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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Geometry corruption


garyandcatherine ( ) posted Sat, 11 April 2009 at 1:25 PM · edited Mon, 25 November 2024 at 4:39 PM

I undertook the challenge to convert this obj model into Poser for a friend.  In cinema4d the model geometry looks correct:  all the polys are quads.  When I import it into Poser everything has been triangulated and half of the polys have diappeared.  Check out the image I included.  Does anyone have an idea of what is going on and how to correct it?

I would appreciate any assistance you good folks can offer.


PhilC ( ) posted Sat, 11 April 2009 at 1:57 PM

May be an unrecognized end of line character.

Try opening in UVMapper, and resaving. That often sorts it out. Other than that if you would like to send me the OBJ file as exported out of cinema4d I'd be happy to take a look at it.


JoEtzold ( ) posted Sat, 11 April 2009 at 2:10 PM

Did you use the riptide-plugin for im- and exporting the obj from C4D. If the target is poser it's essential. The normal C4D export isn't really useable for poser.


garyandcatherine ( ) posted Sat, 11 April 2009 at 4:15 PM

Heres the image I forgot to include int he first post.


garyandcatherine ( ) posted Sat, 11 April 2009 at 4:17 PM · edited Sat, 11 April 2009 at 4:20 PM

file_428409.jpg

Lets try this again.


garyandcatherine ( ) posted Sat, 11 April 2009 at 4:21 PM

I didn't use the riptide plugin.  The model was an obj so I just brought it straight into poser.  Also, since this isnt my model I cannot give it to anyone for assistance.  All help will have to be done in the forum--unfortunately


nruddock ( ) posted Sat, 11 April 2009 at 4:49 PM

The most obvious thing you need to do is turn on the "Make polygon normals consistant" option when importing into Poser.
If that doesn't cure the "missing" polygons, then you'll need to use a modelling app to correct them (or as PhilC mentioned earlier as trip through UVMapper will often fix problems).


garyandcatherine ( ) posted Sat, 11 April 2009 at 10:19 PM

Thanks nruddock but that didn't do the trick.  I have tried every variable (except UV Mapper) and cannot get it to import correctly.  In hexagon silo and Poser 7 it looks like poop only in C4d does it look good.  But there are no UV maps to go with it and I don't want to UV map it all from scratch.


Conniekat8 ( ) posted Sat, 11 April 2009 at 11:33 PM

It's likely one of your C4D export settings is doing this... I'm not a C4D user so I couldn't help you with specifis. When I use 3DStudioMax, there's a number of export settings that could change my geometry in undesireable ways, some of them looking a lot like what you're getting.

Your best bet may be asking someone in Cinema4D forum what are best Cinema export settings. ... or maybe one of C4D users will stumble upon this thread... (but there's no C4D in the title, so they may not...)

Looks like on export from Cinema, the mesh got triangulated, instead of being left as quads. I'm not aware of anything being able to fix that, outside of the originating application (C4D)

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nruddock ( ) posted Sun, 12 April 2009 at 4:58 AM

As it looks like you'll need to re-export from C4D, use Riptide.


grichter ( ) posted Sun, 12 April 2009 at 7:18 AM

Riptide Pro the newest version works really well. Plus if you just want to try it, it works unrestricted fro 30 days in Demo mode or for free.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


markschum ( ) posted Sun, 12 April 2009 at 11:14 AM · edited Sun, 12 April 2009 at 11:16 AM

look at the obj file and see if the F lines have been extended to a new line - if they have Poser wont read the continuation line and will read it as a tri not a quad.

I my be able to fix the file if you can send it to me at marks542004@yahoo.com   but you really need a regular solution.  

 


nruddock ( ) posted Sun, 12 April 2009 at 12:19 PM

Quote - look at the obj file and see if the F lines have been extended to a new line - if they have Poser wont read the continuation line and will read it as a tri not a quad.

If that is what's going on is easy enough to fix with a script (PERL or Python depending on whats available).


Jules53757 ( ) posted Sun, 12 April 2009 at 7:30 PM

Somwhow I've got the idea it's a Poser 7 prob. In P 6 it was never a prob to export a body part of a figure, modify it in a 3D app and use it as a morph target. Now I have to use UV Mapper to re-arrange the vertices.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


markschum ( ) posted Sun, 12 April 2009 at 9:26 PM

This was the sort of thing that was a recent problem in a few freebie models 
Poser wasnt reading the continuation  
a large number of quads suddenly became tris .

f  26349/10767/12873 26373/10766/12872 26374/10768/12874
26350/10769/12875
f  26350/10769/12875 26374/10768/12874 26375/10770/12876
26351/10771/12877
f  26351/10771/12877 26375/10770/12876 26376/10772/12878
26352/10773/12879

easy enough to fix once someone figured it out.


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