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Freestuff F.A.Q (Last Updated: 2024 Nov 24 8:35 pm)
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Humm, while not exact from my memory, I think this Hair Set would work for the wig, with appropriate texture (which may also be available in the MP, not sure).
As for the uniorm, I remember it and wouldn;t mind taking a crack at it, however I';m VERY busy right now so it may be some time before I can even start it. That said; which figure would you be using it with?
The images are not that clear - apologies...
This image shows the off-duty outfit worn by the Moonbase girls/operatives, which comprises of the same outfit as worn in the control room but with a short skirt instead - very leasurely!!!
Don't you just love that wig!!!
Glad you like the Moonbase Girl outfit too, grylin... I'm not sure if it was Gerry Anderson's wife or not who actually designed the outfits, which were in fact sold in shops down the Kings Road in Chelsea, London in the 60's, if I'm correctly informed.
I've got another few images I'd like to add, incase anyone fancies having a crack at the outfit... I'll try adding a few from different angles, and the one full length B&W shot of Lt G Ellis (aka: actress Gabriella Drake) that is at present alluding me...
Please let me know someone if I'm adding too much to this post thread?!?
Morkonan: My main figure right now is Victoria V4.2, with Miki 2 and Terai Yuki 2 running slightly distant joint seconds... I find V4 great to use even though my current system only allows me to use one figure and basic sets in my Poser 6 workspace before the system crashes?!? Heavy poly count I guess!?!
I don't as yet have a purchased catsuit/bodysuit for V4 - but I've tried using V4s body parts matted with wooly and spandex type materials, with not too good results (I'll try adding an image of my feeble tryout - but be forwarned, I am a beginner).
Miss Nancy: thanks for that free area suggestion - I'll go take a peek
If the render works, thanks to:
Sci-fi Heroine Outfit aremor
One-Piece-Swimsuit 3D-age
Sci-Fi set darrens fx
Thick Sole Boots dx30
Super Bob Hair
Quote - Thanks for your replies yet again guys...
Morkonan: My main figure right now is Victoria V4.2, with Miki 2 and Terai Yuki 2 running slightly distant joint seconds... I find V4 great to use even though my current system only allows me to use one figure and basic sets in my Poser 6 workspace before the system crashes?!? Heavy poly count I guess!?!
Most of my Poser 6 crashes were due to really bad memory management on the part of Poser.. P6 just didn't seem to do a good job at working very hard. P7 isn't a whole lot better most of the time but a restart or occassional reboot seems to help clear it up a lot.
Quote - I don't as yet have a purchased catsuit/bodysuit for V4 - but I've tried using V4s body parts matted with wooly and spandex type materials, with not too good results (I'll try adding an image of my feeble tryout - but be forwarned, I am a beginner). Sci-fi Heroine Outfit aremor
One-Piece-Swimsuit 3D-age Sci-Fi set darrens fx Thick Sole Boots dx30 Super Bob Hair
That's nice! You did a good job at getting that 60's feel so don't sell yourself short. A bump/displacement map for the sort of corduroy/frilly fabric texture would complete that outfit you've already done!
I'm a beginner as well. But, I'll see if I can come up with something. It may take awhile though. I'll prob start off with doing just a second-skin type texture for the fabric part of the outfit along with suitable displacement map to get that ribbed look to the weave. Then, model the rest. But, if I'm feeling particularly adventurous, I may try a bodysuit. Warning: I enjoy 3D modelling but haven't done a lot of clothing type models. I know how though so that's not a problem. I just haven't had a lot of practice in fine-tuning for conforming to a figure. That's an art in itself.
Anyway, I'll see what I can come up with. I can't promise when/if it will be done.. but, hey... it's free.. especially if I never finish it. ;)
Cheers guys...
Thanks for checking the Star Trek guy, Ms Nancy... I've tried playing with the Super Bob Hair and I can almost get that wee fringe V cut style on it, but obviously not perfectly...
I think I've added too-much content to my downloads runtime, where as I should have added additional runtimes for each character section or thereabouts... I believe Poser runs with more of a smile when you add runtimes rather than clog up downloads... I'll learn one day!?!
I have to admit to being quite lost when I hear things such as bump-maps/nodes/specularity etc, etc, etc... For the time being I have to sit back and watch and learn from guys like yourselves, and hope that one day it'll suddenly click into place for me.
