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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Check PhiC page:
http://www.philc.net/tutorial9.htm
You can either clothify hip. Just go to clothing room, clothify hip, collide against buttocks, thighs, shins. Select create choreographed group and select vertex on the top of hip group - something like belt. Now press calculate animation.
The problem is that the HIP is the master bodypart in Poser. And then you have two legs which should suddenly be co-joined - meaning the bodyparts will.. well.. be odd.
So going Dynamic is the easiest way. There are skirts out there with lots of morphs to simulate movement, and I assume the morphs can be linked to the legs with ERC. There's also skirts with "Body handles" (bodyparts without actual geometry) to help movement.
Depending on what you need it for (animation or just stills) you might be able to put the necessary morphs into it - or use the Cloth Room (this of course requires Poser 5 or higher)
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
hi drapak12 and trekkiegrrl, really appreciate for your help.
i checked phic tut and found its limitation, its not what i wanted to do. what i wanted is a walking leg with the skirt flow and follow the leg just like a real human skirt movement, not just bending :)
the method that you both mentioned..... i really keen to learn it.... do you know if there are any
tutorials in details where can be found in the net ?
i've no idea what is clothify and dynamic are, and i'm going to find out more....
i'm sure i'll come back and have more questions about it
thanks !
if anyone could advise it would be greatly appreciated.
I'm not TrekkieGrrrl, nor do I play her on TV, but I suppose this is one of my areas of expertise so I'll have a go anyway. :)
First, Bertha's skirt is "just bending", which you said you didn't want in the post before it. It's far from realistic, I think you'll agree. It works in this case because the skirt is very wide, so the shins can be more or less ignored. That wouldn't work in anything more true-to-life.
Cloth simulation will work on props, or on a single body part of a conforming figure. So you could have an entire dress as a prop, and clothify the whole thing; or you could have a conforming dress whose skirt section was all one group, and as long as the skirt doesn't conform (or can be made not to) the skirt section can be clothified. This latter technique is often called a hybrid, and it can save you some time when running the simulation.
My "bare bones" cloth room tutorial is at the link. It has some links to further reading as well.
My Posh Dress for V3 is an example of a hybrid dress. You might want to try it out to see how the idea works.
If you want to try the morphing approach on some clothing you've made yourself, then Poser's cloth room is ideal for doing that. My Jean Skirt is an example of a morphing skirt - it also has a body handle - and I made the morphs for it in the cloth room. The point is, though, that you don't link the morphs to the leg movement. They have to be adjusted manually for every pose, which may be fine for a still image, but would be a pain in the neck for an animation.
What exactly is your aim here? Are you using existing clothing, or something that you've modelled? And is your aim the ultimate in realism, or something that will be convenient and quick to use in an animation?
tks for your advise englishbob, i really appreciate it.
at first, i thought bertha's skirt is just bending too ( after watching philc tut creating an extra bone
as a bodyhandle for the bending ), but i just couldn't find the extra bone in bertha bones setup...
is there one in it ?
you are right that i agreed this is not the best solution for me, its just not natural.
ok, my aim is mainly to create and model of my own character, (not by using existing cloth or prop ) require simple animation like walking, running, jumping. skirt will not poke the feet...etc !
don't need to be too complex, draping, dynamic is not too important.
it could be realism or toony. example i've model and rigged a woman wearing a long skirt, its in one whole piece, i do not want to create the skirt as a seperate object and import as 'prop'.
so, in this case, what'd be the best method to clothify it ?
i'll go read your tut after this post.
tks a lot for attending my qestions !!!!
hi englishbob,
maybe simply say.... how can i setup the collision detection for the skirt (rename as hip) which is part of the character bodyparts ?
any advise on how you do the morphing approach ?
i check the cloth room and couldn't find any morph tools .
and how do you link the morphs to the leg movement ?
thank you !
Morph tool is avaliable in posing room. Dynamic must be calculated for cloth in clothing room.
Check tutorials about dynamic clothes here:
http://www.poserfashion.net/tutorials.htm
The best tutorials from this page are:
http://www.poserfashion.net/tablecloth.htm
http://www.poserfashion.net/crinoline.htm
With your figure go follow tutorials steps, but instead clothing plane use cloth on body part (hip).
Quote - i just couldn't find the extra bone in bertha bones setup... is there one in it ?
No, there isn't. Try bending Bertha's shins and you'll see the limitations of her rig - her feet will go through her skirt. The shins have no influence on the skirt at all, and it only works because it's so big and doesn't get in the way of many poses. Her rig is quite a good compromise, but she still can't sit down.
Quote - i do not want to create the skirt as a seperate object and import as 'prop'.
so, in this case, what'd be the best method to clothify it ?maybe simply say.... how can i setup the collision detection for the skirt (rename as hip) which is part of the character bodyparts ?
I've never seen this done before, but I don't know of any reason why a clothified part of a figure shouldn't collide against another non-clothified part of the same figure. The cloth room certainly allows you to set up a simulation that way, but I don't have a figure to try it with.
I'd do it this way, I think:
Build your figure as usual, and group the body parts; group the whole of the skirt to its own group, but don't add any bones to it.
Once you have the rigging for the figure set up, you can go into the cloth room. Pick the skirt as the thing to be clothified, and the legs (and probably the hip) as the things to be collided against. Then run the simulation as usual. If you have no experience of the cloth room whatsoever, it might be best to practice on some pre-existing clothing beforehand to get an idea of what's what.
Quote - any advise on how you do the morphing approach ?
i check the cloth room and couldn't find any morph tools .
and how do you link the morphs to the leg movement ?
thank you !
Once you've run a simulation on a particular leg position (sitting, walking, etc.) you can export the skirt in that position and then apply that as a morph target. Theoretically you should be able to spawn a morph in Poser, but there's some problem with that which I can't remember right now.
Just to re-state what I said earlier - you can't link the morphs to the leg movement. Well, I suppose you could, but it would be fantastically difficult. You need to control one thing (the skirt morph) from a series of joint parameters, and I have no idea how you might detect that the figure is sitting down and apply the "sit" morph, for example.
Really, for animation purposes, I suggest you forget the morph approach. If you really must have a long skirt, then the only viable approach is dynamic cloth, with all the computing time that that implies. Poser's rigging just isn't up to the job of doing it any other way.
Having said that, if anyone wants to prove me wrong, I'd be very happy to see what you did. :)
hi drapak12 and englishbob, tks for your suggestions again.
i check poserfashion and found all the tuts on clothify skirt are based on props.
maybe i've the wrong idea from the beginning by trying to clothify from the bodyparts of a character instead of a prop.
i think i'm going to try the method as you guys suggestions to clothify from a imported props,
its seem easier to work for me.
tks .
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i search thru the net and found tons of rigging tutorial but none can be found on rigging
a character with long skirt.
thanks.