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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Poser 8 advertised!


LostinSpaceman ( ) posted Sun, 12 July 2009 at 11:31 AM · edited Sun, 12 July 2009 at 11:38 AM

Quote - > Quote - > Quote - What would be great would be some way to add metadata to all kinds of Poser files so that, for example, all clothes characters, any associated props and MAT poses associated with a particular outfit could be viewed together.

Scene file previews would also be a plus.

You would have to re-write every Poser File in your library to update them with metadata! You have any idea how long that would take?!?

BB said earlier, metadata didn't make this release because they didn't have time to get the UI portion in, but they are working on it.

You wouldn't "have to" re-write your poser file. old ones would still work and you could add the metadata to them as you go.

I didn't say they wouldn't work. I'm just saying that adding metadata to over 100gig's worth of runtimes is one job I don't look forward to doing personally.

Quote - > Quote - You would have to re-write every Poser File in your library to update them with metadata! You have any idea how long that would take?!?

Well, I'm guessing a l-o-n-g time to index existing files, the question being, would it be worth the hit for the considerable convenience down the road?

The metadata needn't be written into each file, it could be stored externally and cross-referenced with a relative path to the actual file.

If they do it that way it would certainly make things easier. The content creators could even offer the metadata as updates that way. Hell, even users could share the meta data files to make things easier. As long as the Metadata files could be written in a way that didn't require the CR2, PZ2 etc file be in a certain location to be recognised. I'm sure I'm not the only one who reorganises my runtimes when I install things.


Jcleaver ( ) posted Sun, 12 July 2009 at 11:42 AM

I'm fairly positive that some industious programmer could write a program to automatically create meta-data for each item.  For instance, look at PzDB from Rocketship Software.  It creates a DB that you can search for items, and it will bring up all related items.  That is of course if it indexed it correctly.  Say you search for V4, it will bring up Victoria 4, clothes, poses, characters, etc.  It does have other items that don't relate so it isn't perfect; but it does do a pretty good job.

Keep in mind I am only using PzDB as an example that something along these lines might be possible.



pjz99 ( ) posted Sun, 12 July 2009 at 2:13 PM

Quote - I didn't say they wouldn't work. I'm just saying that adding metadata to over 100gig's worth of runtimes is one job I don't look forward to doing personally.

All a moot point because the feature does not seem to exist, but even if it did nobody's saying you'd have to stop everything and tag every file in all your runtimes.

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vholf ( ) posted Sun, 12 July 2009 at 3:13 PM

Quote - Probably much the same, because these features come with greatly increased render time - worth it to me, but I bet not to a lot of the "usual suspects".  There are already a few different ways to avoid nose glow but it's still there in 3/4 of gallery pics.

I agree, in fact, I know I wont be waiting +2hours of rendertime using GI on each one of my renders, specially since I love comic-style compositions that require A LOT of renders for a page. But I do belive there will be an overal upgrade in the gallery.
Pretty amazing to have that power when you do want to get this kind of quality though.

One thing sells me right away, the improved content library bill is working on, for ME its the most important feature. Search engine, oh yeah upgrade time for me.

I know this could be irrelevant given the interface changes but, one thing that always bugged me was not being able to rename/move items, and even more, I really really wanted a right click feature on the library for things like "open with, open location, properties, etc". And python could never solve that problem either since there was no real connection to the library.

Anyway, I just read the whole thread from post 1 in one sit, taking a break now =P


vholf ( ) posted Sun, 12 July 2009 at 3:32 PM

Oh yeah! and python full integration!, python scripting is one of the things I enjoy the most about poser, I see A LOT of possibilities behind an inproved pythong interface.


Dale B ( ) posted Sun, 12 July 2009 at 4:43 PM

 Now all we have to do is light those creative fires under the python guru's.......


InfoCentral ( ) posted Sun, 12 July 2009 at 11:46 PM

I'm more interested in the upgrade cost.  Smith Micro recently released a new version of Anime Studio Pro and the upgrade cost was like 75% of the base price.  Needless to say, I didn't bite.


OrphanedSoul ( ) posted Sun, 12 July 2009 at 11:53 PM

Quote - I'm more interested in the upgrade cost.  Smith Micro recently released a new version of Anime Studio Pro and the upgrade cost was like 75% of the base price.  Needless to say, I didn't bite.

