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Subject: Lost Ruin freebee


binhotinto ( ) posted Tue, 10 March 2009 at 2:20 PM · edited Sat, 23 November 2024 at 11:40 PM

Scene made with maya for Daz Studio and Poser This is my first 3D work for daz and poser, please give me some feedback and show me some renders :)
download here
Thanks.


Lully ( ) posted Wed, 11 March 2009 at 2:27 PM

Hiya,

just had a quick test go on it,

its very nicely textured, :) well done for a great prop!

only thing i can see that may be a problem (not really one if you alter the render settings, easy enough) is that the polygons bulge if you keep the "smooth polygon" option checked in the render settings, so long as you uncheck then its perfect,

here is an over view of with and without polygon smoothing

http://www.lullys.com/!!!!temp/BLpoly.jpg

rendered in poser7 using ambient  occlussion lights (light set up could have been better )

Regards
Dawn

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


binhotinto ( ) posted Wed, 11 March 2009 at 3:23 PM

Quote - Hiya,

just had a quick test go on it,

its very nicely textured, :) well done for a great prop!

only thing i can see that may be a problem (not really one if you alter the render settings, easy enough) is that the polygons bulge if you keep the "smooth polygon" option checked in the render settings, so long as you uncheck then its perfect,

here is an over view of with and without polygon smoothing

http://www.lullys.com/!!!!temp/BLpoly.jpg

rendered in poser7 using ambient  occlussion lights (light set up could have been better )

Regards
Dawn

Thanks for downloading and testing.
My "smooth polygon" is off by default so i didn't notice that.
I just starting using poser, and I only use it to import and create content made with Maya 3D so I don't know if that "smooth polygon" effect is a problem, or if its fine since we can turn that option off, but i also cannot uderstand why some pillars with the Smooth polygon checked, get diferent shapes in the base since they are all copy's from the same pillar. Any idea why this happens?


Lully ( ) posted Wed, 11 March 2009 at 5:50 PM

I've done some very basic modelling in hex and came across this in my first project, i found it seemed to do this on large polygons, adding more by tessalation tool seemed to reduce/eliminate this.

Im not sure why it does this on some and not others, maybe its only on one side of the column and it is happening on the others but its out of view as they may be turned 90/180 degrees?

Maybe someone with more modelling experience can help more, might be an idea just to add a comment in the details box on your download to turn off "smooth polygon" option when rendering in poser. :)

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


Morkonan ( ) posted Thu, 12 March 2009 at 10:12 AM

Can you post a pic of the effect you're describing?

One thing you probably need to do is to adjust the crease angle as well as turn off "Smooth Polygons" under the object menu.  Adjust the crease angle to something like 30 or so with Smooth Polygons turned off/unchecked.  The crease angle is used in several other calcs so it also usually needs to be adjusted.


Lully ( ) posted Thu, 12 March 2009 at 12:50 PM

Quote - Can you post a pic of the effect you're describing?

One thing you probably need to do is to adjust the crease angle as well as turn off "Smooth Polygons" under the object menu.  Adjust the crease angle to something like 30 or so with Smooth Polygons turned off/unchecked.  The crease angle is used in several other calcs so it also usually needs to be adjusted.

the link to the test renders is http://www.lullys.com/!!!!temp/BLpoly.jpg one with and one without smooth polygon checked, 

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


Morkonan ( ) posted Fri, 13 March 2009 at 2:18 AM

Quote - > Quote - Can you post a pic of the effect you're describing?

One thing you probably need to do is to adjust the crease angle as well as turn off "Smooth Polygons" under the object menu.  Adjust the crease angle to something like 30 or so with Smooth Polygons turned off/unchecked.  The crease angle is used in several other calcs so it also usually needs to be adjusted.

the link to the test renders is http://www.lullys.com/!!!!temp/BLpoly.jpg one with and one without smooth polygon checked, 

Double-click on the pillar object or select the object and choose from the main menu.  Then, check the object to be sure "Smooth Polygons" is unchecked in the Object's Properties menu AND the "Crease Angle" is set to around 30 degrees or so.   That's usually as low as you want to go on the crease angle, otherwise things can get blocky/too sharp looking.  You can start with 42 deg and go down from there if you want which may get you good results right off the bat.  Sometimes, it takes some tweaking.  Do that with each pillar.


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