Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 7:20 pm)
This shattering is definitely from unwelded facets. It appears that Blender has
split or unwelded all the edges. I don't grok Blender, so I don't know what name
it gives to the welding / splitting choice ... but that's where you need to look.
My python page
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also, make sure you scale up the poser obj export before fiddling with it in Blender and then scale down after/during export. I use objaction scaler or a ZBrush plugin
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Is there a ZBrush plug-in FrankT and would it work for those using Blender or ZBrush?
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
there's a poserscaler plugin at ZBrushCentral which does the scaling on import/export to ZBrush but it wouldn't work in Blender. You'd have to use the objaction scaler proggie (it's free and dead easy to use)
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Here's the result.
I'll just chuck it up. I'm just pulling my hair. See, I did the body sculpting while in Blender and did the Head Custom morph in Hexagon -- maybe that's the problem. I thought I can combine the two and maybe that's the problem.
I still appreciate any input.
Thank you.
JB
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Get this: www.tir.com/~johnwind/Compose11.zip
You will need to have Java installed on your machine.
Follow the pertinent section of this:www.4shared.com/file/34675269/549fa5f6/Using_Compose_and_Blender_to_make_Morphs.html
This method works for Blender, Zbrush, Hex, Maya, Modo, etc.
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It seems that no matter what I do, morphing figures from Poser, export to a 3d application, and export back to Poser, it's a real PITA...
I wanted to retouch a crease or bulge from V4's head/neck, so I exported from Poser to Blender (before that, I made a custom morph head in Hex2.5), cleaned up the creases, and exported from Blender back to Poser, used SVDL's python plug-in, and BAM, my Full Body Morphs, including my finished Head morph shattered. I think I went through a similar situation when I was doing a head morph from Hex.
I been thinking, should it be a wise thought if I wanted to retouch a custom body/head morph to be sent to a 3d application, should I do a zero pose?
I'm at the point to just try the P7 morph brush to fix the crease - I'm out of options.
Anyone having problems like this?
JB
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x