I wouldn't either

For me control, lighting and rendering are most important, the Gi looks good but I have Vue, so What I really want is memory usage on all renders and Cheep Vray in poser!,,,,, Yea that it please!......


Latexluv ( ) posted Mon, 13 July 2009 at 5:33 AM

Well, I'm very excited by the examples BB has been so nice to demonstrate for us! I very much would love to have this program on my laptop right now! I just hope the learning curve for the new bells and whistles isn't too high. If you have more examples BB, I'd love to see them.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


estherau ( ) posted Mon, 13 July 2009 at 5:40 AM

 agree with all of that Latexluv!!!!

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Latexluv ( ) posted Mon, 13 July 2009 at 5:46 AM

Oh, yes, I'm intimidated by having to learn a new lighting system where IBL isn't the end all for a good render and I'm not sure if my poor laptop can run this beast. But I am used to some renders taking four or five hours as it is now. So maybe it won't be that big a drag on my computer. I just would like to have my hands on this thing right now. But its probably months away. sigh

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


cspear ( ) posted Mon, 13 July 2009 at 6:20 AM

file_434656.gif

You can already use GI (Global Illumination) with Poser 7 / Poser Pro. It seems to be impossible to enable through the usual render settings, but it's right there in Dimension 3D's free [ Firefly Render script](http://d3d.sesseler.de/index.php?software=poserpython&product=render).


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PoserPro 11 - Units: Metres

Adobe CC 2017


cspear ( ) posted Mon, 13 July 2009 at 6:21 AM

file_434657.jpg

Here's a basic render; it uses an IBL light and an infinite light (with AO on for this render)


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


cspear ( ) posted Mon, 13 July 2009 at 6:24 AM

file_434658.jpg

Here's the same scene with AO turned off, but with GI set at intensity = 1, samples =10.

There's a huge difference in render times: 1' 28" for the first, 7' 43" for the second.

Hopefully this feature is considerably improved in Poser 8.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


cspear ( ) posted Mon, 13 July 2009 at 6:27 AM · edited Mon, 13 July 2009 at 6:29 AM

file_434659.jpg

Just to show that it *really is* GI, here's a render with all light turned off, and GI set at intensity = 3, Samples = 10.

This dropped the render time down to 1' 32". But note the black artifacts!


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


InfoCentral ( ) posted Mon, 13 July 2009 at 9:43 AM

Talk about render times....has anyone checked out this new product.  Look what they can render in seconds compared to hours.  Truly amazing.

MachStudio Pro

Just wish the price was little lower.  The speed is based on the DirectX technology using the GPU for added speed.  GPU rendering is going to be the next major leap in 3D as it will cut down on render time dramatically.


Tyger_purr ( ) posted Mon, 13 July 2009 at 10:15 AM

Quote - Talk about render times....has anyone checked out this new product.  Look what they can render in seconds compared to hours.  Truly amazing.

MachStudio Pro

These type products pop up from time to time promising "real time renders" but I haven't seen one that delivers. Either it isn't really a "real time render" for some reason or isn't any where near the quality Poser can produce.

I hope it works, but I won't hold my breath.

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mobelgod ( ) posted Mon, 13 July 2009 at 10:37 AM

cspear:

I just downloaded the script file from D3D.  Unfortunately the version in your link is without the GI option. How long have you had it? No mention of GI is made on the D3D site.


jartz ( ) posted Mon, 13 July 2009 at 10:47 AM

Quote - cspear:

I just downloaded the script file from D3D.  Unfortunately the version in your link is without the GI option. How long have you had it? No mention of GI is made on the D3D site.

Yes, same here.  Unless it's the pay version.

Interesting though cspear.

JB

____________________________________________________________________________________________________________________________

Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


mobelgod ( ) posted Mon, 13 July 2009 at 11:16 AM

Cspear:

Sorry, my bad. the .py is editable and you can toggle GI settings with an editor.


cspear ( ) posted Mon, 13 July 2009 at 11:25 AM · edited Mon, 13 July 2009 at 11:27 AM

Well, mobelgod beat me to it. From the enclosed 'Read Me' text file:

*There are several options that you can change by editing the script in a text editor:

....

