Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 10:44 am)
The collision detection doesn't work that way.
As far as I can tell, it's for hair and cloth collisions.
There is a product out there called 'poser physics'. but, I'm not sure what it does exactly.
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You have to turn on collision detection for the scene . Its the buttons on the right of the preview display. One mode is to show collisions only, the polygons change color if they are in collision . The other mode prevents the collision and backs off the dial setting so the part just collides. It wont move any prop so you cant really push something. And it does not work in animations, except at the keyframes.
If you hover over the buttons you should get a test window showing what the button does.
So i thought about a different way to do it.
The trick is use IK on the hand and parent the hand to a NONSCALED cube, then parent the nonscaled cube to the Object that will push on you or you will push on.
Then move the object and the character's arm will move accordingly, then just pose the rest of the body as needed. It's nice.
Here's a sample of an animation: 3 frames
FRAME 1
A similar faster way to do the particular animation you have is to turn IK on for the hand touching the wall. That will freeze the hand at that location without Poser having to calculate collisions. Moving the body or other parts of the figure will cause the arm to bend while the hand remains at its fixed location. It will probably still have the same problems with bending.
You might want to try turning Use Limits on from the Figure menu. I haven't played much with that setting, but it's supposed to prevent body parts from bending unrealistically. I personally usually leave it off because I sometimes want a stylized look to a pose that requires breaking some bending rules.
My visual indexes of Poser
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Hey guys, i want characters to grab/hold/push stuff, but i've been finding it difficult to pose the hands correctly, many times i can't quite set them hands right. They go into the object, or just look stupid.
I've never used Poser's Colision detection feature, not that i know of. I don't even know how to use it. But could this help me?
So how exactly do you apply it the collision detection.? The hands of my figure have collision ON and the Cube too, yet i moved the hand into a cube and the hand still went through the cube.