Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Quote - Hi!
Today i decided to create my own Mike4 Reduced resolution character, i did it this way:
1: load M4
2: export all bodyparts as *.obj (by python)
3: load V4
4: import all previously exported morphtargets (by hand, ouch!)
5: Zero all bends in tounge 1 - 3
6: Spawn full bodymorph
7: save to library
8: use "Morphing cloth" to transfer the FBM to my previously made V4 RR (created with the V4 object from Daz studio)
9: Open new character in Poser, export whole body as *.obj
10: Import said *.obj
11: setup room, apply M4 rig
12: save new characterOnly prob now is that the object is mapped as V4 (still looking god and one can use some V4 male textures available).
Regards / Jonny
Can you export M4's uv's in UV Mapper and apply them to your new figure? Just a suggestion although the polycount is different now I guess.
Laurie
Hi LaurieA!
Unfortunately not, I have tried a whole bunch of UVS´s that I have lying around but only get "Incompatible facet structure" in UVMapper.
Ive had this problem before when i needed to aply V2´s texture on She Freak, got help in the UVMapper forum at that time so I guess its time to start digging in the archives :-)
Hi!
Hoopla:
Thanks, I would gladely share the character but i got a feeling that it would take a far amount of coversation with Daz first.
I wrote this quick "tutorial" just as a possible way for people to create their own characters.
If anyone wants to try, it may be better to at 10: Edit a copy of Michael 4.cr2 so that it points to the new object.
In that way you can leave the Setup room alone
Lkendall:
I know about UTC but that is not an option as I rather have the object mapped correctly (but thanks for your input).
Regards / Jonny
*"...I rather have the object mapped correctly..."
Of course, it is just a suggestion. Not to be too technical, but seeing that what you have actually made is a full body morph of V4, with the rigging of M4, the the textures for V4 male, and maybe for Vittorio may fit your project. Just a thought, until you can get the figure remapped.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Hi!
Thedutchview:
I wish i could but the origin of this object comes from the Victoria RR character available in Daz studio and it wont accept an UVS-file from Mike 4.
I only use the normal V4 as some kind of proxy to get the morphs over to V4RR whom i later use to create the Mike4 RR object.
Ice-boy:
They have always offered a RR version of their characters but they didnt with the 4th generation, you have V4RR in Daz studio but thats it.
Its a pity me thinks.
Regards / Jonny
Hi apollyonpt!
Aaah that hurts, guess my tutorial in the first post sucks ;-)
If you really want to try to create this character just let me know when you hit the wall and ill try to guide you.
You need to have Daz Studio with Vicky 4 installed (here is were you get Victoria 4 Reduced resolution) + the program "morphing clothes" by Dimension 3d.
Regards / Jonny
Hi Momodot!
Hehe thats exactly how it looked for me :-)
The script i used to export morphs with was (zip is called Morph_python) by a member called "Markschum", it also contained a script for importing multiple objects but i didnt get that one to work.
Markschum hangs out in the Python forum if you want to reach him.
Script names are Morph_export.py and morph_loader.py.
Good luck with the project and just ask if theres anything else unclear.
Regards / Jonny
Content Advisory! This message contains nudity
Thanks again... I had made a poly reduction M4 but the poly flow was terrible and the open mouth morphs were broken by the lips sticking together..
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Content Advisory! This message contains nudity
Today i decided to create my own Mike4 Reduced resolution character, i did it this way:
1: load M4
2: export all bodyparts as *.obj (by python)
3: load V4
4: import all previously exported morphtargets (by hand, ouch!)
5: Zero all bends in tounge 1 - 3
6: Spawn full bodymorph
7: save to library
8: use "Morphing cloth" to transfer the FBM to my previously made V4 RR (created with the V4 object from Daz studio)
9: Open new character in Poser, export whole body as *.obj
10: Import said *.obj
11: setup room, apply M4 rig
12: save new character
Only prob now is that the object is mapped as V4 (still looking god and one can use some V4 male textures available).
Regards / Jonny