Cheers for having a go at this retro desire of mine, Morkonan. And good luck also...
Regards...
AJ
Quote - .. Cheers for having a go at this retro desire of mine, Morkonan. And good luck also...
Regards... AJ
You're very welcome. I'm working on it now. I'm about 1/4 through initial modeling of the coverall/oversuit portion. When done, I should have the oversuit portion, utility belt along with a second-skin texture and bump map to simulate that crazy-weird lycra-like suit thing. If I go quick enough, I might give a shot at boots.. dunno though. I've never made any footwear so V4 would probably not be pleased by my efforts.... It wouldn't be Prada. ;)
Can you find any ref photos of the lower portion of the garment, a side view? It looks lke it has some sort of string-ties to join the front and back portion. I'll incorporate the side-opening collar (found a photo ref of that) and would like to be as true to the original as my meager skills allow in making laces.... (Although, laces that actually did anything but looked like laces aren't something I'm prepared to do. :) )
Anyway, I'm working on it. BTW, check ShareCG a little bit. For some reason, I think someone may have already done one somewhere.. Just a fuzzy memory that's nagging me - I seem to recall something like this before. Maybe I'm getting it confused with one of the outfits done for Poser "Lost in Space" characters or something like that.
PS - The Thanksgiving Holiday (USA) is tomorrow and I'm not sure how much work I'll get done on this by then. But, I should have something to offer after the Holiday weekend. I'll post a link & render for it in this thread when I'm done.
WOW! Morkonan! You have been busy!
When I opened the thread this morning (11.15am UK time) my cheeks almost split due to the huge beaming smile spread across my face on seeing your amazing modelling of the leotard/oversuit... Just seeing the shape sent me spiralling back to the 60's... Fantastic!!!
Yes that's correct. there's a kind of string-tie design on the sides of the leotard, and a more detailed clasp affair design/device at the rear - I'm actually studying the 12-inch Lt Gay Ellis action figures I purchased as cheap as chips back in the summer right now, to look at the details... They do indeed have the string-tie sides but a simple clip/clasp at the centre rear of the leotard.
Do you use Poser to do this kind of work, Morkonan?!? Or another programme. Most CGIers tell me Poser isn't that good for doing this kind of work, and so that use other programmes and import into Poser...
I'll go sort out some images of the side profile of the outfit right now... I think that rear view up there might be the only rear view in my UFO Moonbase Girl collection - I'll go check.
Thanks once again Morkonan for bringing this desire design of mine into being!!!
AJ
Quote - WOW! Morkonan! You have been busy!
Actually, it's gone fairly quickly but the process just got sort of hungup as I tried to figure out how to plan for something I couldn't know - the laces/closures. :) But, it's been fun! I'm trying to get the "feel" of the old 60's sci-fi style.
Quote - When I opened the thread this morning (11.15am UK time) my cheeks almost split due to the huge beaming smile spread across my face on seeing your amazing modelling of the leotard/oversuit... Just seeing the shape sent me spiralling back to the 60's... Fantastic!!!
/grin
Quote - They do indeed have the string-tie sides but a simple clip/clasp at the centre rear of the leotard.
I noticed in a pic I found online that the arms/legs of the skinsuit were detachable as well. But, since I'm just going to do a texture for that, there's no need to plan there. On the "simple clasp" is there a decent pic somewhere? I'll double-check the ones above to make sure you haven't already included one.
Quote - Do you use Poser to do this kind of work, Morkonan?!? Or another programme. Most CGIers tell me Poser isn't that good for doing this kind of work, and so that use other programmes and import into Poser...
I'm using Hexagon right now for modeling. Poser isn't a modelling application and it is extremely limited in that respect. I'll use Hex for everything except boning the models for conforming. Then, I'll use a third party application to transfer V4 model bones into the garment for comforming, That bit CAN be done inside poser but it's usually accomplished either with scripts or a long, drawn-out process done by hand. I'll use 3dutils - QuickConform to transfer the bones and then check out the joint parameters from inside Poser.
I am NOT good with editing Poser joint parameters so someone else may have to take a stab at correcting any that end up causing too many poke-throughs when posing. But, the object here is to get you something "workable" and that's what I'm going to do. ;)
Quote - I'll go sort out some images of the side profile of the outfit right now... I think that rear view up there might be the only rear view in my UFO Moonbase Girl collection - I'll go check.
