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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: override display options?


lightning2911 ( ) posted Mon, 02 February 2009 at 2:54 AM · edited Tue, 03 October 2023 at 9:03 PM

i am working on a large polycount model that i import into vue. in vue i only see it as a block (3d bounding box). this makes it difficult for me to place the camera. is there a way to tell vue to show me this object no matter what it thinks would be better? i would like to see it as wireframe.

this is a rendering i was able to create when the camera landed on a suitable location :)

rendering
(image copyright 2009 LukasLang Building Technologies)

thanks in advance


Rutra ( ) posted Mon, 02 February 2009 at 3:04 AM

In File->Options-> Display there's an option to limit the number of polygons in OpenGL. Uncheck that option or set a higher limit and that should solve the problem.


lightning2911 ( ) posted Mon, 02 February 2009 at 3:45 AM

i tried that but it did not work (the number of polygons displayed in vue at the bottom was below the 500000 anyway). i also tried to disable the "show objects as boxes when resources drop...." but that also did not help.

however when i switched from opengl to wireframe it worked. i prefer the opengl view but at least with that i can place the camera :)

but thanks for pointing me to the right window!


Rutra ( ) posted Mon, 02 February 2009 at 5:33 AM

What Vue version and build do you have? I seem to remember that with one of the early builds of Vue 7 this behavior was normal but that was fixed in the latest release.


Cherryman ( ) posted Mon, 02 February 2009 at 5:50 AM

I think it is due to the fact that you have a roof

Try to make a different layer and place the roof in the layer, now hide that layer and you will be able to " see"  the camera again!


lightning2911 ( ) posted Mon, 02 February 2009 at 6:43 AM

I have the latest version i think 7.20 build 38524

I will have to see if I have the time to seperate the mesh. I have so much to do and the deadline is coming closer and closer ...


lightning2911 ( ) posted Mon, 02 February 2009 at 6:48 AM

maybe do i need to update something on the opengl side?


Rutra ( ) posted Mon, 02 February 2009 at 1:21 PM

Vue7 has a good opengl, better than vue6. I have no reason to complain about it in my system.

The opengl depends on the graphic card you have. Maybe you can try to install the latest drivers for it.
Did you run the compatibility test, in File->Options->Display? Is your card "approved"?

Is this room one large object or many individual ones? If it's one, maybe you could try to ungroup it into several.


lightning2911 ( ) posted Tue, 03 February 2009 at 2:29 AM

the test said my card was ok ... i fear i have to ungroup my huge mesh. its one model with all in it. i was afraid that if i would load it as parts the parts would not align correctly ... so i will try that and find out :)


Cherryman ( ) posted Tue, 03 February 2009 at 4:39 AM

Some trick i use is to ungroup it in VUE and then use the materials tab to select/identify the different meshes and then rename/group them as you wish.
( Ofcourse youre original model should have materials/colors assigend already)

Maybe it will help you, good luck.


lightning2911 ( ) posted Tue, 03 February 2009 at 9:42 AM

how can i ungroup within vue? i need that :)


ArtPearl ( ) posted Tue, 03 February 2009 at 10:06 AM

If you edit the object (eg double click) you get a window where of the options is 'split'. It will generate a different object for each material. (all grouped into one group, so you can still manipulate it as a unit too)

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


lightning2911 ( ) posted Tue, 03 February 2009 at 10:17 AM

found it! thanks


chippwalters ( ) posted Tue, 03 February 2009 at 1:27 PM

Once ungrouped, try putting things in different layers and turning the layers off for display in OpenGL.

 


lightning2911 ( ) posted Wed, 04 February 2009 at 3:18 AM

will do. the split by material is a big help!


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