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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
You sometimes need to have both the bump and displacement maps apply to the same point on a surface. For example, the displacement map could sculpt muscles and veins on a weight lifter, but you still want the skin bump map to add the pores and such.
I suspect that arithmetically adding the two maps together would result in a very complex mesh that would take forever to render.
Quote - You sometimes need to have both the bump and displacement maps apply to the same point on a surface. For example, the displacement map could sculpt muscles and veins on a weight lifter, but you still want the skin bump map to add the pores and such.
I suspect that arithmetically adding the two maps together would result in a very complex mesh that would take forever to render.
Hi, maybe this helps you:
I made a material the other day that has both a bumpmap as a displacement map, used it on a brain, but you can also use the same princeple for skin and veins.
Cherryman, that's really nice! That is basically what I suggested, I'm glad it works for a less primitive example than mine:)
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
Cherryman and ArtPearl,
Thank you for your replies. That is exactly what I am trying to do, but so far without success. I have tried to replicate what you suggested ArtPearl, but I am not yet knowledgeable enough to acheive that effect. Could either one of you please elaborate on the process? Especially with respect to making and usin a distribution map.
Thanks for your assistance.
I Could send you the vue file for this if you PM me.
Post if you have any specific questions or if you get stuck...
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
Well, what you showed in this image looks fine mostly.Except that it should show a little preview of the material in the 'distribution of materials 1 and 2'. In your image it is just black. Did you remember to save when you leave the function editor?Also, the crucial point is to have in one of your mixed materials 'displacement mapping ' ticked and in the other not ticked. (in the bump tab of the material, see for example my post above aug 17th 12:07)
If you have done both things... I dont know send me the file and I'll look at it?
(I'll pm you).
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
Another thing you might want to look at - make your distribution map just black and white (no grey).
It will be easier do see if the displacements are applied or not. (where it's grey it isnt applied as strongly).
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
Hello ArtPearl,
I will try to make the distribution map black and white as you suggest. I don't know why it is not showing up on the sphere in the preview window. I think that is the problem. I am saving the changes to the function editor when I leave (at least I think I am because I am clicking on OK), but nothing seems to happen after that. I also only have one material check for displacement. I am puzzled.
The preview of the distribution map being black may or may nor indicate a problem - perhaps the pattern is on the side of the sphere we cant see?
Perhaps you can try it with material 1 and material 2 being very different in color, just for testing. In the color tab of each change one to red and one to green and see if you can detect the two colors. Check you dont have influence of environment set up. Also try the mixing proportion.
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
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Hello Everyone,
I have a question regarding the use of displacement on Poser figures in Vue 6 Infinite. In Poser you can simultaneously apply bump and displacement to a figure texture and limit the displacement only to certain areas using a mask. Can this also be done in Vue 6 Infinite? And if so how do you do it?
Thanks in advance for any replies.
nabob21