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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Material Room, Nodes & Shaders - Tutorials and Discussions (Bookmarks - Updated)


gagnonrich ( ) posted Sat, 13 June 2009 at 8:07 PM

It just happened that I was looking for the slime shader and was having trouble finding it (initially I searched for "slimey" and couldn't find it with the forum search function). The other bad news is that RDNA lost the attached files. Luckily, I had downloaded it a while ago. It just took time finding it.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


pj1240 ( ) posted Sun, 14 June 2009 at 2:34 AM

Has anyone got any of the matmatic scripts that were on runtimedna as it doesn't look like were going to get any of the files posted up there now. Especially the weave stuff.

cheers


Acadia ( ) posted Sun, 14 June 2009 at 10:08 AM

Quote - Has anyone got any of the matmatic scripts that were on runtimedna as it doesn't look like were going to get any of the files posted up there now. Especially the weave stuff.

cheers

I'm sorry, I haven't had a chance to relocate them. I"ll go and see if I can find the weave ones for you though.  Back in a few....

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sun, 14 June 2009 at 10:42 AM

Here are some updates for Matmatic....not all, just some. I'll try relocating the others tomorrow.

Unfortunately I notice that some of the threads indicate that there are links and/or attachments, but they don't seem to be showing up anymore.  You'll have to post in the thread there and ask if they can reattach them.

Matmatic Beta Offer

**Get Matmatic and Loom and Paramatic Here
**

**Matmatic Tiny Fibers

**On the pursuit of shaders - Matmatic fibers tutorial
**
** **Matmatic Plaid

Matmatic Loom

****Matmatic Loom - Downloading weave patterns

****Matmatic Loom - Making your own weave patterns

****Can the loom python do paisleys? (Tapestry)

**Matmatic  (a discussion with examples)

**Candle Shader

Procedural Silk

Matmatic Metals

**Writing scripts for Matmatic with Style and Elegance

Is there a Matmatic for Dummies?

** Matmatic Sequins**

**
**Some non Matmatic thread updates:
**
The Fresnel Effect - Glass, Paint, Plastic, and Metal**

Wet Skin Shader**

**Dirt Shader

That's it for now. I'll update more later.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Tue, 16 June 2009 at 7:22 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Larry F ( ) posted Wed, 17 June 2009 at 9:01 PM

FYI, the first 3 links under "Material Room Beginners - Start Here" are dead links.  I think they might lead to old Runtimedna.com pages, but not anymore.  And, I'm not certain of that.  But they don't work.  Thanks for providing such a useful listing of resources otherwise.

Larry F


Acadia ( ) posted Thu, 18 June 2009 at 6:46 AM

Quote - FYI, the first 3 links under "Material Room Beginners - Start Here" are dead links.  I think they might lead to old Runtimedna.com pages, but not anymore.  And, I'm not certain of that.  But they don't work.  Thanks for providing such a useful listing of resources otherwise.

Larry F

Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Thu, 18 June 2009 at 2:32 PM

Attached Link: http://www.runtimedna.com/forum/showthread.php?t=43786

> Quote - Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :(

Traveler found out that the message (and I think the thread) numbers are actually the same, so you just need to change the rest of the URL appropriately.


Acadia ( ) posted Thu, 18 June 2009 at 5:07 PM

Quote - > Quote - Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :(

Traveler found out that the message (and I think the thread) numbers are actually the same, so you just need to change the rest of the URL appropriately.

Woo Hooo!!! Thank you!!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



JenX ( ) posted Sat, 20 June 2009 at 12:21 PM

 Acadia, if you want me to edit the links in the original posts, I can go ahead and do that for you.

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


Acadia ( ) posted Sat, 20 June 2009 at 5:11 PM

Thanks :) I may have you do that. Though I've updated this thread quite a bit so I'm thinking of just making a new updated bookmarks thread where everything still remains sorted rather than people having to look through the thread for further updates.

I'll give it some thought.

Would it be a problem to resticky the new thread if I choose to redo it so it's sorted instead?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



JenX ( ) posted Tue, 23 June 2009 at 11:33 AM

Sure.  Or, another option is, I can put all the links you want categorized on its' own page in the back room, that way they're all in one place and not in a thread that can get cluttered ;)

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


Acadia ( ) posted Tue, 23 June 2009 at 2:30 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Tue, 23 June 2009 at 2:42 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774570

Attached link is to the thread that for some reason isn't linked properly in the previous post.


wheatpenny ( ) posted Sun, 09 August 2009 at 4:56 PM · edited Sun, 09 August 2009 at 4:58 PM
Site Admin

This post should make the sticky return to the top of the Forum




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

Mi parolas Esperanton. Ĉu vi?





