Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
I believe Poser lists files in alphanumeric order so if you save files like this ...
1-Hello There
2-XYZ File
3-AnewFile
4-BabyFace
... etc.
The files should be listed in numerical order so if you use a number prefix, you can make the files appear in any order you want.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
The alphabetical sorting in computer file systems treats numbers
(stupidly) as if they were text. So if you have 12 files, the computer
will order them as
file1
file10
file11
file12
file2
file3
file4
and so on.
If you want meaningful ordering, you need to use a leading zero on your names,
as in file01, file02, etc.
It's possible for a program to override this stupidity by careful 'dissecting'
of filenames that include numbers, but clearly Poser's programmers
didn't take this step.
My python page
My ShareCG freebies
And pmds are notoriously unreliable. I've lost more files that had pmds attached to them because, for whatever reason, the pmds suddenly became unreadable.
docandraider.com -- the collected cartoons of Doc and Raider
You may wish to RTFM (read the freely-available manual)
http://www.kuroyumes-developmentzone.com/poser/poserfilespec/ucr2filespec_dec2004.pdf
Take a peek at the cr2 of V3 Base/M3 Base /A3 Base. They have channels called PBMCC_## and PBMDC_##: those are empty morph channels.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Once you have those PBMCC_## channels in your cr2, you can use my SpawnCharacterP6 script to generate the INJ/REM scripts.
Here's the procedure:
For each morph, do the following procedure:
The reloading is needed because SpawnCharacter is designed to do somehting else: it can consolidate the effects of several morphs and magnets into a single INJ/REM pose set. It generates a new morph target with temporary name "dummy".
Since it is not possible to delete morph channels using Python, you have to have a clean start every time you run the script. That's why the reloads are necessary.
Writing a script that'll create INJ/REM poses for all morphs in a figure is possible, of course. It would even be possible to do it in one go, including options to omit certain morphs - you might want to keep phoneme morphs in the base CR2, for example.
I'm sorry, I just don't have the time to write that script.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Answer: yes. The slave part of the code looks like the following:
valueOpDeltaAdd
deltaAddDelta
Multiple slaving blocks can be added to a single parameter. Here's an example:
valueOpDeltaAdd
Figure 1
rCollar:1
zRot
deltaAddDelta 0.01
valueOpDeltaAdd
Figure 1
BODY:1
JCMShoulderUpDown
deltaAddDelta 1.000
The nice part is that you can have all kinds of master dials. Rotation/translation/scale channels can be used, valueParms can be used, targetGeoms can be used.
The same goes for slave dials: anything that is a channel can be slaved to another channel.
And the master channel doesn't have to be in the same figure as the slave channel; this is how "superconforming" works.
Superconforming means that a conformed clothing item automatically assumes the same morph dial values as the conforming target, which means that morph tweaking on the clothing is greatly reduced.
In the case of the base figure itself, you'll want to have the master channel in the same figure as the slave channel. This is how full body morphs work.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
*The thing to watch with multiple masters is that channels can quickly be over-driven or driven to the their limits (if in effect), which can look to the user like the master(s) aren't functioning properly (particulaly when limits are involved).
Thanks! I'll keep that in mind. I'd like to add you to the credits too. I'll send ya a copy to see if she's worthy.
Hmm. DAZ puts 30-50 community channels in their figures. Sounds reasonable to me.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
For compatibility with Poser 5 or lower, MAT poses are nice.
For Poser 6 and up, material collections are a better choice - they won't create new materials automatically if they're not present in the object that the collection is applied to, and material collections can also be applied to props - even if there's no figure in the scene.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Converting material collections to MAT poses is easy. Just change the word "mtlcollection" to "figure", change the version from 6 to 4 (or 5, if you're using shader trees - P4 can't handle those), and change the extension from .mc6 to .pz2.
All done.
I don't really know about supporting P4. It's positively paleontologic by now.
When I release an item these days, it's for P6 and up.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Mat poses generally work well in Poser and D|S so if you go with Mats then more people can use the character.
But if you are going to take advantage of the advanced materials in the material room then you'll want to use material collections and create at least some basic Mats for Poser 4 and D|S users separately.
So how close is flexi-girl to being done?:biggrin:
*You could maybe make material collections and mat poses and let the user choose which they want to install.
Good Idea.
*So how close is flexi-girl to being done?
I'll know more after the morphs are loaded. Got 2 more morph categories to go; character and sculpting.
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