Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
*I disagree, such an option would be very useful for clothing makers even those who don't make skintight clothing, clothing made from the mesh will share the same density of mesh and poly loop flow so will bend with the same smoothness as the base figure. and that's true of loose as well as tight clothing. also I suspect that clothing made with the base figure mesh will morph better if you are using something like morphing clothes because it wont have to average between adjacent verts when calculating the morphs, and for those like myself who hand sculpt their own conformer morphs it would be a lot easier to keep alignment with the underlying mesh if the two meshes shared the same topology.
Hi Wdupre
You've convinced me. Clothes makers will be able to use the base mesh on my figures to create clothes.
Quote - I disagree, such an option would be very useful for clothing makers even those who don't make skintight clothing, clothing made from the mesh will share the same density of mesh and poly loop flow so will bend with the same smoothness as the base figure. and that's true of loose as well as tight clothing. also I suspect that clothing made with the base figure mesh will morph better if you are using something like morphing clothes because it wont have to average between adjacent verts when calculating the morphs, and for those like myself who hand sculpt their own conformer morphs it would be a lot easier to keep alignment with the underlying mesh if the two meshes shared the same topology.
How about you ask DAZ to allow that for their figures without having to RTEncode it - They'd sell a truckload more stuff if you could do that :biggrin:
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There's actually a surprising amount of pretty good clothing for Apollo that I didn't think there was before. I bought a PoserWorld subscription a couple months ago, and I actually re-downloaded Apollo because of all the good outfits they had for him.
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