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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Which shadow is better? Ray Trace or Depth?


richardson ( ) posted Sat, 16 May 2009 at 1:44 PM

file_430963.jpg

Light is 0angle start 70end


richardson ( ) posted Sat, 16 May 2009 at 1:45 PM

file_430964.jpg

Light is 160start 12end. No change. This is Shadowmapped but it's the same with RayTrace.


richardson ( ) posted Sat, 16 May 2009 at 1:57 PM · edited Sat, 16 May 2009 at 2:02 PM

As to my thoughtless idea on having multiple mainlights,,, that creates a new set of rogue shadows that need to be tuned down and out of the non shadowed area (In this box test). Bias has to lower too.  Big pita in a dark scene but good I think for studio lights.

Increasing the light distance helps obviously but with SM spots means raising the map size to avoid breakup and costs in rendertime.


carodan ( ) posted Wed, 03 June 2009 at 4:54 AM

Can someone please direct me to information about the Inverse Square Falloff node setup for lights? I did a forum search but I'm not convinced I found the best setup.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



ice-boy ( ) posted Wed, 03 June 2009 at 5:53 AM · edited Wed, 03 June 2009 at 5:54 AM

one second


ice-boy ( ) posted Wed, 03 June 2009 at 5:55 AM
carodan ( ) posted Wed, 03 June 2009 at 6:06 AM

Thanks ice-boy.

So I just have to remember to input the correct reference and light position into the nodes - Poser needs a built in version of this for sure so we don't have to enter these extra values (gets tricky with lots of lights as I'm using a fake area-light array).

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



bagginsbill ( ) posted Wed, 03 June 2009 at 6:39 AM

Biting my tongue. Biting my tongue. Biting my tongue.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


carodan ( ) posted Wed, 03 June 2009 at 6:50 AM

Sooooo.........I think I may hold off adding lots of nodes to all my lights (maybe just play a little). Ahem
I'd be surprised if you have a tongue left by the time P8 actually gets released.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



ice-boy ( ) posted Wed, 03 June 2009 at 1:03 PM

i am still searching for some papers for fast soft raytraced shadows. i found two.
could this be in the future in poser?  bagginsbill you are the expert. what do you think? could this work with firefly?
artis.inrialpes.fr/Publications/2005/LAALA05/SoftShadowVolumesRT.pdf
www.tabellion.org/et/paper07/egsr07_mtsm.pdf

faster shadows are always good right he he :) 


bagginsbill ( ) posted Wed, 03 June 2009 at 7:48 PM · edited Wed, 03 June 2009 at 7:49 PM

If we abandon displacement, yes these could be made to work. (Notice that Kerkythea, last I looked, did not support displacement but does support some very advanced lighting models.)

I'm actually not an expert on Firefly - stewer is. You should ask him. I know about some of its limitations, but I've never seen the code. I know, for example, that reflections don't track displaced surfaces correctly, but displacement was there first. Obviously adding ray-tracing to a REYES renderer is a compromise.

But there is no reason they should stick with Firefly. I really don't care too much what the renderer is and would be happy to use several dozen. What I don't want to deal with is several dozen different models for materials.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Thu, 04 June 2009 at 3:31 AM

aha i understand.

i am still suprised that after 10 years there are no mroe information on shadows that are fast as DM shadows and realistic as raytraced.
i guess it is hard to combine them together.


ice-boy ( ) posted Thu, 11 March 2010 at 3:29 PM · edited Thu, 11 March 2010 at 3:32 PM

file_449363.jpg

i remember that this was answered in another thread but i can not find it. i get problems with those lines on the ground.

my shadows settings are:   raytraced,blur 20 and bias 0.8 .


ice-boy ( ) posted Thu, 11 March 2010 at 3:30 PM

file_449364.jpg


hborre ( ) posted Thu, 11 March 2010 at 3:33 PM

IIRC, increase your bias.


bagginsbill ( ) posted Thu, 11 March 2010 at 3:43 PM

Sometimes smoothing forces you to use a larger bias than you want. Do you have smoothing on? If so, disable it on the prop, so you can keep smoothing other things, and see what happens.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Thu, 11 March 2010 at 4:07 PM

if i disable smoothing on ground its the same.

i modeled this myself and its not textured yet so i can change the model. should i model it in a special way? 


bagginsbill ( ) posted Thu, 11 March 2010 at 4:33 PM

I don't know. I'm not much of a modeler. So far, what models I've made, I've not seen what you've got there.

Upon looking more closely, I see that all of the polygons are outlined, even the ones far away.

Are they welded? They should be. Are they double sided? They should not be.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Thu, 11 March 2010 at 4:53 PM

i imported in blender now and made it not double sided and also used welded .

its the same.

thanks for the help. but i guess its just a bug or something.


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