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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 12:32 pm)



Subject: bvh from daz studio drops v4 down below the floor


Marque ( ) posted Wed, 22 April 2009 at 11:29 PM · edited Thu, 12 December 2024 at 12:31 PM

Is there any way to fix this? Did the animation in Studio, exported it as a bvh for Poser and it drops V4 below the floor. Is there a step I'm missing? Any help is appreciated.


templargfx ( ) posted Wed, 22 April 2009 at 11:57 PM

I dont know about the studio bit, but the easiest way to fix it is to change the y translation of the BODY, the BVH file shouldnt contain any information for the BODY, so if you move it up in the first frame, it should keep the rest of the animation at the proper level.

90% of the BVH's I have on my pc have this problem, and I do this to them all

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


kirwyn ( ) posted Thu, 23 April 2009 at 12:33 AM

Another method is to click on Window/Python Scripts/Utility Funcs/DropFigAllFrames.


Marque ( ) posted Thu, 23 April 2009 at 5:46 AM

Thanks to both of you, did the dropfigallframes and it worked like a charm.


Acadia ( ) posted Thu, 23 April 2009 at 6:26 AM

V4 loads with her feet in the ground. When you zero the figure the toes remain in the ground.  In order to get V4 above the ground, after you zero the figure, you need to go to the menu options and pick "drown to ground" or whatever it's called.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



wolf359 ( ) posted Thu, 23 April 2009 at 10:18 AM

Hi  there
in the future consider using the free PZ2 exporter  for Daz studio.
it much better than the BVH exporter because it creates true Figure specific animated pose files
its what I used along with the aniMate® plugin to create my marketplace products.

Cheers



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Fazzel ( ) posted Thu, 23 April 2009 at 11:13 AM

Quote - Another method is to click on Window/Python Scripts/Utility Funcs/DropFigAllFrames.

The problem with using this is if you have a BVH where the character is jumping or dancing
or otherwise is supposed to be above the ground, the character is forced down to the ground.
Sort of looks odd to see a character that is supposed to be jumping just sliding along the
ground instead.



Marque ( ) posted Sat, 25 April 2009 at 4:05 AM

Acadia did that but I had 729 frames and it only worked for the first one...lol
Where is the PZ2 exporter for Studio found?
Thanks


Mazak ( ) posted Sat, 25 April 2009 at 4:39 AM

Attached Link: http://www.daz3d.com/i/3d-models/daz-studio-add/poser-format-exporter?item=8040&cat=341&_m=d

Here: http://www.daz3d.com/i/3d-models/daz-studio-add/poser-format-exporter?item=8040&cat=341&_m=d

DS become more and more useful for animators 😄

Mazak

Google+ Bodo Nittel 


flibbits ( ) posted Sun, 26 April 2009 at 1:34 PM

Go to the animation pallet, select the hip in all frames, translate it up by the same amount in every frame.  That preserves jumping.



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