Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Well, both are really great programs. I don't really see myself ever not modeling in Silo. It's just really fast and easy for me (big part that...for me) to get a model done in the program. Modo is very powerful and also allows for speedy modeling if you use a blend of box and edge modeling. I've not tried just box modeling or just edge modeling in it, so I can't say how fast my experience has been. Keep in mind, I've been modeling for about 10 years now, so I've an advantage not everyone will have.
Silo is a modeler...unless there's an act of god (or the economy) Nevercenter will keep it a modeler. Modo is fast on its way of being a full featured app - it's only missing bones for character animation and not all of 401's features were announced...bones could be coming. The two really complement each other but I'd have to say if you're looking for something you can texture and render in as well as make your model and those were your only choices, then Modo is the way to go and I can say that despite the fact I prefer modeling in Silo.
Quote - Silo is a modeler...unless there's an act of god (or the economy) Nevercenter will keep it a modeler. Modo is fast on its way of being a full featured app - it's only missing bones for character animation and not all of 401's features were announced...bones could be coming. The two really complement each other but I'd have to say if you're looking for something you can texture and render in as well as make your model and those were your only choices, then Modo is the way to go and I can say that despite the fact I prefer modeling in Silo.
I came to modo from Hexagon 1.2 which is just a modeler also (for some that don't know). I still use Hexagon to model very simple quick things and then texture/render in modo. If I happen to be in modo working on a project already, I'll continue to model/modify in modo. I still need to master Action Centers in modo though. Everything else in modo is a cake walk for me. Though a much powerful cake walk.
www.youtube.com/user/ShawnDriscollCG
Thanks. It depends on the situation. Sometimes I model the body from the head but sometimes I model the head and then model the body and then attach them. In this case though, I modeled the body from the head. I basically just extruded down, trying to keep in mind the muscle flow. Not as complicated as all that really.
ZBrush is more a sculpting application. You can sculpt models digitally in a similar fashion to the way you would sculpt in the real world. While it is possible to create basic models within the program it is not a pure modeler.
I would recommend it to anyone looking to try digital sculpting or 3d painting. I would suggest people look elsewhere if they want to learn modeling technique however.
3D Canvas has a weird GUI, too. There's a free and pro version.
www.youtube.com/user/ShawnDriscollCG
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