Thanks once again Morkonan for bringing this desire design of mine into being!!!AJ
Thanks for the additional pics! They're not easy to find and from my searches, including the ones you posted previously, I only found 10 photos worth the title of "Referrence Photo" regarding that uniform and only a couple were good enough to show necessary details.
Quote - This image shows the side profile of the silver leotard quite well...
Great side-profile! I see a correction I need to make. The large, wide belt worn in most photos covers up the details of the outfit underneath. Specifically, the front and rear hip panels are more scallop shaped than I thought, as shown in this photo. You can't see that detail in the other photos because of that darn wide belt.
BTW, you mentioned a rear "clasp." Now, the way I see it, there's no need for a clasp in that uniform unless it is holding the rear vertical strap to the rear panel. There wouldn't be a need for one to relax the waist area for disrobing. However, could it be something to do with the wide belt?
PS - You may not see a reply from me for several days, considering the Holiday weekend here in the States. However, don't fear, I'll be back with more updates and hope to have this finished in short order!
have seen that series also ... ok, ages ago ...
I have tried with bodysuite and some other free or bought products.
Ok, the matzones of the bodysuite are not totally well for the x-type of the outfit. I think I will try it with some changes in 2 or 3 mat-groups cause I want to do it without image maps only with procedural shaders.
So the mat for the suit plain silver is ... in my opinion ... well done but for the wooly silver mat on arms and legs I'm not completly satisfied special on closeups. See second image.
The skirt is from the winter fashion set here in MP.
Also the boots left side are from that set. The actual worn boots are from Highwaist Set in MP.
And the right boots are Rogue Boots from DAZ, I think ...
All this parts have the great advantage that tey work well or very well with the V42-Morphs++.
Though I think the best boots would be the P4 standard boots. Must try to conform them to V4 via wardrobe wizard.
So on other hand Markonan's mesh looks really nice ... might be good to include the belt direct into that cloth.
The up-down-ripples of the cloth are not so good as should be ... working on that, might be to have to lauch some questions to Bagginsbill or so ... :biggrin:
Also the makeup needs some color lines on brows and upper eye shadows, but only small changes. It's actually from a character package named Helena. I'm not sure if it was free or in the V4 complete package (I have some problems with storing all that readme's that are coming with all the stuff ... might be bad for the ego of the creators, but no offense, I only try to keep my hard discs as clean as possible and all that readme, licence, comment etc. stuff makes a big swamp without really noticable contens in 99% and no chance to find something usefull if needed in 100% )
The hair is the fabulous Paris Hair for V3. It's here in the freestuff, but the download link is actually broken. I have transfered it to V4 and made 2 additional morphs for the left/right bangs and the middle hair on the nose.
Ok, it might need a little bit more volume at the bottom left and right but also Ellis's and Harrington's hair tops (not really there own hair, or ??) are slightly different. So might be this new officer has not so much hair :rolleyes: , on other hand the standard morphs in that hair gives also possibility to give some more volume.
Also Kozaburo's Short Bob Hair V3 might be a good choice ... also there have to be done a morph for the middle and, I think, the both edges to meet that arched bangs from the series.
On the color I have to do a little bit less purple. In original it seems to be more blue with a touch silver on it.
Lets see next weekend for more ...
Quote - Hi together,
have seen that series also ... ok, ages ago ...
I have tried with bodysuite and some other free or bought products.
That looks pretty good! I like the bodysuit mat you have going there!
Quote - So on other hand Markonan's mesh looks really nice ... might be good to include the belt direct into that cloth.
The belt is going to come separately. I want to add the belt props in there and make it so it's easier to work with. Who knows, someone may want the belt arranged differently? I don't know much about the show other than the fact I had some Dinky metal toys (S.H.A.D.O.W. for one) that I really loved as a kid. :) So, I don't know if they had ray-guns or holsters or other pieces of gear they put on the belt. Maybe there's some sort of space-suit thing they had where the belt might get in the way?
The mesh will be done in a few days, as I have time to work on it. The bodysuit mat might take a couple more, depending on how difficult it is to get the right effect. It shouldn't be too hard but getting it to render "just right" could be a pain. I definitely don't plan on doing a full-body mesh so going with a texture map and transparency (so it can be overlaid on any V4 skin) is my best shot. But, with your work on the bodysuit texture and my mesh, between the two of us we're certain to have something serviceable to offer!
