines at once and switch to the model room, select new master and it changed all of them!! and that's really cool, it changed all of the selected splines to the new master spline. but there's some others that I didn't select I'd like to tell them to use master spline b insted of master spline a the same way you can do it with shaders.
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Help! In Carrara is it possible to change the master for a series of objects? Say I have several groups of objects that all use the same master and I want to change half of them to a different master, any way? Manually changing each one is time consumming and leads to a lot of new masters.