  • globalIllu: when set to 1 or 2, you can set global illumination parameters; this
        is a hidden feature in Poser 7; if GI is on (i.e. intensity is different from 0)
        you need to turn on raytracing, otherwise Poser might crash; the GI bounces only
        work in Poser 7 SR3, hence set globalIllu to 2 for SR3, otherwise to 1.*

But be warned, GI really slows things down, and if using transmapped hair, be prepared for a long wait!


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


jartz ( ) posted Mon, 13 July 2009 at 1:05 PM

Quote - Well, mobelgod beat me to it. From the enclosed 'Read Me' text file:

*There are several options that you can change by editing the script in a text editor:

....

  • globalIllu: when set to 1 or 2, you can set global illumination parameters; this
        is a hidden feature in Poser 7; if GI is on (i.e. intensity is different from 0)
        you need to turn on raytracing, otherwise Poser might crash; the GI bounces only
        work in Poser 7 SR3, hence set globalIllu to 2 for SR3, otherwise to 1.*

But be warned, GI really slows things down, and if using transmapped hair, be prepared for a long wait!

Thanks, I'll give it a try.

____________________________________________________________________________________________________________________________

Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


mobelgod ( ) posted Mon, 13 July 2009 at 1:14 PM

Quote -

But be warned, GI really slows things down, and if using transmapped hair, be prepared for a long wait!

No kidding!  Good thing I have a fast Quad.  I read that it would take around twelve Cray  XMP super computers from 20 years ago to get the thirty GFLOPS together! It'd be interesting to see if render times correlate with how much other, maybe more important, stuff gets done around the house!


FrankT ( ) posted Mon, 13 July 2009 at 1:20 PM

Quote - > Quote - Talk about render times....has anyone checked out this new product.  Look what they can render in seconds compared to hours.  Truly amazing.

MachStudio Pro

These type products pop up from time to time promising "real time renders" but I haven't seen one that delivers. Either it isn't really a "real time render" for some reason or isn't any where near the quality Poser can produce.

I hope it works, but I won't hold my breath.

Check out Hypershot - used a lot apparently
www.bunkspeed.com/hypershot/

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pjz99 ( ) posted Mon, 13 July 2009 at 2:00 PM

"Seconds vs. hours" is certainly marketing nonsense.

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DarkEdge ( ) posted Mon, 13 July 2009 at 2:32 PM

It only takes 3,590 seconds to render it...not an hour! 😉

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bagginsbill ( ) posted Mon, 13 July 2009 at 3:10 PM

file_434676.jpg

You don't always have to use highest quality settings to get good results. This render was 4 minutes, even with GI and transmapped hair.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Tyger_purr ( ) posted Mon, 13 July 2009 at 3:13 PM

can you show us changes to the library?

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bagginsbill ( ) posted Mon, 13 July 2009 at 3:16 PM

Mmmm. I don't want to do screen shots without explicit permission.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Tyger_purr ( ) posted Mon, 13 July 2009 at 3:17 PM

Quote - Mmmm. I don't want to do screen shots without explicit permission.

can you ask? the worst they can do is say "no"

My Homepage - Free stuff and Galleries


bagginsbill ( ) posted Mon, 13 July 2009 at 3:20 PM

file_434677.jpg

Strange. My last render was using stock Apollo materials. Here I loaded him up with VSS, expecting it to be slower. It was faster, instead - 3 minutes 20 seconds.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mobelgod ( ) posted Mon, 13 July 2009 at 4:43 PM

It seems the Engine has been tweaked. P7 GI would need a renderfarm for that speed.


ice-boy ( ) posted Mon, 13 July 2009 at 6:32 PM

i am not feeling this last render from apollo. i dont know why


RobynsVeil ( ) posted Mon, 13 July 2009 at 6:45 PM

Bill, quick question: when you measure render time, do you start the clock after all the textures have finished loading and the shadow-maps have been generated and all that? Because if you'd already had the base colourMaps loaded into memory from before, your shader doesn't cost that much time, does it? It never did me...

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bagginsbill ( ) posted Mon, 13 July 2009 at 6:48 PM

Quote - Bill, quick question: when you measure render time, do you start the clock after all the textures have finished loading and the shadow-maps have been generated and all that? Because if you'd already had the base colourMaps loaded into memory from before, your shader doesn't cost that much time, does it? It never did me...