I haven't decided whether or not to do the boots. I may take a stab at it and just include them for anyone who wants something to work with regardless of how bad it is. :)
That's some great work you've done there, JoEtzold... The hair and catsuit fabric look terrific! And that's a really nice collection of boots you have put together there also. I sometimes wish I was 10% as creative CGI-wise as you guys - I hold so much admiration for you... I do try by best though.
Looking at the silver leotard fabrics you've both used here, I realise that I have not yet been able to achieve such a good silver-reflect mat finish in my final renders - this might be the way I light the scene using raytraces though - still tinkering...
Those Moonbase Girl wigs in the show do seem to vary considerably, with some actually looking quite 'wrong' and ill-fitting. You might be forgiven for thinking the actresses arrived on set and grabbed the first purple wig from a box, and let her make-up artist do the rest!?! Or maybe I'm simply dreaming/fantasising here...
There are some truly cool selections of make-up in the Jade for V4 package, which include something like the outer upper eye flashes/flicks the girls on Moonbase have - not exactly though...
I know what you mean about the problems and difficulty sometimes in locating the product creator names etc, JoEtzold. Once they are in my runtime, I can't always find them either, and am apprehensive of adding renders to forums, for fear of upsetting someone. I think if I was the creator, I would be pleased/proud that someone whished/desired to use my creation - but then I am not as yet a creator!!!
I usually add some volume to hair by adding 2-3% to the overal size, but I am a virtual beginner, so this probably isn't the cool thing to do - it just gets me by sometimes.
I've added an image of our beloved Lt Ellis in the only spacesuit 'outfit' I think she wears throughout the series... Note how she has kept her wig on, but I'm not sure precisely what's underneath that suit?!?!?! I can't recall Ellis or her Moonbase operatives/companions ever brandishing a gun/weapon - Raygun. Though I do personally believe that any/all Space heroines should be suitably weapon-attired - to ward off any dastardly aliens who may try lurking round the corner - then they'd wished they hadn't!!!
Oh! That lace detail is posatively-absolutely superb, Morkonan!!! I think I must consider adding some additional software programmes to my PC some day.
I've noticed in my collection of UFO/Moonbase images those lace up details vary, I think, depending on how many pies and chips the girls have been devouring during filming!?! Some are drawn together really tightly, whilst others are seperated by a good few inches...... They all look magnificent anyways...
Lovely to see these additions to the thread and it is truly great to be part of it, and I'll hopefully learn from your expertise...
Regards...
AJ
I'm not completely sure but most of the mat groups of V4 and her bodysuit are matching. So it should not be a great problem to use the materials for the suit or as an second skin. Though the original arms and legs material is a bit transparent, I have done the same to my material. This naturally can make a difference in using on the bodysuit or as second skin.
If I'm in some day's satisfied with all materials I make a ZIP of them, including also the morphs for the hair ... seems I have to build some INJ-files, let's see ...
Might be I come also with some morphed boots ... in original they have a diagonal top form as know from wonderwoman boots. So there are some trans maps to do so ... I'm in process ... between my customers silly database programming requests (kind of "we don't know what we need, but what we get we don't like" :cursing: )
Ok, a separat belt makes sense ... besides shoes and so on one can ever need such accessories for the girls ...
As far as I remember the only props at the belt was something like a cigarett box left of the buckle and something that looks like cartridges on old western belts on the right side.
At the back ... I don't know, it's seldom to show actors in film and tv from the back for long time as ever done ...
There have been definitivly no holster or rayguns in the series. The only gun(s) I remember was that from Commander Straker and his commanding crewmen and that was really normal pistols with an incredible futuristic looking silver sound absorber.
But this is declared by the story ... S.H.A.D.O. was a organisation to defend against aliens coming with that conic flying saucers like UFO's have to be :biggrin:
The defense against them was done with interstellar (moonbase) or earthbased (sky one) fighters. So the only weapons in contact with the aliens has been the rockets and guns from that vessels.
Except 2 or 3 episodes it gave never any direct contact with the aliens. So Straker's pistol was mainly a attribute to be the chief and used in conflicts with very earthy enemies like upset personal or one times the commanding general.