Acadia ( ) posted Mon, 10 August 2009 at 11:00 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



RodS ( ) posted Mon, 24 August 2009 at 7:48 PM

Attached Link: Rod's Lair

Thank you, thank you, thank you!!!! This should keep me busy for the next 25 years or so.

"I reject your reality and substitute my own" - Adam Savage


Acadia ( ) posted Tue, 08 September 2009 at 6:02 PM

flagon shader  (metal)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 18 September 2009 at 1:11 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 25 September 2009 at 11:17 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Tue, 29 September 2009 at 9:28 AM

Ok, i've managed to update the links from the original post of this thread.  Unfortunately I haven't gotten to sorting out the additional updates into this list, so you will still have to look through the thread for additions.  I promise that I will get it all sorted out into one coherent post at some point :)

MATERIAL ROOM BEGINNERS - START HERE:

A material tutorial for beginners

Poser Material Room: Node by Node by ynsaen

Node by Node 2 - Math Nodes by ynsaen

Intro to the Material Room

Bagginsbill Explains It All

MATERIAL ROOM TUTORIALS AND DISCUSSIONS:

TUTORIALS FOUND AT DAZ3D AND POSER PROS:

Glowing Eyes

Beautiful Skin with the P5 Skin and Translucence

displacement node

Make some reflections of your figures

Raytracing in Poser5, Part Two

Naked elf bathing in the forest stream...(water tutorial)

Poser Ambience Tips

TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:

Silk Stockings and Leg Shaders by Bagginsbill

Wolford Tights Textures

**           Car Paint:**

Car Paint

Car Shine

Pearlescent paint

Matroom Trick; More Car Paint

Poser 6+ car finishes

Car Paint Revisted

Car Paint Revisted 2

**
           FUR:
**
Fur New version for your Poser animals- Shader Node Poser5

More About Fur

Procedural Grass Technique

Grass Shader

Partial Fur Displacement

**
           REFLECTIONS & REFRACTIONS:
**
Reflection in P6

mirror

Floor Reflection

Floor and Wall reflection

Reflections in Poser 6

make shiny metal in Poser 6

Poser 6 Glass Figure

Better Reflections

Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)

Reflection Map Node

make shiney chrome/steel in Poser 6 Mat Room

Making a Reflection

Get Coloured Glass to Reflect on a Surface

**
           CHANGING HUE & COLOURS OF HAIR ETC:
**
Making Yuki's Red hair Brown with HSV node

Making Black Hair Maps Sandy Brown, or any red

Changing Hair Colour

change the hair color

Combating Black Shadows in Light Coloured Hair

More on Light Hair with Black Blotches

Making hair shiny in image-based lighting

Adjusting Material Hue & Saturation in Material Room P6

Adjusting Hue Inside Material Room

Special Colours in the Material Room

**           GLOW WITHOUT LIGHTS:
**
P6 Lighting without Lighting using gather node

Creating bioluminescence with P6 shader nodes

make things glow without lights - Gather node

glow effect in poser

Iridescence in Poser 6

More Iridescence in P6

Even More Iridescence in Poser

Glowing Light Effect in Poser

Glowing Eyes

**
           MAKE WATER:
**
How to make water in Poser

Under Water with IBL

**
           NODE MASKS:
**
Splitting your figures in Half. Blending 2 textures with nodes.

Using "Node Masks" in Poser5

Adding insignia patch

Decals in Poser 5,6 and 7 using nodes

Using "Node Masks" in Poser5

Tattoos

**
           HOW DO I ATTACH?:
**
How do you apply a displacement map?

Working with Transmaps

Attaching a Reflection Map

**
           MAKE WEATHER:
**
how to make SNOW

How to Make Dust

How to Make Lightening in Poser (Transmap)

