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Subject: Normals displaying incorrectly


Touchwood ( ) posted Sat, 28 March 2009 at 4:32 PM · edited Wed, 13 November 2024 at 11:12 PM

file_427362.jpg

Is there a shortcut key combination that would cause the draw normals to display as in the attached image? If so, how do I get them to display correctly. This also affects how extrude region etc. operates. i.e. they are extruded horizontally instead of away from the face (if you know what I mean). 

When exporting as .obj and re-importing in a new scene the narmals are drawn as expected so I'm pretty sure it must be a shortcut key that causes this behaviour.


fls13 ( ) posted Sat, 28 March 2009 at 4:54 PM

Ctrl-n ought to get all the normals calculated to the outside.


Touchwood ( ) posted Sun, 29 March 2009 at 3:16 AM

 CTRL - N gives same results. The fix is CTRL - A : Scale and Rotation to Object Data.


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