So no need for complicated gun's and their holsters at the belt. Also the belt needs not to be wearable over a spacesuit. All the technics as futuristic at the time of the series but all is now common or could be build with existing technics. Will say far as it is impossible now to use a normal clothing belt over a spacesuit it was in the series also not foreseen. Better to design the belt as a normal clothing item that could also used for a opera visit than for a battlefight in the space night
B.t.w. your suit with the side cording looks very well ... execpt that the side strings looks a little bit thin, might be only visual. But these strings are foreseen for rough day-by-day work and not like lace on a nighty dessous, so could be a bit more robust I think ...
If you need more ideas have a look on http://ufoseries.com/index.html . There is also in the image section a blue print of the moonbase outfit showing the backside. Not super detailed but good for the back style of the silver suite.
Hi paramount,
thanks for the compliments ... I'm doing my very best ...
As for the lighting ... I work with the standard lights of poser as long as a figure isn't completed and posed in a scene. Than, with scene around and so on, the light have to be created specificly.
But for rigging, testing, dressing, texturing etc. I opposite to a lot of people find the standards not so bad. I think in that phase it's only interesting to have ever the same light to be able to compare the results you get e.g. using different shaders and so on ....
For the hair wig ... Lt. Ellis was for sure a very cute girlie but have a compare to Lt. Harrington and I find that Ellis hair looks a little bit topped, in german slang we say it looks like a "Fifi", a not very neat/nice description for a toupet that isn't right in place or is as cheap that you ever see it's not real.
I personally love the style of Harrington more there the hair arches are much tighter to the eyes. But for sure it's a matter of personal taste.
Thats also the point I used a more deep red for the lipstick opposite to the original. But as far as I remember in the 70ties both styles are common ... Allowed was what suits ...
Quote - ...Ok, a separat belt makes sense ... besides shoes and so on one can ever need such accessories for the girls ...
As far as I remember the only props at the belt was something like a cigarett box left of the buckle and something that looks like cartridges on old western belts on the right side.
At the back ... I don't know, it's seldom to show actors in film and tv from the back for long time as ever done ...
After scouring the 'net, the only images I can find that give a hint as to the back of the belt seem to show either a weave of laces or rings of metal. Either would be within the general theme of the show as lots of costumes had metal rings or laces on them.
Quote - So no need for complicated gun's and their holsters at the belt. Also the belt needs not to be wearable over a spacesuit. All the technics as futuristic at the time of the series but all is now common or could be build with existing technics. Will say far as it is impossible now to use a normal clothing belt over a spacesuit it was in the series also not foreseen. Better to design the belt as a normal clothing item that could also used for a opera visit than for a battlefight in the space night
The belt will just be another clothing item bit. I just didn't want to make it "built into" the mesh of the suit because it might get in the way of something the user wants to do like have a spacesuit/pants/skirt over the main clothing.
Quote - B.t.w. your suit with the side cording looks very well ... execpt that the side strings looks a little bit thin, might be only visual. But these strings are foreseen for rough day-by-day work and not like lace on a nighty dessous, so could be a bit more robust I think ...
Yeah, those are just a temporary portion to help me get an idea of what I wanted to do with the laces. That's the most complicated part of the costume to get right - laces and eyelets. I don't want to hog up the file with a bunch of unnecessary geometry there. But, I still want it to look good. Also, in many pics, those laces were very long, sometimes hanging down to the top of the thigh. If I make them that long, I might have to make some adjustment morphs just for the laces. :)
Quote - If you need more ideas have a look on http://ufoseries.com/index.html . There is also in the image section a blue print of the moonbase outfit showing the backside. Not super detailed but good for the back style of the silver suite.
Thanks! I saw an artist's impression of the base commander's suit, but that's different. Also, there seem to have been two belt styles worn by female uniform wearers. One is the silver style I'm trying to reproduce and the other is a tan&white style. I found some pics of the latter but it is nothing like the silver belt style in the back. It's just a normal wide belt. (Saw it on a youtube clip of the UFO opening sequence.)
Thanks for your input and help! Trying to get the model "just right" so that it's faithful to the series is tedious, but fun!
You do seem to be heading in the right direction as to your thoughts, observations and final decisions, Morkonan. What a trooper you are!!! I have to admit to sometimes taking a back seat when watching perfectionist creators like yourself bring life to things that might otherwise remain unfinished or imcomplete or not quite right and perfect. I completed building a full size Dalek (he's beautiful) taken from a 70s Dr Who show style a few years back now, and I did on occasion (have to admit again) cut corners when my 'back was up against the wall' during the fifteen month construction process. But in the end the blood, sweat and tears that were shed during that time were put aside when Zek was finally completed!!!