**
           MISC:
**
ghostly figure

Foggy Techique

invert the noise material

Transparent Textures

Ambient vs. Translucence

How to make eye glasses look real

apply an image map to the Ground Plane in P7

shadows cast from jewelry

Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW

How to make Cloth look wet

old fashioned pinup or illustration shader nodes

Creating Foot Prints

Creating Tears with Displacement Maps by Neftis

Black and White Rendering

Creating Foot Prints

P5 Blender Node Trick

Easy Head Lights

Spinning A Texture

Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2

silhouette colors on various elements

create visible lights in Poser

Brocaded Mats

reducing Koz hair speculars in P6

Non Random Noise Node

Realism Tip - Use the Ambient_Occlusion node

no shadow under hat

Shadow Colour - Getting Blue Tinged Shadows

Faking Ambient Occlusion in Interiors for speed and better results

Realistic Skin Textures

what color is neutral grey for bumps...?

Transparency Discussion & Example Setups

Height Map Discussion

Stripes in the Material Room

making ghosts of Poser figures

stack textures

Using Tile Resources

**

COMICS AND TOONS (TRADITIONAL AND POSER RELATED):**

Digital Coloring: Flatting, by Mark Sweeny - PDF

Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)

Drawing Comics in Illustrator by Brian Denham (at Illcraft)

2D Comic Art in Poser: Line Renders Using Tile Resources

2D Comic Art in Poser Part 2: Digital Inking

jwToon Shaders

More on Toons and Toon Node

Comic Renders In Poser

Cartoon Shaders

USE PHOTOSHOP TO INK YOUR TOON RENDERS

TUTORIALS AND DISCUSSIONS FOUND AT RDNA:

node defined

Stupid Node Tricks Vol 1 - Math Nodes

Stupid Node Tricks Vol 2 - Math Node

Stupid Node Tricks Vol 3 - Math Nodes

Node by Node 2 - Math Nodes

Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro

Math_Function uses #3

The Gather node

Chrome tutorial

P6 Lights &Nodes

HDRI reflection maps in Poser 6

IBL Ins and outs

Jeans Material

Aquatic Backgrounds using Depth Cue

Node Tricks - Rocky Ground Blends

P6 Node Setup for Scales

Realistic Skin

Water Material

More on Water Material

Procedural Material - Gold Fish Scales

Math Floor function at CastlePoser - RDNA Discussion

Alternate Diffuse and Specular Channels

Incredible! Realism tutorial with ApolloMax stuff by Olivier

Porcelain-like skin by bagginsbill

The Fresnel Effect - Glass, Paint, Plastic, and Metal

Color masking by Olivier

HDRI IBL in Poser using LDRI with Nodes by bagginsbill

Stupid Shader trick: "invisible" ground by stewer

Node Based Human Irises? by Mizrael

Reverse Fresnel Effect

Skin Shaders

The beginning of a skin shader

Working With Porcelin

Velvet Texture

Diffuse, Clay, Skin and Velvet nodes

Olivier's Ghost FX Tutorial by seank

Render layers!!! Ghosting FX! :) by Olivier

Dual Materials with Stencils by bagginsbill

Faking Ambient Occlusion for Interiors by bagginsbill

Depth Map Discussion

Slime Shader

Make Smoke in Poser Material Room

CASTLE POSER TUTORIALS:

COLOR MATHS: THE BASICS

MATHS: BIAS

Math Floor Function (Castle Poser Tutorial)

**
TUTORIALS FROM OTHER SITES:**

Human skin shading

Creating Water Textures

Mec4D Mini Tutorials

Image Based Lighting in Poser 6

How to achieve more realistic skin textures in Poser 5

Ambient Occlusion Node Tutorial

Material Room - beyond the first step

Material Room - beyond the first step, part 2

The Probelight node

**MATMATIC:
**
Matmatic Demo

Matmatic Demo - Mixing nodes tutorial script

Matmatic Loom

Plaids Using The Loom[

Matmatic Fur](http://www.runtimedna.com/forum/showthread.php?p=255463)

Vargas Shader by bagginsbill


Matmatic Skin for Jessi

Matmatic Bricks

Matmatic Jessi Algorithmic Eye Makeup

Matmatic Plaid

Matmatic Tiny Fibers by bagginsbill

Matmatic gurus - graph your functions fast by bagginsbill

Matmatic Star Fields for Outer Space

Matmatic car paint by bagginsbill

Matmatic Rope Shader

Matmatic - Cartesian to Polar Coordinates - Material Room

Parmatic! Automatically Parameterize your Materials

Matmatic Leather Shader

Matmatic Fur

Polka Dots

Matmatic for Poser 7

Faking Ambient Occlusion for Interiors

Faking Ambient Occlusion for Interiors

Candle Shader

           How to use Matmatic:

It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe

1.  Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.