I start a render and abort it once the textures are loaded and it knows them all. Then I start the timed render.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LostinSpaceman ( ) posted Mon, 13 July 2009 at 10:47 PM · edited Mon, 13 July 2009 at 10:48 PM

Ooo Mister Kotter Mister Kotter Ooo Oooo! Another thread has just reminded me of something I HATE in Poser. PLEASE tell us that they're removing the Content Paradise Tab!!! When I want to browse I use my browsers. When I want to make art I use my Make Art programs. Never the twain should meet!


bagginsbill ( ) posted Mon, 13 July 2009 at 11:12 PM

Heheh. It's just one among many, many buttons you need not push if you don't want to. It doesn't do anything unless you click it, right?

I never go into the Setup room, yet its presence doesn't offend me in any way.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LostinSpaceman ( ) posted Mon, 13 July 2009 at 11:32 PM

Well I can assure you that it is an annoyance to the many of us who have hacked it out of our current copies of Poser.


Miss Nancy ( ) posted Mon, 13 July 2009 at 11:34 PM

well, I enjoy seeing these renders, anyway.  those wishing to remove the content room from previous versions may try netherworks' site to see if the no-content-paradise.pdf is still available, but it was for poser 5, which had other problems compared to later versions IMVHO. perhaps they'll be able to post GUI details and pricing after siggraph.



bagginsbill ( ) posted Mon, 13 July 2009 at 11:38 PM

Quote - Well I can assure you that it is an annoyance to the many of us who have hacked it out of our current copies of Poser.

You didn't answer my question. I'll ask it again.

It doesn't do anything unless you click it, right?

Second question: how is it an annoyance exactly? My point was there are lots of buttons you don't use. Why does this one, and this one alone, annoy you? Just curious. I don't really mind if you rip it out, although I suppose CP does. :)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Khai-J-Bach ( ) posted Mon, 13 July 2009 at 11:40 PM

there's a concern it slows down poser.

honestly, I've noticed no difference at all with it in or out of poser...... but there's that idea it does affect poser...



bagginsbill ( ) posted Mon, 13 July 2009 at 11:43 PM

But I already explained that that it isn't initialized unless you click it. I assure you, it consumes zero memory and zero CPU until you use it. Just because you hack/hide the button doesn't remove it from the application. It's still there.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Khai-J-Bach ( ) posted Mon, 13 July 2009 at 11:46 PM

exactly.



Kerya ( ) posted Tue, 14 July 2009 at 12:38 AM

For Poser5 the starting time is faster withouth the CP room.
I didn't care to remove it in P7 because it starts faster anyway.


EClark1894 ( ) posted Tue, 14 July 2009 at 12:42 AM

 I have to agree with Bagginsbill. It's been so long since I used the Content tab I quite forgot it was even there until I just read this thread.




Lucifer_The_Dark ( ) posted Tue, 14 July 2009 at 3:07 AM

Poser5 was affected by a serious slowdown due to the Content paradise tab & removing it did speed things up a fair bit, but since Poser6 it hasn't made any difference to the speed that I've seen.

Windows 7 64Bit
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nruddock ( ) posted Tue, 14 July 2009 at 3:21 AM

If nothing else, not having the CP tab would free up a little screen real estate.

The ideal solution would be to have an option "Show Content tab" that could be unchecked by those who don't want it to be on screen (similar options for some of the other less used tabs wouldn't go amiss either).


pjz99 ( ) posted Tue, 14 July 2009 at 6:44 AM · edited Tue, 14 July 2009 at 6:45 AM

Quote - It doesn't do anything unless you click it, right?

Since you don't rig, it may be that you've never hit the Content button by accident, but I can assure you it does do something when you DO click it, even by accident, and that something is pretty annoying (it's right next to the Setup room tab).

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bagginsbill ( ) posted Tue, 14 July 2009 at 6:49 AM

Quote - > Quote - It doesn't do anything unless you click it, right?

Since you don't rig, it may be that you've never hit the Content button by accident, but I can assure you it does do something when you DO click it, even by accident, and that something is pretty annoying (it's right next to the Setup room tab).

Aha! You're right, I've never hit it by accident.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


vilters ( ) posted Tue, 14 July 2009 at 9:16 AM

Hello, eveybody is so booked away on the GI.

What about the new population?

Figures, characters, poly count?
Did they remember the animators?
Or fall in the same zillion poly trap?

Hair?
Clothes?

Just talking, basic contents? ? ? ?

Thanks for reading.

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