Yes those leotard side laces do vary don't they?!? I've seen those thigh length ones dangling in some of my image collection, and often feel like heading on in there and attacking them with a dandy pair of scissors... I think I'd melt to my knees in fan admiration before I ever got to that stage though...
Oddly enough, the series is currently running on UK cable TV right now... I always love watching repeats of the show - and notably all the Moonbase action. I'll try adding an image of the12-inch Lt Gay Ellis action figure if i can locate them. just as a comparison.
Regards...
Aj
Quote - Thanks! I saw an artist's impression of the base commander's suit, but that's different. Also, there seem to have been two belt styles worn by female uniform wearers. One is the silver style I'm trying to reproduce and the other is a tan&white style. I found some pics of the latter but it is nothing like the silver belt style in the back. It's just a normal wide belt. (Saw it on a youtube clip of the UFO opening sequence.)
Indeed not only the commander but all male members outfits differ from the women outfits on the moonbase as seen in this picture http://ufoseries.com/photos/killStrakerStraker.jpg
On left side shown Straker the commander in chief of S.H.A.D.O. wearing a normal outfit like a manager in series time should wear in office (see also in this picture the only hand weapon known by me). Right side Commander Foster is wearing moonbase male outfit. In that moment he's acting as moonbase commander, normally that's Lt. Ellis job.
Oh yeah, and only female moonbase member are wearing that blue hair ... why, don't know ...
With the second belt do you mean this one on the picture http://ufoseries.com/photos/skyOp-T.jpg ??? It belongs to the SkyDiver team outfit.
Sky-Diver is a submarine (diver) with an underseas starting airfighter (sky) at the frontnose.
That complete crew is clothed in that netshirts, don't know why but this is the underseas look.
Except the captain who has also something like a leather jacket cause he's also the pilot of Sky and than going out of the water up into the skies and space he's wearing his jacket and pilot helmet.
Hope this helps out ...
My texture shaders making good advance ... though the idea to change material groups on the bodysuit to match the silver x-form is buried. The mesh in the abdomen region has to big polygons to get a smoth lined form build without changing th mesh geometrie. And that is to expensive for that only use. There a separate complete new mesh like yours is the better way.
B.t.w. to use the shaders please have an eye on the u-v-maping. The shader for the stripy wooly fabrics works with the u-component to have the stripes right in place.
U-V-maping is ever my problem with building meshes. I use C4D and have tried with Hexagon and UVMapper but I've didn't find the right handling for UV-maps :sad:
Well....
We're halfway there! :)
I had to do some renders anyway to check the mesh. So...
The mesh fits EXTREMELY well. It's one of the best out-of-the-box conform jobs I've done. No poke-throughs in ANY pose naturally capable by a human being that I tried. However, I need to go back in and do a tiny bit of touchup work on the shoulder groups. I left most of them out on this mesh so they're not following right.
It's UV Mapped but no textures as of yet except for procedurals. There's a bump mat on the laces I tried as a test but no bump maps on the fabric. So, if the render makes the suit look a bit flat in spots, that's just because it's a procedural reflection texture with nothing to build on. Getting a good UV Map on those laces is going to be murder...
No bump/texture map makes V4's bum sag.. at least in this Retro Sci-Fi Uni-Jumper! But, never fear, it's as tight as a drum. (And needs to be to look convincing with a second skin unitard texture as clothing.)
I have a critique question on style to ask: Is the piping a little too thin? Laces? The laces and the eyelets need to be a little more pronouced. I'll fatten up both although the eyelets will be more pronounced once they have a good texture/bump under them.
However, I like the narrower piping even though it's not strictly "canon" for the uniform. A fatter piping may reach below the skin on some poses and if there's a unitard second-skin, it may look sort of weird in spots. The thinner piping gives it a more "crisp" look.
Anyway, opinions on the piping anyone?
(Really bad AO on my part. But, just wanted it to stand out on these mesh-test renders.)
I'll add some cloth details like folds and such next. (I had to do the eyelets/laces first and get some renders before I started those) Then, I'll move to the belt, boots (If I can manage those) and second-skin bodysuit texture. Then, I'll add in figure morphs, clothing morphs (a shoulder-seam for disrobing, maybe some "krinkles" to give it that "Just Sat Down While Wearing Tinfoil" look, etc) do the texture and bump maps for all and then build the directory.
