Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
i tried that but it did not work (the number of polygons displayed in vue at the bottom was below the 500000 anyway). i also tried to disable the "show objects as boxes when resources drop...." but that also did not help.
however when i switched from opengl to wireframe it worked. i prefer the opengl view but at least with that i can place the camera :)
but thanks for pointing me to the right window!
Vue7 has a good opengl, better than vue6. I have no reason to complain about it in my system.
The opengl depends on the graphic card you have. Maybe you can try to install the latest drivers for it.
Did you run the compatibility test, in File->Options->Display? Is your card "approved"?
Is this room one large object or many individual ones? If it's one, maybe you could try to ungroup it into several.
If you edit the object (eg double click) you get a window where of the options is 'split'. It will generate a different object for each material. (all grouped into one group, so you can still manipulate it as a unit too)
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
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i am working on a large polycount model that i import into vue. in vue i only see it as a block (3d bounding box). this makes it difficult for me to place the camera. is there a way to tell vue to show me this object no matter what it thinks would be better? i would like to see it as wireframe.
this is a rendering i was able to create when the camera landed on a suitable location :)
(image copyright 2009 LukasLang Building Technologies)
thanks in advance