Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
Visit the Carrara Gallery here.
Yeah, I love that site Brian. I've used a ton of their textures. Lemog's free textures is a great source for lower rez (512x512) tiling textures http://www.lemog.fr/lemog_textures/index.php.
I do procedural shading and then bake it to a BMP to speed up rendering after the BMP has been run through CrazyBump first for other uses in Carrara.
www.youtube.com/user/ShawnDriscollCG
Shawn:
Is there a rendering speed advantage to a bmp over a jpg?
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Same rendering speed. But BMP uses far more RAM than JPG does.
I mentioned BMP because BMP is good for using as your source image that you later create your bump, displacement, highlight, diffuse, etc. image maps from which you then save in JPG format and use instead of BMP in Carrara so that you don't kill your RAM.
I use 15% compression for my JPG saving. It doesn't lose too much detail and keeps the files small enough.
If you do use BMP and your hard drive is grinding away during a render, you don't have enough RAM and your Carrara rendering speed takes a hit. Then you have to use JPG or GIF.
www.youtube.com/user/ShawnDriscollCG
The large size differential is the main reason I tend to default to jpg.
Thanks for the clear explanation.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
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Holyforest,
Hundreds of shaders for
Carrara
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Hi,I'm trying to create a texture for my tree, (plant object) I only have the attached reference pic. Anybody know what the best method is to create a texture (preferably procedural)?
Would Inagoni's Veloute or Digital Carvers Guild Enhance:C help?
Thanks!