Then, it goes in the freebie bin! :)
*Attribs
Jumpsuit - M3 - 3Drifters_Aremar
Backdrop (Wreck) _ Porsimo
V4 Texture - Thorneworks - Tanith (One of the best out there.)
Robot B9 (Lost in Space) - I can't find the author on that. He's fairly well known for it. Someone will come along and help me remember who did that model.... won't they?
Lighting - Mostly CV's Softlights setup modded by me so I can see the mesh without it reflecting too much yet still give an entertaining render.
V4-Sci-Fi-Uni-Jumper - Morkonan (Me)
Quote - Indeed not only the commander but all male members outfits differ from the women outfits on the moonbase as seen in this picture http://ufoseries.com/photos/killStrakerStraker.jpg On left side shown Straker the commander in chief of S.H.A.D.O. wearing a normal outfit like a manager in series time should wear in office (see also in this picture the only hand weapon known by me). Right side Commander Foster is wearing moonbase male outfit. In that moment he's acting as moonbase commander, normally that's Lt. Ellis job.
Oh yeah, and only female moonbase member are wearing that blue hair ... why, don't know ...
Lol, it seems they have lots of different uniform styles.
Quote - With the second belt do you mean this one on the picture http://ufoseries.com/photos/skyOp-T.jpg ??? It belongs to the SkyDiver team outfit.Sky-Diver is a submarine (diver) with an underseas starting airfighter (sky) at the frontnose.That complete crew is clothed in that netshirts, don't know why but this is the underseas look.Except the captain who has also something like a leather jacket cause he's also the pilot of Sky and than going out of the water up into the skies and space he's wearing his jacket and pilot helmet.Hope this helps out ...
Thanks. I saw several different uniforms, some even seeming like they were combined. However, after digging through photos with a magnifying glass (and ZOOM in Photoshop) I deduced from a very fuzzy image that the rear area of the belt I'm working on is comprised of six stranded metal rings, two rows of three each. There's nothing else I can figure out that would look like that which stays within what the costume designer seemed to be working with. (Lots of metal rings on some uniforms, makes sense to put them on a belt in the back rather than laces.)
So, the belt I'm making will have metal rings on the back, the square buckle, lipstick caribiner... and thin cigarrette case. :) I also so some boxlike contraption on one belt but, that doesn't seem to be the usual attire for that belt so I'll stick with the one's I listed. The belt will have morphs as well and the "cigarrette case" will be a prop attached to the belt.
Quote - My texture shaders making good advance ... though the idea to change material groups on the bodysuit to match the silver x-form is buried. The mesh in the abdomen region has to big polygons to get a smoth lined form build without changing th mesh geometrie. And that is to expensive for that only use. There a separate complete new mesh like yours is the better way.
B.t.w. to use the shaders please have an eye on the u-v-maping. The shader for the stripy wooly fabrics works with the u-component to have the stripes right in place.
U-V-maping is ever my problem with building meshes. I use C4D and have tried with Hexagon and UVMapper but I've didn't find the right handling for UV-maps :sad:
Yeah, UV Mapping can be a real chore, especially on a complicated mesh. For instance, I have these laces to Map now. I have no idea how I'm going to do that but... I'll figure it out. The rest is fairly easy and I have a decent UVMap for the rest of the suit already. Those laces are just going to be a pain...
Anyway, I should be through with the suit in the next 48 hours and the rest of it by the end of the week. (It depends on how much time I get to work on it.)
Quote -
You do seem to be heading in the right direction as to your thoughts, observations and final decisions, Morkonan. What a trooper you are!!! I have to admit to sometimes taking a back seat when watching perfectionist creators like yourself bring life to things that might otherwise remain unfinished or imcomplete or not quite right and perfect.
