Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
You can use the controls at the side of the terrain editor to smooth/raise/lower/manipulate your imported terrain.
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sounds like photoshop saved it as only 8 bits per channel, where bryce terrains are 16 bits per channel - the 'stairstepping' is a dead give-away.
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With Bryce 6.1 you can export 16-bit TIFF and PNG formats but you also need Photoshop CS3 to load and modify it. CS2 will load 16-bit but there are only a very few CS2 tools that work with them. Even CS3 doesn't support the whole tool set in 16-bit.
There are some problems with 16-bit PNG export from Bryce Mac - can't remember about the PC.
I just run Paintshop along with Bryce and copy/paste from terrain editors' picture window to PS and back.
Now and then terrain editor won't accept the paste,I save from PS as .bmp and that seems to work fine!
Saves the fuss of exporting and is much quicker!Suppose this works with Photoshop too!
Cheers! Jed.
I learned this in 3D Commune when it had many many masters of Bryce, that when you are in the (Terrain editor) and you have clicked the (Pictures) tab in the (Editing Tools) panel and then have clicked (Copy} your picture will be in the clip board. You can then open your pict in photoshop and after you have applied a filter or etc., and saved it as a bmp.You can then import it to Bryce as follows...Open the Terrain editor...In the (Editing Tools) panel, click the button on the left (Picture. note. this is not the Pictures under the tab Editing tools!) locate the file you have just saved and click it. You will then have a smooth and clean terrain. I work on a Mac. and my software is Bryce 6.1 and PS C3.
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I created a terrain in Bryce, exported the grayscale map as a tiff, opened it in Photoshop, manipulated it, saved it, and applied it to my terrain back in Bryce. The resulting terrain renders all jagged and stairstepped compared to the original terrain. Why is that, and what can I do about it?