2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.

  1. After you have unzipped matmatic to your Poser runtime, open Poser.

  2. File/Run Python Script

  3. Browse to the Python/Matmatic folder and select the script.

  4. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time.

After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.

If you want to add a button to your python scripts window in Poser, follow the instructions in this thread.  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.

  1. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script.

NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.

If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it.

Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt"

**Each mm1.txt   script file has to have it's own separate folder.
**Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.

That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Wed, 07 October 2009 at 3:28 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Tue, 13 October 2009 at 1:20 PM

Updating Matmatic portion

How to import a PY module.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 30 October 2009 at 12:49 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sun, 01 November 2009 at 12:25 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Wed, 18 November 2009 at 12:18 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Thu, 19 November 2009 at 7:03 PM · edited Thu, 19 November 2009 at 7:07 PM

VSS and Preview window

Troubleshooting a mirror setup  (Mirror shader-What am I missin ?)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



DarrenUK ( ) posted Fri, 20 November 2009 at 5:03 AM

Quote - Node Masks and Displacements

Link appears broken or incorrect.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Acadia ( ) posted Fri, 20 November 2009 at 8:48 AM

Node Masks and Displacements

Sorry about that. Here is the fixed link

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 21 November 2009 at 3:15 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 04 December 2009 at 5:18 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 05 December 2009 at 6:50 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 11 December 2009 at 5:46 PM

Refraction  (a good water shader)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



alantun ( ) posted Mon, 14 December 2009 at 4:10 AM

 PLEASE HELP MEEEEE! I'm stuck in the Material room. 

After three hours spent creating a figure which looks perfect in preview, every time I render it in the Material Room it goes to a barely defined yellow sillhouette. I've disconnected all the nodes and tried to start from scratch - but the render still blasts all the detail.

Is there a magic button somewhere called WYSIWYG which realigns all Material Room parameters to erase all the mistakes I MIGHT have made and makes the render look like the preview?????

Infinite thanks for any help provided......  


bagginsbill ( ) posted Mon, 14 December 2009 at 6:43 AM · edited Mon, 14 December 2009 at 6:44 AM

This is not the place to answer - start a new thread. This thread is supposed to be just links, so people don't have to wade through thousands of pages of questions and answers.

Don't even post here saying "sorry, I'll start a new thread".


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia ( ) posted Wed, 16 December 2009 at 6:05 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Plutom ( ) posted Thu, 24 December 2009 at 8:04 AM

Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it? 

Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan


Acadia ( ) posted Tue, 29 December 2009 at 6:47 AM

Quote - Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it? 

Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan

I purchased a domain for my poser related stuff.  My plan is to put all of my bookmarks on it, that way only one site/link will have to be remembered or stickied anywhere because I'll be able to update the links instead of having to add them to an ongoing thread.

I just haven't gotten around to doing anything with the site yet.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Thu, 31 December 2009 at 4:58 PM

More on Weather

Snow Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sun, 10 January 2010 at 11:43 AM

Rat Fur

This great shader popped up in the stocking shader thread.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Wed, 13 January 2010 at 4:42 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 16 January 2010 at 10:30 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 05 February 2010 at 6:52 AM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill ( ) posted Fri, 05 February 2010 at 10:16 AM

Don't use Probe Light.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia ( ) posted Fri, 05 February 2010 at 12:29 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 06 March 2010 at 7:11 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Madrigal ( ) posted Wed, 10 March 2010 at 3:11 PM

Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site.

911-69.blogspot.co.uk/


Acadia ( ) posted Wed, 10 March 2010 at 6:02 PM

Quote - Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site.

Yes, I know.  I've updated the broken links further into the thread and repasted them.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867&page=5

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Madrigal ( ) posted Thu, 11 March 2010 at 12:17 AM

Thanks! Sorry about that, I got a bit dispirited after three clicks that didn't work - need to cultivate a bit more patience :(

911-69.blogspot.co.uk/


bagginsbill ( ) posted Thu, 11 March 2010 at 6:24 AM

Now that Rendo has a wiki, we could move these links to an article there and then it is something that can be edited and kept up to date.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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