I'm detail oriented but, far from perfect. :) The thing is, you want a "UFO Television Series" uniform and, well, I want to give you one. :) So, that means I want it to be as authentic a piece of "fan art" I can make it. With certain allowances for the medium, of course. There's a lot we can simulate with 3D BUT there comes a time as any good design engineer dreads to hear... "Better is the enemy of Good Enough." Sometimes, engineering has to stop and building has to start. For instance, a lot of those pics seem to have the thigh region a bit more flappy, somewhat crawling down the thigh. I put that to just having been stretched out while sitting. But, I could put a morph in there for that... Then again, if I keep wanting to put in bells&whistles you might not be able to load anything but that figure with no V4 to put it on. ;)
Quote - I completed building a full size Dalek (he's beautiful) taken from a 70s Dr Who show style a few years back now, and I did on occasion (have to admit again) cut corners when my 'back was up against the wall' during the fifteen month construction process. But in the end the blood, sweat and tears that were shed during that time were put aside when Zek was finally completed!!!
Awesome! Congrats! I've seen several full-size Dalek fan-art projects and they're always amazing. Post a pic of yours if you have one and get a chance. (I've never watched the show but, I've seen bits and pieces of it and know a little bit about it.)
Quote - Yes those leotard side laces do vary don't they?!? I've seen those thigh length ones dangling in some of my image collection, and often feel like heading on in there and attacking them with a dandy pair of scissors... I think I'd melt to my knees in fan admiration before I ever got to that stage though...
I'd do a unlace morph for you but.. I just got through with those laces today and.. well, they're "real." IOW, those are real knots, not just toruses stacked on each other. I have realized that doing laces is sort of like gouging out your eyes with a grapefruit spoon - Interesting, but not all that pleasant. :)
Quote - Oddly enough, the series is currently running on UK cable TV right now... I always love watching repeats of the show - and notably all the Moonbase action.
I watched some clips on Youtube in order to try to get some more info on this suit. You may be able to find some episodes there.
Quote - I'll try adding an image of the12-inch Lt Gay Ellis action figure if i can locate them. just as a comparison. Regards...
Aj
Sure! Anything you have like that is appreciated! If you have a back shot that shows off the rear of the belt it would be most welcomed! I think it's two rows of three metal rings, laced together with simple clip-like braces. But, that's from one magified fuzzy photo. There's not a lot of "rear camera angles" on these suits.
Anyway, I'm enjoying the project! Thanks for the inspiration! I will hopefully be done by this weekend and will put it up as a freebie!
Quote - excellent work! but robby the robot is gonna grab her boobs if she don't get outta there!
Tsk, tsk.. He'd never do any such thing! He's simply trying to help her cover up until she gets her second-skin unitard!
Yeah, that's it.. helping her cover up...
"Hey Vicky! Wait for me! I'm going to help you cover up!"
LMAO!! uh huh surrrrrrre ;P gotta say thats looking awesome, no clue of the show likely somewhat before my time, but this looks great , can't wait to see the end result and hopefully download it, I'm obviously a sci-fi fan haha =P I'm certain I'll get good use of this as well if yall don't mind none <3
Quote - LMAO!! uh huh surrrrrrre ;P gotta say thats looking awesome, no clue of the show likely somewhat before my time, but this looks great , can't wait to see the end result and hopefully download it, I'm obviously a sci-fi fan haha =P I'm certain I'll get good use of this as well if yall don't mind none <3
Not at all, you're welcome to it when it's done!
The show wasn't before my time but, I wasn't old enough to decide what channels to watch. Also, I wasn't British. :) So, I never saw a single episode.
However, the show did spawn a lot of toys. I had several even though I had no idea they were from a British TV show.
Actually, the premise of the show is kind of cool. A Earth defense force against evil UFOs... With hot chicks in silver! WOOT! :)
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Hi you guys...
I don't often venture here, but have found it a handy place to be for handy creative tips and inspiration...
I'm relatively new to CGI, and am presently using Poser 6 as my work space, and was wondering if anyone knew of or might consider attempting to put together the amazing, slightly retro uniform/outfit/s worn by the moonbase girls/women on the 60s UK hit TV show UFO?!? The iniform is a basic shimmering cotton/wool like undergarment/catsuit affair, over which a kinda silver pvc leotard including very wide belt with radio and oddments pouches, finished off with silver kneeboots and an amazing mauve, creatively designed wig. Lt Ellis' make up was also quite sci-fi and unique in itself.
I remember watching this TV series (UFO) with great fondness in my youth, and was presently suprised to happen across a set of three12-inch action figures of Lt Gay Ellis at a local boot fair for the small fee of about $20 or so... I snapped up these collectable items very quickly indeed - without even bartering...
Thus my interest was started to try finding the Moonbase Girl outfit for my V4 character!!!
Hope it's OK to post this here...