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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 11 1:14 pm)
The glints are created by upping the specular on the eye surface and setting the multiply specularity by opacity to "off". You also need to make sure you have a least one light set to "specular only" for the best effect.
Also, some eyes have the highlights baked in, these need no additional fussing but may not necessarily match your lighting. There are also the "Eyelights" reflections available at Daz3D.
Well, here is the Eyelights package:
http://www.daz3d.com/i/3d-models/-/eyelights-for-victoria?item=7411&_m=d
Mask includes highlights in the eyes in several of his/her texture packages.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
www.Calida3d.com
Daz studio and Poser content creators
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I've noticed after surveying all of my favorite renders on this site, that, within each, each model seems to have a particular, distinct glint in his/her (mostly her) eye. Am I correct in thinking that folks are creating these glints, much like the reflections that come with some of the eye sets? If so, how is this done? Or is some sort of optical illusion, trick, or function of the lighting?