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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)



Subject: how can i get good wet looking hair?


homeriscool ( ) posted Fri, 13 March 2009 at 9:24 PM · edited Thu, 23 January 2025 at 11:22 PM

hi everyone, i am just wanting to learn how i can do wet hair, or even buy wet long female hair. can anyone help? thanks in advance. ps i have looked in the market place.


Morkonan ( ) posted Fri, 13 March 2009 at 11:53 PM

Quote - hi everyone, i am just wanting to learn how i can do wet hair, or even buy wet long female hair. can anyone help? thanks in advance. ps i have looked in the market place.

There's a couple of "wet hairs" out there.  Not sure if the most popular one is here or at DAZ3D.com.  Try looking in both spots searching for "wet hair."  They're definitely out there, saw one last week (at DAZ I think) when I was looking through different hairs.

As far as doing it yourself, you could model some using a 3D modelling application.  Or, you could try taking some hair you already have and using magnets and/or the Morph Tool (Poser 7 and up) to flatten it out a bit.  Increase specularity for a good wet look and you might get by with it.


vholf ( ) posted Sat, 14 March 2009 at 1:53 AM · edited Sat, 14 March 2009 at 1:54 AM

Here's the one I know.

www.daz3d.com/i/3d-models/-/wet-hair


ice-boy ( ) posted Sat, 14 March 2009 at 10:06 AM

this is the problem
every hair has hes own specular highlights.

when you are using modeled hair its made out of planet with a transparency map.
this is how a simple plane looks with specular

and it would look the same with a texture and transparency map.

this is of course not good. and its not realistic.


ice-boy ( ) posted Sat, 14 March 2009 at 10:14 AM

file_426150.jpg

it would be nice if i i could in photoshop make a image and then tell poser that every white line should have a seperate specular.


ice-boy ( ) posted Sat, 14 March 2009 at 10:21 AM · edited Sat, 14 March 2009 at 11:30 AM

this is how they should do modeled hair. more planetsthe better IMO
www.zbrushcentral.com/zbc/showthread.php

images edited by a mod for size


SSAfam1 ( ) posted Sat, 14 March 2009 at 10:58 AM

^I seriously love the clothes for those models.


JenX ( ) posted Sat, 14 March 2009 at 11:34 AM

Quote - it would be nice if i i could in photoshop make a image and then tell poser that every white line should have a seperate specular.

That's why you don't use straight white.  You use a gradient of different shades from black to white.  Making a 2-color specular map is pretty self-defeating.

I've actually found that you get better specularity on hair when you use a shader rather than an image map based specularity in the Alternate Specular node, using the Anisotropic node.  A MUST is that your hair has a GOOD Bump map attached so differentiating between strands of hair is visible.

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ice-boy ( ) posted Sat, 14 March 2009 at 11:53 AM

i understand nothing.nothing. what are you talking about.


cmcc ( ) posted Sat, 14 March 2009 at 6:57 PM
TrekkieGrrrl ( ) posted Sat, 14 March 2009 at 7:12 PM

Quote - > Quote - it would be nice if i i could in photoshop make a image and then tell poser that every white line should have a seperate specular.

That's why you don't use straight white.  You use a gradient of different shades from black to white.  Making a 2-color specular map is pretty self-defeating.

I've actually found that you get better specularity on hair when you use a shader rather than an image map based specularity in the Alternate Specular node, using the Anisotropic node.  A MUST is that your hair has a GOOD Bump map attached so differentiating between strands of hair is visible.

The key thing is to plug the Transparency map into the specular, too. That way you will have specular only on the stands and not the whole plane. 

I fail to see how the Zbrush hair differs much from how most Poser hair is modeled btw. Take a look at Neftis' hair. It has at least as many individual planes as the one in your examples.

And anyway, a hair with a zillion planes and a crappy mapping can look much worse than a hair with two planes and a GOOD mapping. Look at Kozaburo's hair for an example of the latter.

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ice-boy ( ) posted Sun, 15 March 2009 at 4:56 AM

it doesnt matter if you plus the transpareny map in spcular . it doesnt matter if you have a specular map. teh characteristic of hairs specular is different.


FrankT ( ) posted Sun, 15 March 2009 at 2:30 PM

In theory, you'd use an anisotropic specular highlight on the hair - works ok in Vue but I don't know how accurate the Poser anisotropic node is

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ice-boy ( ) posted Sun, 15 March 2009 at 3:37 PM

IMO the anisotropic is bad in poser.it needs to be combined with some normal specular.


homeriscool ( ) posted Tue, 17 March 2009 at 4:10 PM

wow , thanks everyone. i wasnt quite expecting this much help and advice. thanks again !


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