Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
You can shirt the position of the image in the image node using the U Offset and V Offset entries. Keep the values small, between 0 and 1.
I'ts fake reflection anyway, don't expect to get something as realistic as a real raytraced reflection with a skydome and a 3D road and terrain object...
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
This will not work. When you look at a sphere, it reflects about 90% of the 360 degree universe around it.
Your photo is only about 10% of the universe, maybe less.
For the perspective to work out correctly, imagine a photo suspended behind the camera of what the ball can see, like a billboard. You put your photo of the road in that direction on the billboard.
Now imagine rendering the sphere. You will see a reflection of a billboard with your photo on it, along with all the rest of the sky and ground. You will not see the billboard fill the sphere.
The only way this can work is if you have a full 360 by 180 degree equirectangular image, as you would use on my Environment Sphere. That is what should be in your sphere_map.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Completely agree, BB. It may be good enough for a very quick and dirty solution, but for the sphere_map node to work, you indeed need a panoramic image.
The funny thing is, this empty desert scene is easy to create in Vue or Bryce, including the road. Vue Infinite can render it out as a panoramic image - and it'll neatly generate a HDR IBL map for you too. Trouble is, you need a high resolution (like 4800x2400) to make it work decently (the IBL map can be smaller, by the way)
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I explain with pictures ...
First it's the preview, a ball on a casting shadow flor and a background picture ...
Génération mobiles Le Forum / Le Site