Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Thanks for the response, sparrownightmare.
That was my first assumption, so I changed textures a couple of times with no change in the spotting effect. I doesn't seem to be a texture or shader problem. I also tried changing lights. I still get this effect. I wonder if the artifacts are memory related, there's a lot going on in the scene.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Brian, the background is a Carrara Terrain and Realistic Sky and in the foreground is a Danie Maforno object and V4.2 with a texture and clothing.
Attached is a render. You can see that the spotting only seems to affect the skin texture. I have not touched the skin shaders, and have tried applying different skin textures.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Maybe the problem is issued by ambiant occlusion.
Try to adjust the paramater to 2.5 ft...
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Holyforest,
Hundreds of shaders for
Carrara
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Absolutely! Lots of head scratching on that one.
I put the full version in my gallery due to size limit on forum.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Quote - o.k., kleb, glad to know ya got rid of the artifacts. there are various adjustments
to those render settings that ringo, litst and the other developers put in there
to enhance realism, but they do add greatly to the render time when set at
maximum quality.
Not sure about litst, but ringo isn't a dev. or are you referring to a PA product?
No need to think outside the box....
Just make it
invisible.
The whole point about Carrara is that you can make your own, personal, "vicky/Michael type person", without importing what is made by others in other apps--that are NOT Poser or D/S made originally anyway either!.
So much of the real joy of 3D modelling being circumvented by using model importation.--with all it's problems.
Brian
bwtr
I agree, although its hard to resist dashing off a composed scene when something catches the eye. I have enough trouble with relatively primitive content, I don't think I'll be trying any human figures for years. As a relatively recent convert from poser to Carrara, I am still enjoying learning and experimenting with all the available lighting effects.
Playing with render settings is next.
Thanks for all the help and input.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Excellent agenda for 2009 !
---------------------------------------
Holyforest,
Hundreds of shaders for
Carrara
Brian:
Very interesting. Is the pattern on the dress (cloak?) a procedural shader or a texture?
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Cool. If you wanted a more detailed texture, is there an easy way to tile the shader (ie make it appear more than once on the object) without individual zones?
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
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Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.