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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: A dileme for BB


Anthanasius ( ) posted Thu, 15 January 2009 at 10:41 AM · edited Mon, 29 July 2024 at 12:31 PM

file_421918.jpg

Hi

I explain with pictures ...

First it's the preview, a ball on a casting shadow flor and a background picture ...

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Anthanasius ( ) posted Thu, 15 January 2009 at 10:42 AM · edited Thu, 15 January 2009 at 10:44 AM

file_421919.jpg

The second picture is a fast render, as you can view the reflection does not match the background picture, the road is on the right of the ball ( youre left ) or i want it in the front ...

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Anthanasius ( ) posted Thu, 15 January 2009 at 10:44 AM

file_421920.jpg

Third picture the material room, too simple lol ...

The question is, what is the fonctions to have the reflexion picture in front of the ball ?

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svdl ( ) posted Thu, 15 January 2009 at 11:15 AM

You can shirt the position of the image in the image node using the U Offset and V Offset entries.  Keep the values small, between 0 and 1.

I'ts fake reflection anyway, don't expect to get something as realistic as a real raytraced reflection with a skydome and a 3D road and terrain object...

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Anthanasius ( ) posted Thu, 15 January 2009 at 11:23 AM · edited Thu, 15 January 2009 at 11:24 AM

file_421923.jpg

Thx svdl this work fine !!!

Dont worry for the reflexion ;-)

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Anthanasius ( ) posted Thu, 15 January 2009 at 11:24 AM

file_421924.jpg

;-)

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bagginsbill ( ) posted Thu, 15 January 2009 at 11:28 AM · edited Thu, 15 January 2009 at 11:29 AM

This will not work. When you look at a sphere, it reflects about 90% of the 360 degree universe around it.

Your photo is only about 10% of the universe, maybe less.

For the perspective to work out correctly, imagine a photo suspended behind the camera of what the ball can see, like a billboard. You put your photo of the road in that direction on the billboard.

Now imagine rendering the sphere. You will see a reflection of a billboard with your photo on it, along with all the rest of the sky and ground. You will not see the billboard fill the sphere.

The only way this can work is if you have a full 360 by 180 degree equirectangular image, as you would use on my Environment Sphere. That is what should be in your sphere_map.


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Anthanasius ( ) posted Thu, 15 January 2009 at 11:34 AM

Yes BB i can use youre sphere but i dont have the picture for ... I do with the "moyens du bord"

I try ...

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svdl ( ) posted Thu, 15 January 2009 at 11:36 AM

Completely agree, BB. It may be good enough for a very quick and dirty solution, but for the sphere_map node to work, you indeed need a panoramic image.

The funny thing is, this empty desert scene is easy to create in Vue or Bryce, including the road. Vue Infinite can render it out as a panoramic image - and it'll neatly generate a HDR IBL map for you too. Trouble is, you need a high resolution (like 4800x2400) to make it work decently (the IBL map can be smaller, by the way)

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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pakled ( ) posted Thu, 15 January 2009 at 7:44 PM

What I do with background images is note the angle and color of the primary source of light in the pic, then line up the light sources in Poser to line up. Beyond that...see the above.

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