Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Aug 28 6:28 pm)
Analog, have you tried to tile them within the editor? First to the North and then to the East?
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
I would just line them up manually and then maybe put a plain box around them on the outside. You could even kindof "merge" a box with each terrain at the very lowest point of each, so that when you put it in place, the seams are perfect....
My
Rendo-Space
Do you know where your towel is?! I love Vogon Poetry. :P
DON'T PANIC!
Portland Pirate Festival
Arrrr!
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=792062
Terrain editor is the best tool in Bryce,I used it with hexagons to create basalt columns.Thats the way of thinking and what I'm applying here.
In the Directors view.. if I move Y - Co-ordinate this moves the object up and down, in the Robot World Coordinate system Z+ or Z- is up and down. X is left to right and Y is forward and backwards. Check out the attached photo.
So having worked with that system for such a long time, I need to re-adjust.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to make a Room that has this White/Plastic feel to it.. I havent quite figured out how I'm going to texture this thing or if its possible, with the terrain method.
As you can see from the photo... I made the Terrain Dimensions easily devisable so I could align them by just typing in numbers in the location attributes.. but it doesnt quite work the way I want it too. With punching in numbers I get seams on the edges and you can see the seperation.