Mon, Oct 7, 3:25 PM CDT

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Aug 28 6:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Working on something :)


Analog-X64 ( ) posted Sat, 14 March 2009 at 7:03 PM · edited Mon, 07 October 2024 at 3:23 PM

file_426204.jpg

This Thread [ here](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2766034) inspired me to work on something.

I'm trying to make a Room that has this White/Plastic feel to it.. I havent quite figured out how I'm going to texture this thing or if its possible, with the terrain method.

As you can see from the photo... I made the Terrain Dimensions easily devisable so I could align them by just typing in numbers in the location attributes.. but it doesnt quite work the way I want it too.  With punching in numbers I get seams on the edges and you can see the seperation.


bobbystahr ( ) posted Sat, 14 March 2009 at 9:24 PM

 good trick...gotta play with that my own self.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


ThunderStone ( ) posted Sat, 14 March 2009 at 10:51 PM

Analog, have you tried to tile them within the editor? First to the North and then to the East?


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


DAM3D ( ) posted Sat, 14 March 2009 at 11:50 PM

I would just line them up manually and then maybe put a plain box around them on the outside. You could even kindof "merge" a box with each terrain at the very lowest point of each, so that when you put it in place, the seams are perfect....

 My Rendo-Space 
Do you know where your towel is?! I love Vogon Poetry. :P
DON'T PANIC!

Portland Pirate Festival Arrrr!


jedswindells ( ) posted Sun, 15 March 2009 at 8:19 AM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=792062

Terrain editor is the best tool in Bryce,I used it with hexagons to create basalt columns.


Analog-X64 ( ) posted Sun, 15 March 2009 at 8:21 AM

Quote - Analog, have you tried to tile them within the editor? First to the North and then to the East?

That sounds interesting no.. I havent tried that but I will.


Analog-X64 ( ) posted Sun, 15 March 2009 at 8:31 AM

file_426244.jpg

Ok so are the attributes for the Above render.  As you can see I tried to keep the Dimensions simple so I could simply type in information such as Rotation and Position, rather than using the Mouse and doing it by eye.   Why would I do this? Force of habit.. I've been programming industrial robots for the Automotive industry for the past 10+ years and some applications require precise programming.  So rather than Jog the Joystick and do things by eye.  If you have dimensional information you can punch in the numbers and get accurate results.

Thats the way of thinking and what I'm applying here.


Analog-X64 ( ) posted Sun, 15 March 2009 at 8:34 AM

file_426245.jpg

One other thing to note, which is something I have to re-learn in my Head.  On a Robot the same X,Y,Z Co-ordinate system apply, however its a bit different than Bryce.

In the Directors view.. if I move Y - Co-ordinate this moves the object up and down, in the Robot World Coordinate system Z+ or Z- is up and down.     X is left to right and Y is forward and backwards.  Check out the attached photo.

So having worked with that system for such a long time, I need to re-adjust.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.