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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 7:20 pm)



Subject: Another morph loading problem from Poser-Blender-Poser...


jartz ( ) posted Tue, 28 July 2009 at 3:03 PM · edited Sat, 18 January 2025 at 9:14 PM

file_435450.jpg

I just got into the feel of doing custom morphs, I was excited to do sculpting in Blender and decided to try it out.  I followed tutorials.  I like the sculpt option in Blender so much.

It seems that no matter what I do, morphing figures from Poser, export to a 3d application, and export back to Poser, it's a real PITA...

I wanted to retouch a crease or bulge from V4's head/neck, so I exported from Poser to Blender (before that, I made a custom morph head in Hex2.5), cleaned up the creases, and exported from Blender back to Poser, used SVDL's python plug-in, and BAM, my Full Body Morphs, including my finished Head morph shattered.  I think I went through a similar situation when I was doing a head morph from Hex.

I been thinking, should it be a wise thought if I wanted to retouch a custom body/head morph to be sent to a 3d application, should I do a zero pose?

I'm at the point to just try the P7 morph brush to fix the crease - I'm out of options.

Anyone having problems like this?

JB

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ockham ( ) posted Tue, 28 July 2009 at 3:20 PM

This shattering is definitely from unwelded facets.  It appears that Blender has
split or unwelded all the edges.  I don't grok Blender, so I don't know what name
it gives to the welding / splitting choice ... but that's where you need to look.

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FrankT ( ) posted Tue, 28 July 2009 at 3:22 PM

also, make sure you scale up the poser obj export before fiddling with it in Blender and then scale down after/during export.  I use objaction scaler or a ZBrush plugin

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jartz ( ) posted Tue, 28 July 2009 at 3:24 PM

Is there a ZBrush plug-in FrankT and would it work for those using Blender or ZBrush?

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


FrankT ( ) posted Tue, 28 July 2009 at 3:42 PM

there's a poserscaler plugin at ZBrushCentral which does the scaling on import/export to ZBrush but it wouldn't work in Blender.  You'd have to use the objaction scaler proggie (it's free and dead easy to use)

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jartz ( ) posted Tue, 28 July 2009 at 3:57 PM

file_435454.jpg

Thanks FrankT for the input.

Here's the result.

I'll just chuck it up.  I'm just pulling my hair.  See, I did the body sculpting while in Blender and did the Head Custom morph in Hexagon -- maybe that's the problem.  I thought I can combine the two and maybe that's the problem.

I still appreciate any input.

Thank you.

JB

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


lisarichie ( ) posted Tue, 28 July 2009 at 5:02 PM

Get this: www.tir.com/~johnwind/Compose11.zip

You will need to have Java installed on your machine.

Follow the pertinent section of this:www.4shared.com/file/34675269/549fa5f6/Using_Compose_and_Blender_to_make_Morphs.html

This method works for Blender, Zbrush, Hex, Maya, Modo, etc.


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