Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 17 8:56 pm)
Unfortunately we can't see the entire image of your transparency map, so we really can't determine if there is actually pubic hair painted into it.
Firstly, check your texture map for the model and make certain that pubic hair is clearly present.
Secondly, if pubic area is present, create an image_map of your body texture under PubicHair in the material room and plug that into the Diffuse_Color. Change the Diffuse-Color to white.
Render and see if that makes a difference.
I think we are trying to duplicate your problem. Can you show us what the texture looks like on the node (expand the node) and what it looks like on the Poser Surface (that's cut off). On mine I deleted the transparency channel node and I still got it.
-what happens if you use a different texture on just the hip area? If you get the hair, then check and compare the texture maps.
This may be a challenge for all of us---Jan
Content Advisory! This message contains nudity
This is the full MAterial room pic.
The body texture has no hair. The only place I see it is in the preview window.
Does this shed any light.
I tried pluging this into the difuse dolor as suggested and set it to white. The few whisps I can see in a line up the (ahem) middle were light grey
Materials Room, located in your Image Map node, there are two little icons, one looks like an old fashion washboard, there other a shut eye, click on the shut eye which will expand that node to view what is actual pumped into the transparency channel (it should be the pubic hair-sometimes you get a white screen . In that case, the texture map didn't load correctly. Try deleting that node and start fresh (the new node >2D Textures>image_map, then get the map again). Jan
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I am currently using the 3d celebrity Rebbeca texture.
In the preview window she clearly has pubic hair, and in the properties I have the pubic hair set to 1, but even if I render in the highest settings in Poser Pro, there is no sign of it in the final render.
Am I missing something please?