Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
Quote - Are you using procedural textures?
I'm going to show my ignorance because I am not completely sure what procedural textures are. What I'm doing I think is fairly basic. I'm using one of the stock textures that comes with Carrara, Metals -> Black Palina. I have not made any adjustments to it at all.
This is a procedural shader.... procedural means that Carrara uses math to create a shader and not a image... so only with Inagoni baker you can export this procedural as image...
Follow me at euQfiz Digital
Ok, that makes perfect sense, I'm not going crazy. I tried using a different texture that did contain an image as an experiment. When I exported that, I did receive a separate jpg which is what I must have done before. Thank you for the help :)
www.youtube.com/user/ShawnDriscollCG
www.youtube.com/user/ShawnDriscollCG
www.youtube.com/user/ShawnDriscollCG
www.youtube.com/user/ShawnDriscollCG
Now add some realism to that castle of yours, Brian.
www.youtube.com/user/ShawnDriscollCG
Quote - Where does "Realism" start and finish though?
I don't know about finish (maybe something that one can scratch and sniff). But it starts when something virtual looks like a photograph of something real.
www.youtube.com/user/ShawnDriscollCG
And all those years we photogrophers bent over backwards to make our images less "photoghraphic". All those trophies I won for heading that "different" way!
Have you seen all the new filters for Photoshop where you can produce the effects of all the older individual type colour and b&w films?
Why there is such a strong element in, some, 3D circles to be so "photographically ??" exact defeats so many basic principle of creating great artistic imagery.
But thats a 76 year old, multi mediums, artists view!
Brian
bwtr
Some don't want art. Some present their ideas better if it looks real. FX in movies look real. Disney and Pal presented their moon trip ideas in the mid 50's as realistic as they could. Then Kubrick pushed realism further. You should have been a painter instead of a photographer if you didn't want your stuff to look real.
Anyway. If you have all those years of photo-realism under your belt, I'd like to see a photoreal Carrara render from you one day.
www.youtube.com/user/ShawnDriscollCG
I am an artist--painter/sculptor/.wood carver--oils, watercolour/pencil/crayon--whatever--life drawing--teaching art/photography etc etc?
You are saying those images I just presented are NOT photoreal?
(I used to be paid big money to produce photo images like that earlier Castle one!)
It's a bit like saying someone has perspectives wrong ---at last count there are some 38 different types of perspective theory.
It all should be fun because it's not in the least of any consequence in the end.
Brian
bwtr
Quote - I am an artist--painter/sculptor/.wood carver--oils, watercolour/pencil/crayon--whatever--life drawing--teaching art/photography etc etc?
You are saying those images I just presented are NOT photoreal?
Yep.
Quote - (I used to be paid big money to produce photo images like that earlier Castle one!)
Ok. I hope you didn't tell them it was photoreal.
Quote - It's a bit like saying someone has perspectives wrong ---at last count there are some 38 different types of perspective theory.
But just one fact for 3D perspective -- the vanishing point.
Quote - It all should be fun because it's not in the least of any consequence in the end.
Why bother with art then? It should be for both at least.
www.youtube.com/user/ShawnDriscollCG
Quote - A pencil, a paint brush, a pound of clay, a camera, a computer---all have identical, intrinsic, levels of art/craft potentential.
So your renders are only as good as your paintings? And your sculptures are only as good as your drawings?
One still needs to know depth of field, field of view, lighting, shading, shadowing, lens blur, lens glare, lens flare, diffuse color and gray values, highlight, shine, reflection, refraction, transparency, dark and light drawing, wet and dry painting.
Anyway, post you best artwork ever in your gallery and we'll see if it has "any consequence".
www.youtube.com/user/ShawnDriscollCG
www.inagoni.com sells Baker. Carrara 7 version will be out soon if it isn't already. I checked just now. It looks like Julien is updating his site. No Carrara 5 anymore :(
Anyway, he'll know more about it.
www.youtube.com/user/ShawnDriscollCG
Shawn
I haven't posted to galleries for ages but you will find some here and (better?) at Polyloop going back a bit.. (Well--- going back a bit?--I only found a computer on-switch in August 2002! And a Computers For Dummies paperback!)
And, the hours I have spent teaching that photographic theory /art principles over the years---would you like a couple of walls full of text books to borrow? Or the box full of imagery/art awards?
All going to go out in the rubbish collection any time soon--completely unimportant.
Thelby
Have a good look at the DCG "Enhance C" plugin--well worth having.
Brian
bwtr
Thelby
http://forum.daz3d.com/viewtopic.php?t=102674&highlight=carrara+plugin&flatnum=1
Keep an eye on this site of Jeremys . He has some great FREE plugins for Carrara to which this new one will be added soon. http://www.sparrowhawke3d.com/
Brian
bwtr
Quote - would you like a couple of walls full of text books to borrow? Or the box full of imagery/art awards?
I assumed you had some of your greatest artwork lying around (any medium, not just computer artwork) that you could take a photo of and post in your gallery here.
www.youtube.com/user/ShawnDriscollCG
Just say you don't have anything good to show us. That's all. You post more links (without references) to the Carrara PDF manual than you do any artwork. Anyway... If you say you're such a great artist, I guess we'll just have to take your word for it. People claim to be anything on the Internet.
www.youtube.com/user/ShawnDriscollCG
Quote - I hope some people are learning something from this thread.
Is the attached image any good?
It looks like the Emperor has no clothes.
www.youtube.com/user/ShawnDriscollCG
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I have done this before which is driving me crazy because I cannot remember how I did it. I am attempting to export a group of primitive objects as an obj file. I can do that no problem, but I also want to export the texture maps along with it.
I seemed to have tried all the various settings in the export options to no avail. Again when I have done this before I've ended up with both and obj and jpg files. But for the life of me I can't figure how I did it. Can someone please give me a quick primer to jog my memory?
Thanks
Vampires