Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
As long as the eyelashes are UV mapped, you can always have transparency maps attached to them. I know it may be a pain because it is not adjustable but it would be easier to solve the issue with transparency maps. Your could create a number of different transparency textures for the eyelashes at different lengths and change them in the material room to get the length you want.
This is one option but probably the best.
Cheers,
Paul
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754833&page=1#message_3339083
I posted a reply in the ZBrush thread! :)MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD
7770
PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9
Porthos gave you best tip. But using Zbrush (or another modeling program) is the last thing which you should do.
After few weeks your geometries folder will be full of morphs which are very good and work great but nobody remember for what figure they should be applied :D Unfortunatelly they are hard to delete, because they works well...
With Zbrush you can obtain many morphs and this soft give you a lot of possibilities, but as I've seen you want only hide eyelashes. In such cause poser tools are sufficient.
If you like result make new magnet. copy-paste parameters and change "mag zone" xtrans=+0,016
Now "create morph target", check if all works well (set Mag1 and Mag2 = 0 your morph =1), delete magnets and add figure with new morph to library.
I think that in Zbrush you can obtain better morphs but with poser tools making simply morphs is much easier. Moreover it is not so dangerous - your geometry folder is safe ;)
I wanted to make tutorial about it, but my last tutorial "pending approval" almost 2 weeks and I'm affraid that Michael lost his hairs because of aging before you can read it.
To follow Miss Nancy's suggestion, I'm going to post a picture of what happens after I've loaded an "eyes" morph onto M4. The problem area starts on the bottom lash near the lacrimal and works it's way towards the middle of the lower lid. Upon closer inspection, I'm not sure if I caused that with the morph or if it's an eyelash problem. I thought it looked normal in ZBrush when I was working on it earlier.
--R.
drapak12 wrote:
Quote - I wanted to make tutorial about it, but my last tutorial "pending approval" almost 2 weeks and I'm affraid that Michael lost his hairs because of aging before you can read it.
LOL!! Aww! Well, thank you for the tutorial in this thread! I appreciate it! I don't mean to seem ungrateful, but I've already tried a similar method to make the morph to move the lashes. I'm having more of an issue with the lashes going weird when I create a morph for the eyes in ZBrush.
--R.
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3339526&ebot_calc_page#message_3339526
o.k., then this is a separate problem from the M4 eyelash bug? see att lnk for patch.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi all,
A few days ago I posted a thread in this forum (as well as asking in the ZBrush forum) about hiding the eyelashes. I received a lot of very helpful replies and I'm very thankful for them. Deciding to take the approach of using a magnet to make a morph to push back the eyelashes into the head, it works okay. Normally, this would work as it would be like using the "Lash Length" dial on a figure to do so. However, there's a whole new set of problems that come up. When I morph the eyes, save the morph, then load and apply the morph to the figure, the eyelashes are not shaped with the modifications for the eyes.
Note: The figure I'm using is M4.
I hope I don't sound ignorant or redundant here, but does anyone know what I can do to solve this without changing the method? Otherwise things could get tricky. :(
Thanks. :)
--R.